Once more with feeling/Denandsor Council/Cabinet/Ministry/Defense & Logistics/Auxiliaries/Hero: Difference between revisions

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'''Anshu's Army'''<br>
[[Image:Refugee.png|frame]]
[[Image:Refugee_Soldier.png|frame|<div style="text-align: center;"> Forging of the Sun's Legion Practice </div>]]
==Motivation==
* To fight alongside [[Character:Surely-Refulgent_Anshu|Anshu]] against the enemies of Creation.


==Intimacies==
* [[Character:Surely-Refulgent_Anshu|Anshu]] (Loyalty) (+)
* Anshu's Army (Loyalty) (+)
==Attributes==
===Physical===
* Strength 4
* Dexterity 4
* Stamina 4
===Social===
* Charisma 3
* Manipulation 3
* Appearance 3
===Mental===
* Perception 4
* Intelligence 2
* Wits 4
==Abilities==
* Athletics 1
* Awareness 3
* Dodge 5
* Integrity 3
* Martial Arts 5
* Performance 2
* Presence 2
* Resistance 2
* Survival 1
* War 5
==Essence==
Essence: 2<br>
==Willpower==
6 of 6
==Virtues==
Compassion: 2<br>
Conviction: 3<br>
Temperance: 3<br>
Valor: 3<br>
==Combat Values==
* Parry DV: 5
* Dodge DV: 5
* Parry MDV: 2
* Dodge MDV: 5
* Soak, Natural: 2B/0L, 4B/0L (FotSLP)
* Soak, Armored: 12B/5L (FotSLP)
===Health Levels===
* -0 []
* -1 [], -1 []
* -2 [], -2 []
* -4 []
* Incapacitated []
===Weapons===
'''Unarmed'''<br>
Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1<br>
Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2<br>
Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3<br>
===Weapons (FotSLP)===
'''Perfect Tiger Claws'''<br>
Spd 5/Acc +3/Dmg +5L/Def +1/Rate 3<br>
===Armor (FotSLP)===
'''Perfect Reinforced Buff Jacket'''<br>
+8B/+5L/Mob -0/Fat 0
==Merits==
===Tactical Instincts (3pts)===
As a commander or special character in mass combat, roll (Wits + War), gain pool of bonus dice equal to successes for scene. No more than 3 bonus dice can be spent on any single attack. (''Scroll of Heroes'', pp. 58-59)

Revision as of 21:23, 12 September 2009

Anshu's Army

Forging of the Sun's Legion Practice

Motivation

  • To fight alongside Anshu against the enemies of Creation.

Intimacies

  • Anshu (Loyalty) (+)
  • Anshu's Army (Loyalty) (+)

Attributes

Physical

  • Strength 4
  • Dexterity 4
  • Stamina 4

Social

  • Charisma 3
  • Manipulation 3
  • Appearance 3

Mental

  • Perception 4
  • Intelligence 2
  • Wits 4

Abilities

  • Athletics 1
  • Awareness 3
  • Dodge 5
  • Integrity 3
  • Martial Arts 5
  • Performance 2
  • Presence 2
  • Resistance 2
  • Survival 1
  • War 5

Essence

Essence: 2

Willpower

6 of 6

Virtues

Compassion: 2
Conviction: 3
Temperance: 3
Valor: 3

Combat Values

  • Parry DV: 5
  • Dodge DV: 5
  • Parry MDV: 2
  • Dodge MDV: 5
  • Soak, Natural: 2B/0L, 4B/0L (FotSLP)
  • Soak, Armored: 12B/5L (FotSLP)

Health Levels

  • -0 []
  • -1 [], -1 []
  • -2 [], -2 []
  • -4 []
  • Incapacitated []

Weapons

Unarmed
Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1
Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2
Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3

Weapons (FotSLP)

Perfect Tiger Claws
Spd 5/Acc +3/Dmg +5L/Def +1/Rate 3

Armor (FotSLP)

Perfect Reinforced Buff Jacket
+8B/+5L/Mob -0/Fat 0

Merits

Tactical Instincts (3pts)

As a commander or special character in mass combat, roll (Wits + War), gain pool of bonus dice equal to successes for scene. No more than 3 bonus dice can be spent on any single attack. (Scroll of Heroes, pp. 58-59)