Character:g026r: Difference between revisions
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:'''Maximum Personal Energy for this Adventure:''' 188 | :'''Maximum Personal Energy for this Adventure:''' 188 | ||
:'''Current Personal Energy:''' 188 | :'''Current Personal Energy:''' 188 | ||
:'''Maximum Group Energy for this Adventure:''' 188 | :'''Maximum Group Energy for this Adventure:''' 188 | ||
:'''Current Group Energy:''' 188 | :'''Current Group Energy:''' 188 | ||
:'''Combat Reserve Energy:''' 108 | :'''Combat Reserve Energy:''' 108 | ||
Revision as of 22:29, 16 September 2009
A character for Yaquinto Games' Timeship. Created by g026r (of course).
Campaign
I never really got the feeling that Timeship was good for much else other than one-shots, what with the rolling for energy before each mission and then using that to create weapons. Eh. Who knows. It's a time travel campaign. The character is the same as the player. (Well, not quite. I may have taken a few liberties as some of the creation rules are a bit unclear.)
Character
To Hit Numbers By Weapon Type
Hand-to-hand
- Fists: 60
- Martial Arts: 60
- Kicking: 60
Bladed Weapons
- Knife/Dagger: 45
- Sword: Light (i.e. foil): 60
- Sword: Medium (i.e. sabre): 60
- Sword: Heavy (i.e. broad): 60
Archery
- Bow: 55
- Sling: 60
- Slingshot: 60
Thrown
- Spear: 60
- Javelin: 60
- Rock: 50
- Grenade: 50
Bludgeons
- Club: 45
- Staff: 60
- Mace: 60
- Morning Star: 60
Axe
- Hatchet/Tomahawk: 55
- Chopping Axe: 60
- Battle Axe: 60
Firearms
- Handgun: 50
- Shotgun: 60
- Rifle: 60
- Machine Pistol: 60
- Machineguns (held): 60
- Machineguns (mounted): 60
Heavy Weapons
- Rocket Launcher: 70
- Flamethrower: 70
- Artillery: 70
Energy
- Maximum Personal Energy for this Adventure: 188
- Current Personal Energy: 188
- Maximum Group Energy for this Adventure: 188
- Current Group Energy: 188
- Combat Reserve Energy: 108
Equipment
- Pocket-knife. (Damage Modifier +5)
- Wallet.
- Street clothes (sweater, T-shirt, jeans).
- Wristwatch.
- Pencil. (Damage Modifier +1)
- 1902 British half-penny.
Additional Stats
Character Description
It's me! Well, me as accurate as I could be when generating this. No, I'm not going to say any more.
Commentary
The character creation rules are, admittedly, a little unclear. I'm supposed to adjust To Hit Numbers based on an honest assessment of my abilities in Step A. However, there's no commentary on if the adjustment of To Hit Numbers in Step B is to follow this, nor is there any comment on the final step other than that there are no limitations to how much an ability may be increased.
I've left out any equipment that would cost energy to generate (as that would all depend on the adventure), and I've left Group Energy the same as Personal Energy, assuming a group of one. Obviously GE would change if more players were involved.
I've tried to be as accurate as possible with this character and yes, the equipment listed is what I had in my possession when I created this one.