Character: Leinhart: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 25: | Line 25: | ||
* As per Solar Night Caste. | * As per Solar Night Caste. | ||
===Anima Description=== | ===Anima Description=== | ||
* An aura of ghostly whites and purples, with a gray wolf superimposed upon the Exalt. Sitting there. Waiting. His footsteps leaving frozen imprints as he moves; quickly evaporating into nothingness His anima as much light as shadow, with the reflective edge of a dagger's edge glittering in the darkness blackly. | * An aura of ghostly whites and purples, with a gray wolf superimposed upon the Exalt. Sitting there. Waiting. So still as to be invisible before suddenly moving. His footsteps leaving frozen imprints in the ground below as he moves; quickly evaporating into nothingness His anima as much light as shadow, with the reflective edge of a dagger's edge glittering in the darkness blackly. | ||
==Attributes== | ==Attributes== | ||
Line 181: | Line 181: | ||
* Tiger Warrior Training Technique | * Tiger Warrior Training Technique | ||
* Legendary Warrior Curriculum | * Legendary Warrior Curriculum | ||
<br> | |||
* Ideal Battle Knowledge Prana | * Ideal Battle Knowledge Prana | ||
* Swift Solar Strategy | * Swift Solar Strategy | ||
Line 186: | Line 187: | ||
* Perfected Tiger Claw Arrangement | * Perfected Tiger Claw Arrangement | ||
* Bronze Tiger Litter Technique | * Bronze Tiger Litter Technique | ||
<br> | |||
* “Hive Mind Horror Tactics” | * “Hive Mind Horror Tactics” | ||
* “Glorious Carnage Typhoon” | * “Glorious Carnage Typhoon” | ||
Line 212: | Line 214: | ||
* Eye Deceiving Camouflage | * Eye Deceiving Camouflage | ||
* City Moving Secrets (x5) | * City Moving Secrets (x5) | ||
<br> | |||
* Refuge Finding Intuition | * Refuge Finding Intuition | ||
* Greater Blessing of the Day | * Greater Blessing of the Day | ||
Line 225: | Line 228: | ||
* Order Affirming Blow | * Order Affirming Blow | ||
* Immanent Solar Glory (x5) | * Immanent Solar Glory (x5) | ||
<br> | |||
* Chaos Warding Benison (x2) | * Chaos Warding Benison (x2) | ||
* Hero Draws a Second Breath | * Hero Draws a Second Breath | ||
Line 235: | Line 239: | ||
* Ghost Eating Technique | * Ghost Eating Technique | ||
* All Encompassing Sorcerer’s Sight | * All Encompassing Sorcerer’s Sight | ||
<br> | |||
* Essential Nature Discovery | * Essential Nature Discovery | ||
Line 249: | Line 254: | ||
* Spider Foot Style | * Spider Foot Style | ||
* Feather Foot Style | * Feather Foot Style | ||
<br> | |||
* Crashing Retribution Blow | * Crashing Retribution Blow | ||
* Sunbeam Pursuing Alacrity (x2) | * Sunbeam Pursuing Alacrity (x2) | ||
Line 255: | Line 261: | ||
* Keen Sense Technique (x3) | * Keen Sense Technique (x3) | ||
* Surprise Anticipation Method | * Surprise Anticipation Method | ||
<br> | |||
* Treasure Warding Caution | * Treasure Warding Caution | ||
* Attentive Courtier Attitude | * Attentive Courtier Attitude | ||
Line 264: | Line 271: | ||
* Flow Like Blood | * Flow Like Blood | ||
* Leaping Dodge Method | * Leaping Dodge Method | ||
<br> | |||
* Dancing Shadow Evasion | * Dancing Shadow Evasion | ||
* Shaded Ally Intercession | * Shaded Ally Intercession | ||
Line 273: | Line 280: | ||
* Vanishing from Mind’s Eye Method | * Vanishing from Mind’s Eye Method | ||
* Invisible Statue Spirit | * Invisible Statue Spirit | ||
<br> | |||
* The Sun is Always There (x2) | * The Sun is Always There (x2) | ||
* Surreptitious Golden Needle (x2) | * Surreptitious Golden Needle (x2) | ||
* Slipping Elsewhere Trick | * Slipping Elsewhere Trick | ||
==Essence== | ==Essence== | ||
Line 309: | Line 316: | ||
* Parry MDV: 5 (Charisma, Presence) | * Parry MDV: 5 (Charisma, Presence) | ||
* Dodge MDV: 10 | * Dodge MDV: 10 | ||
** +2 | ** +2 Dodge MDV vs Lunars, Gods, Elementals, Fair Folk | ||
===Soak Values=== | ===Soak Values=== | ||
* Soak, Natural: 5 Bashing, 3 Lethal, 0 Aggravated | * Soak, Natural: 5 Bashing, 3 Lethal, 0 Aggravated | ||
Line 323: | Line 330: | ||
====Ever-Cascading War Boomerang (as Melee Weapon)==== | ====Ever-Cascading War Boomerang (as Melee Weapon)==== | ||
* Speed 3, Accuracy 17, Damage 11L, Defense +3, Rate 5, Piercing | * Speed 3, Accuracy 17, Damage 11L, Defense +3, Rate 5, Piercing | ||
====Ever-Cascading War Boomerang (as Thrown Weapon)==== | ====Ever-Cascading War Boomerang (as Thrown Weapon)==== | ||
* Speed 3, Accuracy 17, Damage 9L, Rate 4, Range 120 yards, Piercing | * Speed 3, Accuracy 17, Damage 9L, Rate 4, Range 120 yards, Piercing |
Revision as of 07:40, 27 September 2009
Game: Once more, with feeling.
Leinhart Radiata
Caste: Night Caste, Solar Exalted
Concept: Haltan Commando
![](/images/6/65/Leinhart.png)
Motivation
- To acquire the ways and means to drive the Fair Folk Crusade back into the Wyld.
Intimacies
Natural Intimacies
- Those under his command. (+)
- To follow the prophecies of his dreams. (+)
- The Kingdom of Halta; The People of Halta (+)
- The Kingdom of Linowan; The People of Linowan (-)
Supernatural Intimacies
- Familiar: Nikko
- Familiar: Sabin
- Familiar: Ronal
Anima
Anima Power
- As per Solar Night Caste.
Anima Description
- An aura of ghostly whites and purples, with a gray wolf superimposed upon the Exalt. Sitting there. Waiting. So still as to be invisible before suddenly moving. His footsteps leaving frozen imprints in the ground below as he moves; quickly evaporating into nothingness His anima as much light as shadow, with the reflective edge of a dagger's edge glittering in the darkness blackly.
Attributes
Physical
- Strength 4
- Dexterity 5
- Stamina 5
Social
- Charisma 5
- Manipulation 3
- Appearance 4
Mental
- Perception 5
- Intelligence 3
- Wits 5
Abilities
Dawn Caste Abilities
- Archery
- Martial Arts
- (F) Melee 5 (War Boomerang, +3)
- (F) Thrown 5 (War Boomerang, +3)
- (F) War 5 (Ata-Beast Troops, +3)
Zenith Caste Abilities
- (F) Integrity 5 (Gods, +3) (Elementals, +3) (Fair Folk, +3) (Lunars, +3)
- Performance 2
- Presence 4
- Resistance 5
- (F) Survival 6
Twilight Caste Abilities
- Craft
- Investigation 2 (Observation, +1)
- (F) Lore 5
- Medicine 2
- (F) Occult 5
Night Caste Abilities
- (C) Athletics 5
- (C) Awareness 5 (Join Battle!, +3) (Join War!, +3) (Unexpected Attacks, +3)
- (C) Dodge 5 (Unarmored, +3)
- (C) Larceny
- (C) Stealth 5
Eclipse Caste Abilities
- Bureaucracy 2
- Linguistics 4
- Forest Tongue (Native), River Speak, Old Realm, Claw Speak, (Emerald Monkey), (Tree Leopard)
- Ride
- Sail
- Socialize 2
Backgrounds
Allies
Ally 2, Familiar 3: Sabin
- Tree Leopard, Ata Beast, God-Blooded
Ally 2, Familiar 3: Ronal
- Tree Leopard, Ata Beast, God-Blooded
Ally 2, Familiar 3: Nikko
- Emerald Monkey, Ata Beast, God-Blooded
Arsenal 3
- +2 Bonus to Unit’s Might
Artifacts
Artifact 2: Skin Mount Amulets (x5)
- Hearthstone: Stone of the Hunt (1)
- Hearthstone: Opal of the Hunted (2)
- Hearthstone: Stone of the Sure Path (3)
- Hearthstone: Orb of the Unnoticed Predator (3)
- Hearthstone: Wilderness Gem (4)
Artifact 5: Ever-Cascading War Boomerang
- (Melee) Speed 3, Accuracy +4, Damage +7L, Defense +3, Rate 5, Piercing
- (Thrown) Speed 3, Accuracy +4, Damage +5L, Rate 4, Range120 yards, Piercing
- Able to split into (up to) 10 copies of itself. Automatically returns to wielder if thrown.
- Applicable weapon for both Melee and Thrown Charms regardless of which ability is used to attack.
- Orichalcum and Jade Construction
- Attunement: 10 motes
Artifact 5: Infinite Resplendence Amulet
- Orichalcum, Moonsilver, Starmetal, Jade
- Attunement: 5 motes
Backing 3: Haltan Military, The Kingdom of Halta
Command
Command 3: Emerald Monkeys
- Magnitude 3 (Might 3) Unit of God-Blooded Ata-Beast Emerald Monkeys
Command 3: Tree Leopards
- Magnitude 3 (Might 3) Unit of God-Blooded Ata-Beast Tree Leopards
Contacts
Contacts 4: The Kingdom of Halta
- Family, Government, High Society, Intelligence, Military
Contacts 1: The Kingdom of Linowan
- Outlaws
Cult 3: The Kingdom of Halta
Influence 3: The Kingdom of Halta
Manse
Manse 1
- Wood Aspected
- Hearthstone: Stone of the Hunt
Manse 2
- Wood Aspected
- Hearthstone: Opal of the Hunted
Manse 3
- Wood Aspected
- Hearthstone: Stone of the Sure Path
Manse 3
- Lunar Aspected
- Hearthstone: Orb of the Unnoticed Predator
Manse 4
- Lunar Aspected
- Hearthstone: Wilderness Gem
Mentor
Mentor 4
- Lunar Exalted
Mentor 4
- Lunar Exalted
Resources 5
Charms
Dawn Caste: Melee
- One Weapon, Two Blows
- Peony Blossom Attack
- Iron Whirlwind Attack
- Invincible Fury of the Dawn
- Call the Blade
- Summoning the Loyal Steel
- Whirling Dervish Method
- Petal Strewn Warrior Path
- Petal Strewn Warrior Path (Iron Whirlwind Attack)
Dawn Caste: Thrown
- Triple Distance Attack Technique
- Returning Weapon Concentration
- Call the Blade
Dawn Caste: War
- Rout Stemming Gesture
- Commanding the Ideal Celestial Army
- Commanding the Ideal Celestial Army (Essence x 10 miles)
- Mob Dispersing Rebuke
- Fury Inciting Presence
- General of the All Seeing Sun
- Heroism Encouraging Presence
- Tiger Warrior Training Technique
- Legendary Warrior Curriculum
- Ideal Battle Knowledge Prana
- Swift Solar Strategy
- Incontestable Solar Strategy
- Perfected Tiger Claw Arrangement
- Bronze Tiger Litter Technique
- “Hive Mind Horror Tactics”
- “Glorious Carnage Typhoon”
- “All Consuming Encirclement”
- “Omnipresent Overlord Technique”
- “Omnipresent Overlord Technique” (Essence in Units) (Self as Solo Unit)
Zenith Caste: Integrity
- Integrity Protecting Prana
- Temptation Resisting Stance
- Elusive Dream Defense
- Transcendent Hero’s Meditation
- Sun King Radiance
- Spirit Maintaining Maneuver
Zenith Caste: Survival
- Friendship with Animals Approach
- Spirit Tied Pet
- Spirit Tied Pet (Essence in Familiars)
- Bestial Traits Technique
- Hardship Surviving Mendicant Spirit
- Food Gathering Exercise
- Trackless Region Navigation
- Unshakable Bloodhound Technique
- Traceless Passage
- Eye Deceiving Camouflage
- City Moving Secrets (x5)
- Refuge Finding Intuition
- Greater Blessing of the Day
- Loyal Beast Friend Enlightenment
- Erudite Beast Mind Expansion
- Unstoppable Beast Warrior Indoctrination
Twilight Caste: Lore
- Chaos Repelling Pattern
- Wyld Shaping Technique
- Essence Lending Method
- Will Bolstering Method
- Order Affirming Blow
- Immanent Solar Glory (x5)
- Chaos Warding Benison (x2)
- Hero Draws a Second Breath
- Binding Golden Edict
- Eternal Golden Panoply
Twilight Caste: Occult
- Spirit Detecting Glance
- Spirit Cutting Attack
- Ghost Eating Technique
- All Encompassing Sorcerer’s Sight
- Essential Nature Discovery
Night Caste: Athletics
- Graceful Crane Stance
- Monkey Leap Technique
- Soaring Crane Leap
- Soaring Crane Leap (Duration: One Scene)
- Foe Vaulting Method
- Thunderbolt Attack Prana
- Thunderbolt Attack Prana (Type: Reflexive)
- Lightning Speed
- Racing Hare Method
- Spider Foot Style
- Feather Foot Style
- Crashing Retribution Blow
- Sunbeam Pursuing Alacrity (x2)
Night Caste: Awareness
- Keen Sense Technique (x3)
- Surprise Anticipation Method
- Treasure Warding Caution
- Attentive Courtier Attitude
Night Caste: Dodge
- Shadow Over Water
- Seven Shadow Evasion
- Reflex Sidestep Technique
- Flow Like Blood
- Leaping Dodge Method
- Dancing Shadow Evasion
- Shaded Ally Intercession
Night Caste: Stealth
- Easily Overlooked Presence Method
- Mental Invisibility Technique
- Vanishing from Mind’s Eye Method
- Invisible Statue Spirit
- The Sun is Always There (x2)
- Surreptitious Golden Needle (x2)
- Slipping Elsewhere Trick
Essence
- Essence: 5
- Personal Motes: 25 of Twenty-Five.
- Peripheral Motes: 48 (15) of Sixty-Three.
- Peripheral Motes: Immanent Solar Glory: 50 of Fifty.
- Peripheral Motes: Skin Mount Amulets: 26 of Twenty-Six
Committed Essence
- 5 motes, Peripheral: Infinite Resplendence Amulet
- 10 motes, Peripheral: Ever-Cascading War Boomerang
Willpower
10 of Ten
Virtues
- Compassion: 4
- Conviction: 5
- Temperance: 4
- Valor: 5
Limit Break
Valor Flaw
"Foolhardy Contempt"
Combat Values
Defense Values
- Parry DV: 8
- Dodge DV: 9
Social Defense Values
- Parry MDV: 5 (Charisma, Presence)
- Dodge MDV: 10
- +2 Dodge MDV vs Lunars, Gods, Elementals, Fair Folk
Soak Values
- Soak, Natural: 5 Bashing, 3 Lethal, 0 Aggravated
Hardness Values
- Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated
Health Levels
- -0 []
- -1 [], -1 []
- -2 [], -2 []
- -4 []
- Incapacitated []
Weapons
Ever-Cascading War Boomerang (as Melee Weapon)
- Speed 3, Accuracy 17, Damage 11L, Defense +3, Rate 5, Piercing
Ever-Cascading War Boomerang (as Thrown Weapon)
- Speed 3, Accuracy 17, Damage 9L, Rate 4, Range 120 yards, Piercing
Merits
Physical Merits
- (1) Ambidextrous
- (3) Fleet of Foot
- (3) Legendary Ability: Survival
Mental Merits
- (5) Prodigy: Survival
Background Merits
- (2) Hidden Manse (x5)
Combat Merits
- (3) Improved Join Battle
- (3) Tactical Instincts
- (4) Quick Draw
Supernatural Merits
- (1) Alternative Divination (Oneiromancy)
- (3) Lucid Dreamer
- (4) Past Lives
- (5) Luck
Flaws
Spiritual Flaws
- (8) Intolerance: Linowan