Widening Gyre:Current Player Stats: Difference between revisions

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m Mnemon Orlando: - aligned essence column
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{| border="1" cellpadding="5" cellspacing="0"
{| border="1" cellpadding="5" cellspacing="0"
|-
|-
| colspan="4" align="center"|'''Health Levels:''' -0, -1, -1, -2, -2, -4, Incapacitated, (Dying, Dying, Dying, Dying)  
| colspan="4" align="center"|'''Health Levels:''' '''-0, -1, -1, -2, -2, -4,''' ''Incapacitated,'' (Dying, Dying, Dying, Dying)  
|-
|-
| colspan="2" align="center"|'''Essence 2'''  
| colspan="2" align="center"|'''Essence 2'''  
Line 110: Line 110:
|}<br>
|}<br>


===Mnemon Orlando===
===[[Mnemon_Orlando|Mnemon Orlando===
* XP: Gained (23)
* XP: Gained (23) / Spent (20)
{| border="1" cellpadding="5" cellspacing="0"
{| border="1" cellpadding="5" cellspacing="0"
|-
|-
| colspan="4" align="center"|'''Health Levels:''' -0, -1, -1, -2, -2, -4, Incapacitated, (Dying, Dying)  
| colspan="4" align="center"|'''Health Levels:''' -0, -1, -1, -2, -2, -4, Incapacitated, (Dying, Dying)  
|-
|-
| colspan="2" align="center"|'''Essence 3'''  
| colspan="2" align="center"|'''Essence 2'''  
| colspan="2" align="center"|'''Willpower:''' 4 / 7
| colspan="2" align="center"|'''Willpower:''' 4 / 6
|-
|-
| Essence pool:  
| Personal Essence:  
| align="center"|7 / 7
| align="center"|9 / 9
| align="center"|Compassion: -1 / ?
| align="center"|Compassion: 2 / 2
| align="center"|Conviction: ? / ?
| align="center"|Conviction: 3 / 4
|-
|-
| Accessible w/ WP:
| Peripheral Essence:
| align="center"|23 / 23
| align="center"|28 / 28
| align="center"|Temperance: ? / ?
| align="center"|Temperance: 2 / 2
| align="center"|Valor: ? / ?
| align="center"|Valor: 2 / 2
|-
|-
| Committed:
| Committed:

Revision as of 21:23, 17 July 2009

Widening Gyre - Main Page

With thanks to the AlphaOmega game for providing the example to emulate. This page will be used to monitor the changing stats of player and non-player characters. As per the AlphaOmega example, health levels may be read as follows: Unharmed, Bashing, Lethal, Aggravated

Player Characters

Ashadar Shan

I cannot be reduced to a congeries of integers.
Health Levels: -0, -1, -1, -2, -2, -4, Incapacitated, (Dying, Dying)
Essence 2 Willpower: 7 / 7
Personal: 13 / 13 Compassion: 1 / 1 Conviction: 3 / 4
Peripheral: 31 / 31 Temperance: 2 / 2 Valor: 3 / 3
Committed: 0 No anima banner
DV Penalty: 0 Next action on tick: N/A

Shan's Weapon Stats


Asherah

Health Levels: -0, -1, -1, -2, -2, -4, Incapacitated, (Dying, Dying)
Essence 3 Willpower: 5 / 5
Personal: 13 / 13 Compassion: 2 / 2 Conviction: 2 / 2
Peripheral: 25 / 25 Temperance: 3 / 3 Valor: 2 / 2
Committed: 0 No anima banner


Cathak Yuusuka

Health Levels: -0, -1, -1, -2, -2, -4, Incapacitated, (Dying, Dying, Dying, Dying)
Essence 3 Willpower: 3 / 6
Personal: N/A Compassion: 1 / 1 Conviction: 1 / 3
Peripheral: 49 / 66 Temperance: 2 / 2 Valor: 0 / 3
Committed: 8 Anima banner level: 3


Jeradin

  • XP: Gained (23) / Spent (21)
Health Levels: -0, -1, -1, -2, -2, -4, Incapacitated, (Dying, Dying, Dying, Dying)
Essence 2 Willpower: 5 / 6
Personal: 0 / 12 Compassion: 3 / 3 Conviction: 2 / 3
Peripheral: 0 / 29 Temperance: 2 / 2 Valor: 1 / 1
Committed: 0 No anima banner


[[Mnemon_Orlando|Mnemon Orlando

  • XP: Gained (23) / Spent (20)
Health Levels: -0, -1, -1, -2, -2, -4, Incapacitated, (Dying, Dying)
Essence 2 Willpower: 4 / 6
Personal Essence: 9 / 9 Compassion: 2 / 2 Conviction: 3 / 4
Peripheral Essence: 28 / 28 Temperance: 2 / 2 Valor: 2 / 2
Committed: 0 No anima banner


Non-Player Characters