DnD Desert Raiders Campaign DM Notes: Difference between revisions
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* party exits mine and returns to town | * party exits mine and returns to town | ||
* party is introduced to Allan Triplemain. Allan offers reward (1000gp) for information about origin of certain stone. Is too drunk to remember if party wants to take on quest without down payment or not so instead makes a down payment of 500gp and gives party a 6 day grace period to make up their minds. | * party is introduced to Allan Triplemain. Allan offers reward (1000gp) for information about origin of certain stone. Is too drunk to remember if party wants to take on quest without down payment or not so instead makes a down payment of 500gp and gives party a 6 day grace period to make up their minds. | ||
* stone = magical item which resembles certain psionic items but it's different. It does not look like a psionic powerstone/Dorje but looks like a normal rock, and power of the stone is activated on touch when certain requirements are met (when an arcane caster touches the stone it affects the caster with an intelligence drain. | * stone = magical item which resembles certain psionic items but it's different. It does not look like a psionic powerstone/Dorje but looks like a normal rock, and power of the stone is activated on touch when certain requirements are met (when an arcane caster touches the stone it affects the caster with an intelligence drain. Stone has a fixed amount of charges. | ||
* party level's to level 2. Total gold needed 900 per person (5 x 900 = 4500) | * party level's to level 2. Total gold needed 900 per person (5 x 900 = 4500) |
Revision as of 10:53, 23 July 2009
Setup
Anything the next DM's may need to know, i.e;
- Maps of area's
- (additional) Plot hooks
- Un-ID'd items
- NPC's hidden agenda
- etc...
Note that all of the above should be considered suggestions to make for a more complex and rewarding storyline.
Anyone DM'ing should feel free to make any changes as he sees fit.
Current DM only, Scroll down
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10/06/09 - Session I - Caravan Caper
- wand of cure light wounds has 6 charges (worth 90gp party treasure)
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17/06/09 - Session II - Caravan Caper
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25/06/09 - Session III - Path to Hale
- DM Anand
Hale
- Caravan that the goblins fought is still inside the town
- Goblins are disliked by all people as normal
- Traders and bar-owners are aware that even goblins carry gold and are therefore made welcome
- Officers of the guard are aware that they are paid by the traders and know how to behave to the carriers of money pouches.
- There is no fighting allowed in or near the settlement.
Treasure:
- medium Rations, trail (15sp total)
- medium Waterskin (3gp total)
- medium desert outfit (6gp)
- money pouch scorpion's dinner (100 CP total)
- money pouch caravan guards (session 1, DM Maurits) (30gp total)
- 1 charge of the wand used this session
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02/07/09 - Session IV - Troublemaker in Hale
- map + quest gained
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09/07/09 - Session V - Path to the haunted mine
Treasure:
- 2 waterskins and 2 oil flasks filled with healing water + waterskin with half charge (worth 112.5gp)
- 7 bloodstone fragments (10gp each) [unfound]
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15/07/09 - Session VI - Inside the haunted mine part 2
- DM Anand
- party deeper into the mine, find temple and dwarfish tunnels
- party level's to level 2. Total gold needed 900 per person (5 x 900 = 4500)
- treasure gained so far: (90+1.50+3+6+1+30+112.5+ 70gp =) 312.5gp
Treasure:
- Cursed gem: Worth 1000gp, causes random level 1 magical effect. (hard to sell in normal shops)
- 200gp in coins from the altar, divided on the spot
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22/07/09 - Session VII - Hangover
- DM Bas
- party exits mine and returns to town
- party is introduced to Allan Triplemain. Allan offers reward (1000gp) for information about origin of certain stone. Is too drunk to remember if party wants to take on quest without down payment or not so instead makes a down payment of 500gp and gives party a 6 day grace period to make up their minds.
- stone = magical item which resembles certain psionic items but it's different. It does not look like a psionic powerstone/Dorje but looks like a normal rock, and power of the stone is activated on touch when certain requirements are met (when an arcane caster touches the stone it affects the caster with an intelligence drain. Stone has a fixed amount of charges.
- party level's to level 2. Total gold needed 900 per person (5 x 900 = 4500)
- treasure gained so far: (90+1.50+3+6+1+30+112.5+1000+200+70gp =) 1512.5gp
Treasure:
- noble outfit, medium 75gp
- masterwork stone cutting tools, total of 150gp
- 17 bloogstone fragments 10gp each, 170gp
- magical warhammer, 1316gp
- 500gp down payment on favor for Allan Triplemain
- 10 drankjes credit by Inn: priceless
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