Difference between revisions of "Once more with feeling/CharGenHouse"

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Game: [[Once_more_with_feeling|Once More, With Feeling!]].
 
Game: [[Once_more_with_feeling|Once More, With Feeling!]].
 
==Character Generation:==
 
==Character Generation:==
 
 
===Attributes: ===
 
===Attributes: ===
 
All attributes start with two dots automatically. Otherwise, as per normal. (Lunars receive a total of 2 Favored Attributes.)
 
All attributes start with two dots automatically. Otherwise, as per normal. (Lunars receive a total of 2 Favored Attributes.)
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* Automatic Background: Solar Bond 5 (Lunars), Lunar Bond 5 (Solars). An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances. At the player's option, the True Love merit can be defined as automatically included in the above backgrounds; such is not required and may or may not be reciprocated. The majority of NPCs will have this option enabled by default. The requirements for True Love are waived for, and only for, the purposes of inclusion in the bond.  
 
* Automatic Background: Solar Bond 5 (Lunars), Lunar Bond 5 (Solars). An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances. At the player's option, the True Love merit can be defined as automatically included in the above backgrounds; such is not required and may or may not be reciprocated. The majority of NPCs will have this option enabled by default. The requirements for True Love are waived for, and only for, the purposes of inclusion in the bond.  
 
* Lunars: Heart's Blood background is disregarded. Any reasonable forms may be used with or without a flashback scene, as appropriate.
 
* Lunars: Heart's Blood background is disregarded. Any reasonable forms may be used with or without a flashback scene, as appropriate.
 
 
=== Advantages - Charms: ===
 
=== Advantages - Charms: ===
 
* Any excellencies that your character qualifies for are considered to be known; any excellencies that your character eventually qualifies for are considered to be automatically known with no required training time. It is the nature of the Exalted to be excellent within their purview.
 
* Any excellencies that your character qualifies for are considered to be known; any excellencies that your character eventually qualifies for are considered to be automatically known with no required training time. It is the nature of the Exalted to be excellent within their purview.
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=== Finishing Touches: ===
 
=== Finishing Touches: ===
 
* Starting Essence of 3
 
* Starting Essence of 3
* Solars may not have a starting Essence of 6 or Higher.
+
* Solars may not have a starting Essence any higher than 5.
 
 
 
=== Bonus Points: ===
 
=== Bonus Points: ===
 
* 30, +15 for non-magical traits.
 
* 30, +15 for non-magical traits.
 
 
==Character Generation:  First Age Lunars==
 
==Character Generation:  First Age Lunars==
 
===Attributes===
 
===Attributes===
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** No Moon:  Craft 1; Lore 1; Occult 1; Survival 1
 
** No Moon:  Craft 1; Lore 1; Occult 1; Survival 1
 
* Choose Ability dots (30 - at least one in each Favored Ability.)
 
* Choose Ability dots (30 - at least one in each Favored Ability.)
 
 
===Advantages===
 
===Advantages===
 
* Backgrounds (10)
 
* Backgrounds (10)
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* Charms and Knacks (15)
 
* Charms and Knacks (15)
 
* Virtues (7)
 
* Virtues (7)
 
 
===Finishing Touches===
 
===Finishing Touches===
 
* Permanent Essence 3
 
* Permanent Essence 3
 
===Bonus Points===
 
===Bonus Points===
 
* 30 Bonus Points, plus 15 non-magical Bonus Points
 
* 30 Bonus Points, plus 15 non-magical Bonus Points

Revision as of 18:58, 26 September 2009

Game: Once More, With Feeling!.

Character Generation:

Attributes:

All attributes start with two dots automatically. Otherwise, as per normal. (Lunars receive a total of 2 Favored Attributes.)

Abilities:

  • Solars: 42 Dots, with a total of 7 Favored Abilities outside of Caste Abilities.
  • Lunars: 39 Dots, with a total of 2 Favored Abilities outside of the automatic Favored Survival.

Advantages - Backgrounds:

  • 10 Dots of Backgrounds.
  • Automatic Background: Solar Bond 5 (Lunars), Lunar Bond 5 (Solars). An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances. At the player's option, the True Love merit can be defined as automatically included in the above backgrounds; such is not required and may or may not be reciprocated. The majority of NPCs will have this option enabled by default. The requirements for True Love are waived for, and only for, the purposes of inclusion in the bond.
  • Lunars: Heart's Blood background is disregarded. Any reasonable forms may be used with or without a flashback scene, as appropriate.

Advantages - Charms:

  • Any excellencies that your character qualifies for are considered to be known; any excellencies that your character eventually qualifies for are considered to be automatically known with no required training time. It is the nature of the Exalted to be excellent within their purview.
  • The selection of a Sorcery Charm includes two spell selections of the appropriate circle. Additional charm selections used for spells enables three spell selections instead of the default.
  • Solars: 15 Charms, at least 5 must be from Caste or Favored Abilities.
  • Lunars: 12 Charms and 6 Knacks. A minimum of 4 Charms must be selected from Caste or Favored Attributes. Charm selections may be used to purchase Knacks as per normal.

Advantages - Virtues:

  • 7 Dots to assign.

Finishing Touches:

  • Starting Essence of 3
  • Solars may not have a starting Essence any higher than 5.

Bonus Points:

  • 30, +15 for non-magical traits.

Character Generation: First Age Lunars

Attributes

  • Note that all attributes start with two dots.
  • Attribute Assignment: Primary (8 Dots), Secondary (6 Dots), Tertiary (4 Dots)
  • Record Caste Attributes (3)
  • Record Favored Attributes (2)
  • Gain three free Attribute dots that may be assigned to Caste or Favored Attributes.

Abilities

  • Select Favored Abilities (Survival, and 4 others)
  • Assign Celestial Training Ability Dots in Bureaucracy, Presence or Socialize; Lore 2; Occult 2; Ride or Sail 1; and two dots allocated among Archery, Martial Arts, Melee or Thrown.
  • Assign Caste Training Ability dots
    • Full Moon: One dot in either Archery, Martial Arts, Melee or Thrown; Resistance 1; Survival 1; War 1
    • Waxing Moon: Performance 1; Presence 1; Socialize 1; Survival 1
    • Half Moon: Investigation 1; Presence 1; Survival 1; War 1
    • Waning Moon: Larceny 2; Stealth 1; Survival 1
    • No Moon: Craft 1; Lore 1; Occult 1; Survival 1
  • Choose Ability dots (30 - at least one in each Favored Ability.)

Advantages

  • Backgrounds (10)
    • Automatic Background: Solar Bond 5. An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances. At the player's option, the True Love merit can be defined as automatically included in the above backgrounds; such is not required and may or may not be reciprocated. The majority of NPCs will have this option enabled by default. The requirements for True Love are waived for, and only for, the purposes of inclusion in the bond.
    • Heart's Blood background is disregarded. Any reasonable forms may be used with or without a flashback scene, as appropriate.
  • Charms and Knacks (15)
  • Virtues (7)

Finishing Touches

  • Permanent Essence 3

Bonus Points

  • 30 Bonus Points, plus 15 non-magical Bonus Points