Difference between revisions of "Once more with feeling/Custom Charms"

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(Heavenly Union)
m
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*'''Keywords:''' None
 
*'''Keywords:''' None
 
*'''Duration:''' Story
 
*'''Duration:''' Story
*'''Prerequisites:''' Infinite (Ability) Mastery
+
*'''Prerequisite Charms:''' Infinite (Ability) Mastery
 
This charm acts as it's prerequisite in all respects save that of Duration.
 
This charm acts as it's prerequisite in all respects save that of Duration.
 
===Infinite Well of (Ability) ʊ===
 
===Infinite Well of (Ability) ʊ===
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*'''Keywords:''' None
 
*'''Keywords:''' None
 
*'''Duration:''' Indefinite
 
*'''Duration:''' Indefinite
*'''Prerequisites:''' Infinite Meditation on (Ability)
+
*'''Prerequisite Charms:''' Infinite Meditation on (Ability)
 
This charm acts as it's prerequisite in all respects save that of Duration.
 
This charm acts as it's prerequisite in all respects save that of Duration.
 
==Dodge==
 
==Dodge==
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*'''Keywords:''' None
 
*'''Keywords:''' None
 
*'''Duration:''' Permanent
 
*'''Duration:''' Permanent
*'''Prerequisites:''' Whirling Brush Method  
+
*'''Prerequisite Charms:''' Whirling Brush Method  
 
*This charm expands the ability of Whirling Brush Method to write things down. Along with the standard benefits of Whirling Brush Method, this charm imparts the ability to write on all surfaces, paper or other suitable things to be written on within Essence x 10 yards.
 
*This charm expands the ability of Whirling Brush Method to write things down. Along with the standard benefits of Whirling Brush Method, this charm imparts the ability to write on all surfaces, paper or other suitable things to be written on within Essence x 10 yards.
 
*A second purchase of this charm at Essence 4 expands this area to Essence x 100 yards and a further purchase at Essence 6 expands the area to Essence in miles.
 
*A second purchase of this charm at Essence 4 expands this area to Essence x 100 yards and a further purchase at Essence 6 expands the area to Essence in miles.
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*'''Keywords:''' Combo-Ok, Compulsions, Social  
 
*'''Keywords:''' Combo-Ok, Compulsions, Social  
 
*'''Duration:''' Instant  
 
*'''Duration:''' Instant  
*'''Prerequisites:''' Flawless Brush Discipline  
+
*'''Prerequisite Charms:''' Flawless Brush Discipline  
 
*This charm expands upon the capabilities of Flawless Brush Discipline. When activating Flawless Brush Discipline the Lawgiver may spend 1 Willpower to change the charm to supplemental and the nature of the supernatural attraction caused by the Lawgivers words. The Exalt's player still rolls (Charisma + Performance) when recording her message. If the successes exceed the MDV of someone seeing their work instead of causing devotion or attraction to the Lawgiver they compel the target to read and remember them. This is a compulsion effect caused by unnatural mental influence. Resisting the compulsion for five minutes costs one Willpower, up to a maximum of three per scene, and such resistance allows a target to turn away from, ignore or even damage the script.
 
*This charm expands upon the capabilities of Flawless Brush Discipline. When activating Flawless Brush Discipline the Lawgiver may spend 1 Willpower to change the charm to supplemental and the nature of the supernatural attraction caused by the Lawgivers words. The Exalt's player still rolls (Charisma + Performance) when recording her message. If the successes exceed the MDV of someone seeing their work instead of causing devotion or attraction to the Lawgiver they compel the target to read and remember them. This is a compulsion effect caused by unnatural mental influence. Resisting the compulsion for five minutes costs one Willpower, up to a maximum of three per scene, and such resistance allows a target to turn away from, ignore or even damage the script.
 
==Lore==
 
==Lore==
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*'''Keywords:''' None
 
*'''Keywords:''' None
 
*'''Duration:''' Permanent
 
*'''Duration:''' Permanent
*'''Prerequisites:''' Order-Affirming Blow
+
*'''Prerequisite Charms:''' Order-Affirming Blow
 
*This charm enhances it's prerequisite, allowing for the Lawgiver to shatter only those Shaping effects he chooses to.  
 
*This charm enhances it's prerequisite, allowing for the Lawgiver to shatter only those Shaping effects he chooses to.  
 
===Unconquered Light Prana===
 
===Unconquered Light Prana===
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*'''Keywords:''' None
 
*'''Keywords:''' None
 
*'''Duration:''' Permanent
 
*'''Duration:''' Permanent
*'''Prerequisites:''' Wyld-Shaping Technique
+
*'''Prerequisite Charms:''' Wyld-Shaping Technique
 
*Lawgivers are expert shapers of Wyld Patterns. This Charm gives them automatic knowledge of what effect each Wyld-pattern has.
 
*Lawgivers are expert shapers of Wyld Patterns. This Charm gives them automatic knowledge of what effect each Wyld-pattern has.
 
==Martial Arts==
 
==Martial Arts==
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*'''Keywords:''' War
 
*'''Keywords:''' War
 
*'''Duration:''' Permanent
 
*'''Duration:''' Permanent
*'''Prerequisites:''' Fivefold Bulwark Stance
+
*'''Prerequisite Charms:''' Fivefold Bulwark Stance
 
*Against the Chosen of the Dawn armies are as nothing, against their towering presence on the battlefield they break like waves crashing against a rock. This Charm permanently enhances Fivefold Bulwark Stance in the following way: By committing an additional 5m either when activating it or by taking a Miscellaneous action while it is already active, the Exalt gains the benefits of the Army-Slaying Stance. As a solo unit she counts as having a Magnitude as well as a Close Combat Attack and Damage rating equal to her Permanent Essence. She cannot assume formations and has neither Might nor Morale nor Endurance ratings however, using her own capabilities and attributes instead.
 
*Against the Chosen of the Dawn armies are as nothing, against their towering presence on the battlefield they break like waves crashing against a rock. This Charm permanently enhances Fivefold Bulwark Stance in the following way: By committing an additional 5m either when activating it or by taking a Miscellaneous action while it is already active, the Exalt gains the benefits of the Army-Slaying Stance. As a solo unit she counts as having a Magnitude as well as a Close Combat Attack and Damage rating equal to her Permanent Essence. She cannot assume formations and has neither Might nor Morale nor Endurance ratings however, using her own capabilities and attributes instead.
 
*When leading an actual Mass Combat unit the Lawgiver uses the higher of that unit's Magnitude and her Permanent Essence to determine attack boni/penalties, but the unit's actual Magnitude in all other calculations. She adds half her (Essence) to Close Combat Attack and Damage ratings after all other modifiers.
 
*When leading an actual Mass Combat unit the Lawgiver uses the higher of that unit's Magnitude and her Permanent Essence to determine attack boni/penalties, but the unit's actual Magnitude in all other calculations. She adds half her (Essence) to Close Combat Attack and Damage ratings after all other modifiers.
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*'''Keywords:''' None
 
*'''Keywords:''' None
 
*'''Duration:''' One action
 
*'''Duration:''' One action
*'''Prerequisites:''' Heavenly Guardian Defense
+
*'''Prerequisite Charms:''' Heavenly Guardian Defense
 
*There is no thought, only action: intuitive, correct, and arising from a flowing, formless mind. When this state is achieved perfection becomes almost effortless. This Charm permanently enhances the Exalt’s Heavenly Guardian Defense, allowing him to increase its cost by one Willpower to improve its effects against a single attacker. For the rest of the action the Solar perfectly parries any attacks from that attacker which are not unexpected, even those that are unblockable. Every one of these parries are subject to the Flaw of Invulnerability of the Exalt’s Heavenly Guardian Defense. This Charm ends prematurely if the character is disarmed of his Melee weapons.
 
*There is no thought, only action: intuitive, correct, and arising from a flowing, formless mind. When this state is achieved perfection becomes almost effortless. This Charm permanently enhances the Exalt’s Heavenly Guardian Defense, allowing him to increase its cost by one Willpower to improve its effects against a single attacker. For the rest of the action the Solar perfectly parries any attacks from that attacker which are not unexpected, even those that are unblockable. Every one of these parries are subject to the Flaw of Invulnerability of the Exalt’s Heavenly Guardian Defense. This Charm ends prematurely if the character is disarmed of his Melee weapons.
 
*At Essence 5+ another purchase of this Charm allows the Solar to reflexively spend an additional 4m. The Exalt then parries all attacks of which he is aware for the rest of the action, not just those from a single attacker.
 
*At Essence 5+ another purchase of this Charm allows the Solar to reflexively spend an additional 4m. The Exalt then parries all attacks of which he is aware for the rest of the action, not just those from a single attacker.
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*'''Keywords:''' None
 
*'''Keywords:''' None
 
*'''Duration:''' Permanent
 
*'''Duration:''' Permanent
*'''Prerequisites:''' Fivefold Bulwark Stance, Surprise Anticipation Method or Reflex-Sidestep Technique
+
*'''Prerequisite Charms:''' Fivefold Bulwark Stance, Surprise Anticipation Method or Reflex-Sidestep Technique
 
*Even in the chaos and fury of a great battle the Solar weaponsmaster stays calm and retains absolute awareness of her surroundings. No feints or insidious tricks can distract her or find holes in her defense. This charm permanently enhances Fivefold Bulwark Stance in the following ways: As long as the Charm is active the Lawgiver is never subject to unexpected attacks from being surrounded by enemies and all penalties due to coordinated attacks are negated. Against surprise attacks from other sources she can employ Surprise-Anticipation Method or Reflex-Sidestep Technique without cost. Finally, while rooting her skill in infinite calm and mindfulness the Exalt may always use her Temperance for Melee actions.
 
*Even in the chaos and fury of a great battle the Solar weaponsmaster stays calm and retains absolute awareness of her surroundings. No feints or insidious tricks can distract her or find holes in her defense. This charm permanently enhances Fivefold Bulwark Stance in the following ways: As long as the Charm is active the Lawgiver is never subject to unexpected attacks from being surrounded by enemies and all penalties due to coordinated attacks are negated. Against surprise attacks from other sources she can employ Surprise-Anticipation Method or Reflex-Sidestep Technique without cost. Finally, while rooting her skill in infinite calm and mindfulness the Exalt may always use her Temperance for Melee actions.
 
===Glorious Solar Weaponry †===
 
===Glorious Solar Weaponry †===
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*'''Keywords:''' Combo-OK, Touch, Obvious
 
*'''Keywords:''' Combo-OK, Touch, Obvious
 
*'''Duration:''' One Scene
 
*'''Duration:''' One Scene
*'''Prerequisites:''' Call the Blade
+
*'''Prerequisite Charms:''' Call the Blade
 
*In the hands of a Solar weaponsmaster even the most humble of weapons can become a formidable force. This charm infuses the Solar's Anima into her weapons, strengthening the attunement or creating one where there was none before in the case of mortal weaponry. The Lawgiver gains her Essence in points to spread between Accuracy, Damage, Defense and Rate - this counts as a weapon bonus and is not subject to the dice cap. Once set the boni are always distributed in the same way. In addition her weapons gain one of the following properties (additional ones can be added at the cost of 2xp each or 1 BP for two of them):
 
*In the hands of a Solar weaponsmaster even the most humble of weapons can become a formidable force. This charm infuses the Solar's Anima into her weapons, strengthening the attunement or creating one where there was none before in the case of mortal weaponry. The Lawgiver gains her Essence in points to spread between Accuracy, Damage, Defense and Rate - this counts as a weapon bonus and is not subject to the dice cap. Once set the boni are always distributed in the same way. In addition her weapons gain one of the following properties (additional ones can be added at the cost of 2xp each or 1 BP for two of them):
 
**Touch of Divinity: Mortal weapons so favored gain the Magical Material bonus of Orichalkum and become as indestructible as artifact weapons.
 
**Touch of Divinity: Mortal weapons so favored gain the Magical Material bonus of Orichalkum and become as indestructible as artifact weapons.
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*'''Keywords:''' Combo-OK
 
*'''Keywords:''' Combo-OK
 
*'''Duration:''' Instant
 
*'''Duration:''' Instant
*'''Prerequisites:''' Hungry Tiger Technique, Merciful Bodhisattva Attitude
+
*'''Prerequisite Charms:''' Hungry Tiger Technique, Merciful Bodhisattva Attitude
 
*Facing a Solar weaponsmaster requires more than just courage for her will is honed to a razor's edge that can cut a man's soul just as easily as it can his body. This Charm can be invoked whenever one of the Lawgiver's attacks hits. For every 2m she spends she can covert three dice of raw damage to one point of temporary willpower lost by the target up to a maximum of her (Essence). This explicitly takes effect ''before'' Charms or other conditions that reduce raw damage (such as Adamant Skin Technique) are considered.
 
*Facing a Solar weaponsmaster requires more than just courage for her will is honed to a razor's edge that can cut a man's soul just as easily as it can his body. This Charm can be invoked whenever one of the Lawgiver's attacks hits. For every 2m she spends she can covert three dice of raw damage to one point of temporary willpower lost by the target up to a maximum of her (Essence). This explicitly takes effect ''before'' Charms or other conditions that reduce raw damage (such as Adamant Skin Technique) are considered.
 
*When used in conjunction with Merciful Bodhisattva Attitude in the context of a killing stroke this Charm removes all points of temporary willpower from the target for a flat 2m cost but leaves him conscious and able to contemplate his situation as well as the Lawgiver's words.
 
*When used in conjunction with Merciful Bodhisattva Attitude in the context of a killing stroke this Charm removes all points of temporary willpower from the target for a flat 2m cost but leaves him conscious and able to contemplate his situation as well as the Lawgiver's words.
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*'''Keywords:''' None
 
*'''Keywords:''' None
 
*'''Duration:''' Permanent
 
*'''Duration:''' Permanent
*'''Prerequisites:''' Master's Subtle Edge, Merciful Bodhisattva Attitude
+
*'''Prerequisite Charms:''' Master's Subtle Edge, Merciful Bodhisattva Attitude
 
*A Solar weaponsmaster knows that to employ her arts she needs physical weapons no more than a poet needs a pen to be a poet. She wields the very principle of Separation as her weapon and not with her hands but with her heart. This Charm permanently enhances Glorious Solar Weaponry in the following way: The weapons enhanced by the Charm can dissolve into pure motic energy and assume any shape the Exalt can imagine, from a single point of light to a gigantic warstrider daiklave or a storm of crystalline snowflakes and she can switch reflexively between appearances. Where appropriate to the form it assumes the Glorious Solar Weapons gain the Reach Tag and can strike enemies up to her (Melee) meters away. The Lawgiver needs not physically move to direct her weapons.
 
*A Solar weaponsmaster knows that to employ her arts she needs physical weapons no more than a poet needs a pen to be a poet. She wields the very principle of Separation as her weapon and not with her hands but with her heart. This Charm permanently enhances Glorious Solar Weaponry in the following way: The weapons enhanced by the Charm can dissolve into pure motic energy and assume any shape the Exalt can imagine, from a single point of light to a gigantic warstrider daiklave or a storm of crystalline snowflakes and she can switch reflexively between appearances. Where appropriate to the form it assumes the Glorious Solar Weapons gain the Reach Tag and can strike enemies up to her (Melee) meters away. The Lawgiver needs not physically move to direct her weapons.
 
*While employing the Heart Moves the Blade technique the weaponsmaster's Compassion is ascendant and no opponent remains faceless or dies needlessly. Even if she strikes at hundreds of enemies at once, or if her opponents hide themselves behind masks of darkness, the Lawgiver sees their faces before her inner eye and knows their names as she strikes them down. Upon invoking Merciful Bodhisattva Attitude in that context she regains her Compassion in motes instead of the normal cost or gain from that Charm.
 
*While employing the Heart Moves the Blade technique the weaponsmaster's Compassion is ascendant and no opponent remains faceless or dies needlessly. Even if she strikes at hundreds of enemies at once, or if her opponents hide themselves behind masks of darkness, the Lawgiver sees their faces before her inner eye and knows their names as she strikes them down. Upon invoking Merciful Bodhisattva Attitude in that context she regains her Compassion in motes instead of the normal cost or gain from that Charm.
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*'''Keywords:''' None
 
*'''Keywords:''' None
 
*'''Duration:''' Permanent
 
*'''Duration:''' Permanent
*'''Prerequisites:''' Glorious Solar Weaponry
+
*'''Prerequisite Charms:''' Glorious Solar Weaponry
 
*Defenses are as nothing to the weapons of the Lawgivers. This charm permanently enhances Glorious Solar Weaponry. In addition to its normal effects the affected weapons gain the Piercing Tag and their damage rating is increased by the Lawgiver's Essence. This requires the commitment of four additional motes when activating Glorious Solar Weaponry.
 
*Defenses are as nothing to the weapons of the Lawgivers. This charm permanently enhances Glorious Solar Weaponry. In addition to its normal effects the affected weapons gain the Piercing Tag and their damage rating is increased by the Lawgiver's Essence. This requires the commitment of four additional motes when activating Glorious Solar Weaponry.
 
===Merciful Bodhisattva Attitude †===
 
===Merciful Bodhisattva Attitude †===
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*'''Keywords:''' Combo-OK, Obvious
 
*'''Keywords:''' Combo-OK, Obvious
 
*'''Duration:''' Instant
 
*'''Duration:''' Instant
*'''Prerequisites:''' Any Melee Excellency
+
*'''Prerequisite Charms:''' Any Melee Excellency
 
*The Lawgivers can be merciful in their judgement. This charm is invoked when a melee attack would otherwise kill its target and reduces the damage so the Exalt's opponent is brought to Incapacitated but no further. Even the most devastating attacks leave behind only a thin, white scar, forever marking the opponent as one whose life was spared by the Lawgiver. Neither bleeding nor infections are allowed to prove the Exalt's mercy a lie - both are completely negated by the Charm.
 
*The Lawgivers can be merciful in their judgement. This charm is invoked when a melee attack would otherwise kill its target and reduces the damage so the Exalt's opponent is brought to Incapacitated but no further. Even the most devastating attacks leave behind only a thin, white scar, forever marking the opponent as one whose life was spared by the Lawgiver. Neither bleeding nor infections are allowed to prove the Exalt's mercy a lie - both are completely negated by the Charm.
 
*In addition Merciful Bodhisattva Attitude has the following permanent effect: Striking a nonlethal blow with a weapon that deals lethal damage or striking to mark or maim instead of kill carries no external penalty to the attack. This effect requires no invocation of the Charm itself.
 
*In addition Merciful Bodhisattva Attitude has the following permanent effect: Striking a nonlethal blow with a weapon that deals lethal damage or striking to mark or maim instead of kill carries no external penalty to the attack. This effect requires no invocation of the Charm itself.
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*'''Keywords:''' Mirror (To-the-Quick Hatred)
 
*'''Keywords:''' Mirror (To-the-Quick Hatred)
 
*'''Duration:''' Permanent
 
*'''Duration:''' Permanent
*'''Prerequisites:''' Glorious Solar Weaponry OR Glorious Solar Saber
+
*'''Prerequisite Charms:''' Glorious Solar Weaponry OR Glorious Solar Saber
 
*As per Hundredfold Facets of Enlightenment except as noted above and with the following addition: This Charm also permanently enhances the the character's Glorious Solar Weaponry, increasing the number of points to be distributed by her (Essence). These additional points may only be applied to non-artifact weapons.
 
*As per Hundredfold Facets of Enlightenment except as noted above and with the following addition: This Charm also permanently enhances the the character's Glorious Solar Weaponry, increasing the number of points to be distributed by her (Essence). These additional points may only be applied to non-artifact weapons.
 
===Redirecting Lightning Method †===
 
===Redirecting Lightning Method †===
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*'''Keywords:''' Counterattack
 
*'''Keywords:''' Counterattack
 
*'''Duration:''' Permanent
 
*'''Duration:''' Permanent
*'''Prerequisites:''' Heavenly Guardian Defense, Solar Counterattack
+
*'''Prerequisite Charms:''' Heavenly Guardian Defense, Solar Counterattack
 
*The Lawgivers' perfections turns the strength of the unrighteous against themselves. This Charm permanently enhances its prerequisite in the following way: When activating Heavenly Guardian Defense the Exalt may spend additional motes to not just perfectly defend but also redirect the attack against any valid target (including the attacker) within the range of the original attack. It is applied to that character or object with the same number of successes and the same Charm effects without additional cost to the attacker.
 
*The Lawgivers' perfections turns the strength of the unrighteous against themselves. This Charm permanently enhances its prerequisite in the following way: When activating Heavenly Guardian Defense the Exalt may spend additional motes to not just perfectly defend but also redirect the attack against any valid target (including the attacker) within the range of the original attack. It is applied to that character or object with the same number of successes and the same Charm effects without additional cost to the attacker.
 
===Speed of Light Understanding †===
 
===Speed of Light Understanding †===
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*'''Keywords:''' None
 
*'''Keywords:''' None
 
*'''Duration:''' Permanent
 
*'''Duration:''' Permanent
*'''Prerequisites:''' Glorious Solar Weaponry OR Glorious Solar Saber
+
*'''Prerequisite Charms:''' Glorious Solar Weaponry OR Glorious Solar Saber
 
*When the Lawgivers call upon their chosen weapons it is as effortless as breathing. This Charm permanently enhances its prerequisite Charm(s), changing the type to Reflexive. In addition, when activated as part of a Join Battle this provides a number of automatic successes equal to half the Exalt's Melee rating. In that context the Charm's type becomes Supplemental.
 
*When the Lawgivers call upon their chosen weapons it is as effortless as breathing. This Charm permanently enhances its prerequisite Charm(s), changing the type to Reflexive. In addition, when activated as part of a Join Battle this provides a number of automatic successes equal to half the Exalt's Melee rating. In that context the Charm's type becomes Supplemental.
 
===Spell-Cutting Strike †===
 
===Spell-Cutting Strike †===
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*'''Keywords:''' Combo-OK, Obvious, Shaping
 
*'''Keywords:''' Combo-OK, Obvious, Shaping
 
*'''Duration:''' Instant
 
*'''Duration:''' Instant
*'''Prerequisites:''' Heart-Breaking Blade
+
*'''Prerequisite Charms:''' Heart-Breaking Blade
 
*A Solar weaponsmaster can cut Charms, Spells and other constructs of Essence just as easily as physical objects. After activating this Charm the Exalt may upon contact with a target with an active Charm, Spell or Essence construct (or contact with the effect itself) in the context of a successful attack (or for Charms/Spells used as an attack, in the context of a successful parry)  reflexively (Step 7) trigger the following effect: By spending (3 x Charm's minimum Permanent Essence) or in the case of a Spell (5 x the Spell's Circle) in motes she cuts through and immediately ends that effect. Only one Charm or Spell can be affected per attack or parry. Spells are terminated as if affected by a Countermagic of the appropriate level, with the same side effects and exceptions.
 
*A Solar weaponsmaster can cut Charms, Spells and other constructs of Essence just as easily as physical objects. After activating this Charm the Exalt may upon contact with a target with an active Charm, Spell or Essence construct (or contact with the effect itself) in the context of a successful attack (or for Charms/Spells used as an attack, in the context of a successful parry)  reflexively (Step 7) trigger the following effect: By spending (3 x Charm's minimum Permanent Essence) or in the case of a Spell (5 x the Spell's Circle) in motes she cuts through and immediately ends that effect. Only one Charm or Spell can be affected per attack or parry. Spells are terminated as if affected by a Countermagic of the appropriate level, with the same side effects and exceptions.
 
*The Exalt must be able to discern the existence of the effect she wishes to banish before activating this Charm, so she must have prior knowledge of the effect — having seen the spell cast, the Charm is Obvious, etc. Motes spent on or committed to banished effects are lost. Reflexive Charms may be reactivated immediately at normal cost, subject to normal timing rules, and apply their effects normally.
 
*The Exalt must be able to discern the existence of the effect she wishes to banish before activating this Charm, so she must have prior knowledge of the effect — having seen the spell cast, the Charm is Obvious, etc. Motes spent on or committed to banished effects are lost. Reflexive Charms may be reactivated immediately at normal cost, subject to normal timing rules, and apply their effects normally.
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*'''Keywords:''' Combo-OK, Social
 
*'''Keywords:''' Combo-OK, Social
 
*'''Duration:''' Instant
 
*'''Duration:''' Instant
*'''Prerequisites:''' Any Presence Excellency
+
*'''Prerequisite Charms:''' Any Presence Excellency
 
*When the Lawgivers speak the truth none may doubt them. Whenever the character speaks the truth (as well as she knows it) and someone attempts to judge or otherwise doubt her truthfulness she may activate this Charm. If she is currently making a social attack, add her Temperance in dice to the roll. Regardless of the success or failure of social attacks conveyed by her words disbelieving their honesty requires resisting Unnatural Mental Influence by spending three points of Willpower. If the Lawgiver is misleading by omission only one point of Willpower needs to be spent. This Charm cannot assert the honesty of words the character considers a lie.
 
*When the Lawgivers speak the truth none may doubt them. Whenever the character speaks the truth (as well as she knows it) and someone attempts to judge or otherwise doubt her truthfulness she may activate this Charm. If she is currently making a social attack, add her Temperance in dice to the roll. Regardless of the success or failure of social attacks conveyed by her words disbelieving their honesty requires resisting Unnatural Mental Influence by spending three points of Willpower. If the Lawgiver is misleading by omission only one point of Willpower needs to be spent. This Charm cannot assert the honesty of words the character considers a lie.
 
==Resistance==
 
==Resistance==
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*'''Prerequisite Charms:''' Dancing Through the Rain Technique, Summer Thunderstorm Strike
 
*'''Prerequisite Charms:''' Dancing Through the Rain Technique, Summer Thunderstorm Strike
 
*This Charm functions exactly like Rippling Water Strike (''Dragon-Blooded'', p. 208), except that it can only be activated if the attack it supplements would strike an animate being, and that instead of a ripple in the air it takes the form of an expanding, spherical field of Essence like the Essence field created by Pathwalker Form.
 
*This Charm functions exactly like Rippling Water Strike (''Dragon-Blooded'', p. 208), except that it can only be activated if the attack it supplements would strike an animate being, and that instead of a ripple in the air it takes the form of an expanding, spherical field of Essence like the Essence field created by Pathwalker Form.
 
 
==Celestial==
 
==Celestial==
 
===Heavenly Union===
 
===Heavenly Union===
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*'''Keywords:''' Emotion
 
*'''Keywords:''' Emotion
 
*'''Duration:''' Instant
 
*'''Duration:''' Instant
*'''Prereqs:''' None
+
*'''Prerequisite Charms:''' None
 
*Whilst the forces of the Incarna struggles, in the mortal heavens as in the Games of Divinity, their eyes are not filled with hatred for one another; at their heart, they know that the conflict is the very source of their bond. The practitioners of Heavenly Union Style learn to adopt a lover's face, pardoning and inviting their foes even in the grittiest throes of combat. When they activate this Charm, they may add their attacker's Compassion to their DV.
 
*Whilst the forces of the Incarna struggles, in the mortal heavens as in the Games of Divinity, their eyes are not filled with hatred for one another; at their heart, they know that the conflict is the very source of their bond. The practitioners of Heavenly Union Style learn to adopt a lover's face, pardoning and inviting their foes even in the grittiest throes of combat. When they activate this Charm, they may add their attacker's Compassion to their DV.
 
=====Bonded Heart Revelation=====
 
=====Bonded Heart Revelation=====
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*'''Keywords:''' None
 
*'''Keywords:''' None
 
*'''Duration:''' Permanent
 
*'''Duration:''' Permanent
'''Prereqs:''' Smiling Across The Heavens
+
'''Prerequisite Charms:''' Smiling Across The Heavens
 
*Expanding upon their understanding of the arts of love and war, the martial artist twines their emotions with those of their partner, to better complement their actions and to better share their jubilation. Whenever someone channels a Virtue in a roll (or defence) made against an Exalt with this Charm, the Exalt is immediately (and candidly) aware of it. They may spend 1 Willpower to channel the same Virtue of their own in response; this channel does not count against their maximum channels per story.
 
*Expanding upon their understanding of the arts of love and war, the martial artist twines their emotions with those of their partner, to better complement their actions and to better share their jubilation. Whenever someone channels a Virtue in a roll (or defence) made against an Exalt with this Charm, the Exalt is immediately (and candidly) aware of it. They may spend 1 Willpower to channel the same Virtue of their own in response; this channel does not count against their maximum channels per story.
 
=====Thousand Leagues Understanding=====
 
=====Thousand Leagues Understanding=====
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*'''Keywords:''' None
 
*'''Keywords:''' None
 
*'''Duration:''' Permanent
 
*'''Duration:''' Permanent
*'''Prereqs:''' Bonded Heart Revelation
+
*'''Prerequisite Charms:''' Bonded Heart Revelation
 
*As the Incarna paint the entire sky with the vibrance of their union, so do practitioners learn to make use of their entire body. Every inch of skin, every proturberance and crevice is discovered anew, a source of rapturous enlightenment. Martial artists of Heavenly Union Style seem fluid and untroubled even amidst a swarm of foes, for they have a part of themselves for everyone. Exalts with this Charm have a new grapple option: Engage. This allows them to attempt a Hold on their existing grapple partner(s), whilst making a grapple attack on another person within range. If successful, they are treated as grappled also. Resolve control rolls between all present; the winner may take separate grapple actions against each person. The martial artist may have no more than their (Essence) partners at any given time, but may voluntarily release partners to take on new ones.
 
*As the Incarna paint the entire sky with the vibrance of their union, so do practitioners learn to make use of their entire body. Every inch of skin, every proturberance and crevice is discovered anew, a source of rapturous enlightenment. Martial artists of Heavenly Union Style seem fluid and untroubled even amidst a swarm of foes, for they have a part of themselves for everyone. Exalts with this Charm have a new grapple option: Engage. This allows them to attempt a Hold on their existing grapple partner(s), whilst making a grapple attack on another person within range. If successful, they are treated as grappled also. Resolve control rolls between all present; the winner may take separate grapple actions against each person. The martial artist may have no more than their (Essence) partners at any given time, but may voluntarily release partners to take on new ones.
 
=====Radiant Shaft of Sunlight Form=====
 
=====Radiant Shaft of Sunlight Form=====
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*'''Keywords:''' Form-type
 
*'''Keywords:''' Form-type
 
*'''Duration:''' One scene
 
*'''Duration:''' One scene
*'''Prereqs:''' Thousand Leagues Understanding
+
*'''Prerequisite Charms:''' Thousand Leagues Understanding
 
*The Exalt hones his might through one moment of balanced tension to the next, becoming expertly in command of how his strength flows. At each maneouvre, he focuses all of his strength into one point, able to pin his foes helpless even as the rest of his body is free to move. When grappling with an opponent, his DV suffers no penalty.
 
*The Exalt hones his might through one moment of balanced tension to the next, becoming expertly in command of how his strength flows. At each maneouvre, he focuses all of his strength into one point, able to pin his foes helpless even as the rest of his body is free to move. When grappling with an opponent, his DV suffers no penalty.
 
*Harmony bonus: If the Exalt is in male shape, his natural weaponry is strong enough to rend through the toughest armour; his crush and unarmed attacks deal piercing damage.
 
*Harmony bonus: If the Exalt is in male shape, his natural weaponry is strong enough to rend through the toughest armour; his crush and unarmed attacks deal piercing damage.
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*'''Keywords:''' None
 
*'''Keywords:''' None
 
*'''Duration:''' Instant
 
*'''Duration:''' Instant
*'''Prereqs:''' Radiant Shaft of Sunlight Form
+
*'''Prerequisite Charms:''' Radiant Shaft of Sunlight Form
 
*Such was the speed and severity of this maneouvre that victims would lose all control of themselves! Many who heard of this Charm assumed that this is what its name meant. Not so. This Charm supplements a grapple attempt made as an unexpected attack, adding the exalt's Martial Arts in automatic successes on the roll to establish surprise.
 
*Such was the speed and severity of this maneouvre that victims would lose all control of themselves! Many who heard of this Charm assumed that this is what its name meant. Not so. This Charm supplements a grapple attempt made as an unexpected attack, adding the exalt's Martial Arts in automatic successes on the roll to establish surprise.
 
*Harmony bonus: If the Exalt is in male shape and has Radiant Shaft of Sunlight Form active, he adds an automatic success to all rolls to determine control of the resultant grapple until it is broken. Grapples formed by other methods do not receive this benefit.
 
*Harmony bonus: If the Exalt is in male shape and has Radiant Shaft of Sunlight Form active, he adds an automatic success to all rolls to determine control of the resultant grapple until it is broken. Grapples formed by other methods do not receive this benefit.
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*'''Keywords:''' Emotion
 
*'''Keywords:''' Emotion
 
*'''Duration:''' Instant
 
*'''Duration:''' Instant
*'''Prereqs:''' Radiant Shaft of Sunlight Form
+
*'''Prerequisite Charms:''' Radiant Shaft of Sunlight Form
 
*The Unconquered Sun's conquest of the sky is a blinding assault, undeniable in its strength and majesty. Becoming as the Sun himself, the martial artist learns how to make his attacks like advances, laden with unbidden promise and overwhelming to those that do not see past his base intent. This Charm supplements any grapple attempt. The defender's DV against this attack cannot exceed their DMDV.
 
*The Unconquered Sun's conquest of the sky is a blinding assault, undeniable in its strength and majesty. Becoming as the Sun himself, the martial artist learns how to make his attacks like advances, laden with unbidden promise and overwhelming to those that do not see past his base intent. This Charm supplements any grapple attempt. The defender's DV against this attack cannot exceed their DMDV.
 
*Harmony bonus: If the Exalt is in male shape and has Radiant Shaft of Sunlight Form active, his Charm is treated as an innate power instead, as with (Ability) Essence Flow.
 
*Harmony bonus: If the Exalt is in male shape and has Radiant Shaft of Sunlight Form active, his Charm is treated as an innate power instead, as with (Ability) Essence Flow.
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*'''Keywords:''' Form-type
 
*'''Keywords:''' Form-type
 
*'''Duration:''' One scene
 
*'''Duration:''' One scene
*'''Prereqs:''' Thousand Leagues Understanding
+
*'''Prerequisite Charms:''' Thousand Leagues Understanding
 
*The Exalt performs a series of provocative katas, loosening her body into sinuous responsiveness. Like the night sky, she yields before brilliance; even as she appears to submit to her foes, she envelops them in her embrace, free to do with them as she pleases. When grappling with an opponent, her DV is not adjusted to 0, but instead suffers a -2 external penalty. She adds her Essence in automatic successes when determining control of a grapple. If she wins, her opponent still has control but cannot break the hold (either as a grapple action, or a special move).
 
*The Exalt performs a series of provocative katas, loosening her body into sinuous responsiveness. Like the night sky, she yields before brilliance; even as she appears to submit to her foes, she envelops them in her embrace, free to do with them as she pleases. When grappling with an opponent, her DV is not adjusted to 0, but instead suffers a -2 external penalty. She adds her Essence in automatic successes when determining control of a grapple. If she wins, her opponent still has control but cannot break the hold (either as a grapple action, or a special move).
 
*Harmony bonus: If the Exalt is in female shape, she is able to exhaust her partner with overwhelming waves of scintillating energy. The damage of all her martial arts attacks that deal bashing damage (including crush maneouvres) is increased by her (Martial Arts).
 
*Harmony bonus: If the Exalt is in female shape, she is able to exhaust her partner with overwhelming waves of scintillating energy. The damage of all her martial arts attacks that deal bashing damage (including crush maneouvres) is increased by her (Martial Arts).
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*'''Duration:''' Instant
 
*'''Duration:''' Instant
 
*'''Keywords:''' None
 
*'''Keywords:''' None
*'''Prereqs:''' Velvet Folds of Night Form
+
*'''Prerequisite Charms:''' Velvet Folds of Night Form
 
*The night sky cares not for what invades its domain – its limits are beyond mortal comprehension. Instead, it draws in all approachers until they are lost in its inky depths. Activated in response to a successful attack, this Charm allows the Exalt to make an immediate grapple counterattack. She may not use this Charm if she is already grappling her limit of attackers (typically her Essence, due to Thousand Leagues Understanding).
 
*The night sky cares not for what invades its domain – its limits are beyond mortal comprehension. Instead, it draws in all approachers until they are lost in its inky depths. Activated in response to a successful attack, this Charm allows the Exalt to make an immediate grapple counterattack. She may not use this Charm if she is already grappling her limit of attackers (typically her Essence, due to Thousand Leagues Understanding).
 
*Harmony bonus: If the Exalt is in female shape and has Velvet Folds of Night Form active, she may activate this Charm in response to an unsuccessful attack also.
 
*Harmony bonus: If the Exalt is in female shape and has Velvet Folds of Night Form active, she may activate this Charm in response to an unsuccessful attack also.
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*'''Keywords:''' None
 
*'''Keywords:''' None
 
*Duration: Instant
 
*Duration: Instant
*'''Prereqs:''' Velvet Folds of Night Form
+
*'''Prerequisite Charms:''' Velvet Folds of Night Form
 
*Darkness envelops light, marking its every boundary and reflecting its every movement. The martial artist learns to emulate this darkness, complementing their partner's every move. Whenever she is the subject of an effect in a grapple (throws, crushes, or more esoteric effects such as Throat-Baring Hold), she may activate this Charm to apply that effect to her grappler.
 
*Darkness envelops light, marking its every boundary and reflecting its every movement. The martial artist learns to emulate this darkness, complementing their partner's every move. Whenever she is the subject of an effect in a grapple (throws, crushes, or more esoteric effects such as Throat-Baring Hold), she may activate this Charm to apply that effect to her grappler.
 
*Harmony bonus: If the Exalt is in female shape and has Velvet Folds of Night Form active, this Charm is treated as an innate power instead, as with (Ability) Essence Flow.
 
*Harmony bonus: If the Exalt is in female shape and has Velvet Folds of Night Form active, this Charm is treated as an innate power instead, as with (Ability) Essence Flow.
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*'''Keywords:''' Form-type
 
*'''Keywords:''' Form-type
 
*'''Duration:''' One scene
 
*'''Duration:''' One scene
*'''Prereqs:''' Bowel-Loosening Surprise Assault, Dazzling Courtship Method, Darkness's Indiscriminate Embrace, Sunlight's Shadowy Mirror
+
*'''Prerequisite Charms:''' Bowel-Loosening Surprise Assault, Dazzling Courtship Method, Darkness's Indiscriminate Embrace, Sunlight's Shadowy Mirror
 
*The exalt perfectly intertwines the exercises and katas practised earlier, twining their movements into a perfect union of focused strength and formless adaptivity. Where they need be firm, they are firm. Where they need be supple, they are supple. They are all things to all comers, and thus intertwine the abilities of both previously learnt forms.
 
*The exalt perfectly intertwines the exercises and katas practised earlier, twining their movements into a perfect union of focused strength and formless adaptivity. Where they need be firm, they are firm. Where they need be supple, they are supple. They are all things to all comers, and thus intertwine the abilities of both previously learnt forms.
 
*When grappling with an opponent, their DV suffers no penalty. They may elect to add their Essence in automatic successes when determining control of a grapple; if they do, victory indicates that they have still lost control of the grapple, but their opponent cannot break the hold. Their crush maneouvres and unarmed strikes are Piercing. If they deal Bashing damage, their raw damage is increased by the Exalt's Martial Arts score. Finally, they always receive Harmony bonuses with every Charm of this Style.
 
*When grappling with an opponent, their DV suffers no penalty. They may elect to add their Essence in automatic successes when determining control of a grapple; if they do, victory indicates that they have still lost control of the grapple, but their opponent cannot break the hold. Their crush maneouvres and unarmed strikes are Piercing. If they deal Bashing damage, their raw damage is increased by the Exalt's Martial Arts score. Finally, they always receive Harmony bonuses with every Charm of this Style.
 
 
===Water Dragon===
 
===Water Dragon===
 
Here are rewrites of select Charms from the style to pump up their power a little bit and bring them closer in line with the 2e ruleset.
 
Here are rewrites of select Charms from the style to pump up their power a little bit and bring them closer in line with the 2e ruleset.
Line 548: Line 546:
 
*If reactivated immediately after the duration ends, this Charm costs no Willpower.
 
*If reactivated immediately after the duration ends, this Charm costs no Willpower.
 
*A Wedded Moon stylist uses the higher of her Conviction or her Solar Bond to determine how many bonus dice she receives from acting protectively toward the character for whom she possesses the Solar Bond background.
 
*A Wedded Moon stylist uses the higher of her Conviction or her Solar Bond to determine how many bonus dice she receives from acting protectively toward the character for whom she possesses the Solar Bond background.
 
 
==Sidereal==
 
==Sidereal==

Revision as of 11:48, 7 October 2009

Here is where we put the custom charms for the game Once More, With Feeling!

Contents

Source

Solar

General

Infinite Meditation on (Ability) ʊ

  • Cost: --; Mins: (Ability) 4, Essence 4; Type: Simple
  • Keywords: None
  • Duration: Story
  • Prerequisite Charms: Infinite (Ability) Mastery

This charm acts as it's prerequisite in all respects save that of Duration.

Infinite Well of (Ability) ʊ

  • Cost: --; Mins: (Ability) 5, Essence 5; Type: Simple
  • Keywords: None
  • Duration: Indefinite
  • Prerequisite Charms: Infinite Meditation on (Ability)

This charm acts as it's prerequisite in all respects save that of Duration.

Dodge

Shadow Evades Notice

  • Cost: 4m; Mins: Dodge 3, Stealth 3, Essence 2; Type: Reflexive (Step 9)
  • Keywords: Combo-OK, Counterattack
  • Duration: Instant
  • Prerequisite Charms: Leaping Dodge Method, Easily Overlooked Presence Method
  • When struck by the light, the shadows melt away, only to reappear when the light is elsewhere. So too does the Lawgiver take advantage of an opponent's momentary distraction to melt into the shadows and vanish.
  • After successfully dodging an attack, the Solar may roll to reestablish surprise as a counter-attack with the normal requirements for such. If the Solar successfully reestablishes surprise, then the attacker may not make further attacks against the charm user until the Solar is revealed. This explicitly breaks attack flurries.

Integrity

Liberating Hero's Devotion

  • Cost: -- (+1wp per mate); Mins: Integrity 5, Essence 5; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Transcendent Hero's Meditation
  • The strength of the Lawgivers is a shield not only for themselves but for their beloved bondmates. When activating Transcendent Hero's Meditation, a Solar may pay one additional point of temporary Willpower per mate in order to extend the same benefit to his bondmate(s).

Sunlight Banishes the Void's Wrath

  • Cost: 2m, variable wp+; Mins: Integrity 5, Essence 5; Type: Simple (Dramatic Action) or Reflexive
  • Keywords: Avatar (3), Holy
  • Duration: Instant
  • Prerequisite Charms: Transcendent Hero's Meditation
  • By spending an hour meditating in the sun's light and filling himself with its purifying Essence, a Lawgiver who has been tainted by the touch of the Neverborn can cleanse himself of their corruption - for a time, at least. He spends 2m and may then spend points of temporary Willpower to reduce his Resonance total by 1 for each wp spent without causing a Resonance eruption.
  • He can also activate this Charm reflexively for 2m in order to vent his accumulated Resonance as a Resonance eruption under his control - he chooses how many points of Resonance to vent, and how they manifest themselves.

Linguistics

Graffiti Generating Method

  • Cost: --; Mins: Linguistics 3, Essence 3; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Whirling Brush Method
  • This charm expands the ability of Whirling Brush Method to write things down. Along with the standard benefits of Whirling Brush Method, this charm imparts the ability to write on all surfaces, paper or other suitable things to be written on within Essence x 10 yards.
  • A second purchase of this charm at Essence 4 expands this area to Essence x 100 yards and a further purchase at Essence 6 expands the area to Essence in miles.

Attention Capturing Calligraphy

  • Cost: -- (+1wp); Mins: Linguistics 5, Essence 3; Type: Permentant
  • Keywords: Combo-Ok, Compulsions, Social
  • Duration: Instant
  • Prerequisite Charms: Flawless Brush Discipline
  • This charm expands upon the capabilities of Flawless Brush Discipline. When activating Flawless Brush Discipline the Lawgiver may spend 1 Willpower to change the charm to supplemental and the nature of the supernatural attraction caused by the Lawgivers words. The Exalt's player still rolls (Charisma + Performance) when recording her message. If the successes exceed the MDV of someone seeing their work instead of causing devotion or attraction to the Lawgiver they compel the target to read and remember them. This is a compulsion effect caused by unnatural mental influence. Resisting the compulsion for five minutes costs one Willpower, up to a maximum of three per scene, and such resistance allows a target to turn away from, ignore or even damage the script.

Lore

Order of the Lawgiver's Choosing ʊ

  • Cost: --; Mins: Lore 5, Essence 5; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Order-Affirming Blow
  • This charm enhances it's prerequisite, allowing for the Lawgiver to shatter only those Shaping effects he chooses to.

Unconquered Light Prana

  • Cost: --; Mins: Lore 5, Essence 5; Type: Permanent
  • Keywords: Obvious
  • Duration: Permanent
  • Prerequisite Charms: Immanent Solar Glory
  • The light of the Lawgivers cannot be denied; like that of their patron, their warming radiance cleanses Creation of its enemies. The character's anima counts as true sunlight for all purposes, with an effective radius of whether the anima banner is bright enough to read a book by.

Wyld-Pattern Knowledge ʊ

  • Cost: --; Mins: Lore 5, Essence 3; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Wyld-Shaping Technique
  • Lawgivers are expert shapers of Wyld Patterns. This Charm gives them automatic knowledge of what effect each Wyld-pattern has.

Martial Arts

Immaculate Lotus Syllabus

  • Cost: --; Mins: Martial Arts 5, War 5, Essence 5; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Legendary Warrior Curriculum, one complete Celestial martial arts style
  • This enhancement to Legendary Warrior Curriculum allows the Lawgiver to accelerate the training of his disciples in the supernatural martial arts. When training a group of Essence-channelers, the Lawgiver may devote a week's effort to teaching them one Martial Arts Charm that he knows. As usual, he must have purchased the style up to the Form charm in order to teach it, and he cannot teach Charms that his students could not learn - mortals cannot learn Celestial martial arts Charms (Dragon-Blooded can, provided they have reached or are brought to the proper level of enlightenment first), nor can Terrestrials learn Sidereal martial arts.
  • In order to benefit from this Charm, mortals must possess Martial Arts 5, Essence 3, the Awakened Essence merit (Scroll of Heroes, p. 59) or the Enlightened Essence blight (CoCD2: The Wyld, p. 148), and the Root of the Perfected Lotus merit (Scroll of Heroes, p. 62).

Melee

Army-Slaying Stance †

  • Cost: -- (+5m); Mins: Melee 5, Essence 5; Type: Permanent
  • Keywords: War
  • Duration: Permanent
  • Prerequisite Charms: Fivefold Bulwark Stance
  • Against the Chosen of the Dawn armies are as nothing, against their towering presence on the battlefield they break like waves crashing against a rock. This Charm permanently enhances Fivefold Bulwark Stance in the following way: By committing an additional 5m either when activating it or by taking a Miscellaneous action while it is already active, the Exalt gains the benefits of the Army-Slaying Stance. As a solo unit she counts as having a Magnitude as well as a Close Combat Attack and Damage rating equal to her Permanent Essence. She cannot assume formations and has neither Might nor Morale nor Endurance ratings however, using her own capabilities and attributes instead.
  • When leading an actual Mass Combat unit the Lawgiver uses the higher of that unit's Magnitude and her Permanent Essence to determine attack boni/penalties, but the unit's actual Magnitude in all other calculations. She adds half her (Essence) to Close Combat Attack and Damage ratings after all other modifiers.

Defense of Silence Ascendant †

(renamed from 'Indomitable Puissance', courtesy of Hundredfold Facets of Enlightenment)

  • Cost: -- (+1wp); Mins: Melee 5, Essence 4; Type: Permanent
  • Keywords: None
  • Duration: One action
  • Prerequisite Charms: Heavenly Guardian Defense
  • There is no thought, only action: intuitive, correct, and arising from a flowing, formless mind. When this state is achieved perfection becomes almost effortless. This Charm permanently enhances the Exalt’s Heavenly Guardian Defense, allowing him to increase its cost by one Willpower to improve its effects against a single attacker. For the rest of the action the Solar perfectly parries any attacks from that attacker which are not unexpected, even those that are unblockable. Every one of these parries are subject to the Flaw of Invulnerability of the Exalt’s Heavenly Guardian Defense. This Charm ends prematurely if the character is disarmed of his Melee weapons.
  • At Essence 5+ another purchase of this Charm allows the Solar to reflexively spend an additional 4m. The Exalt then parries all attacks of which he is aware for the rest of the action, not just those from a single attacker.

Eye of the Storm Meditation †

  • Cost: --; Mins: Melee 5, Essence 3; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Fivefold Bulwark Stance, Surprise Anticipation Method or Reflex-Sidestep Technique
  • Even in the chaos and fury of a great battle the Solar weaponsmaster stays calm and retains absolute awareness of her surroundings. No feints or insidious tricks can distract her or find holes in her defense. This charm permanently enhances Fivefold Bulwark Stance in the following ways: As long as the Charm is active the Lawgiver is never subject to unexpected attacks from being surrounded by enemies and all penalties due to coordinated attacks are negated. Against surprise attacks from other sources she can employ Surprise-Anticipation Method or Reflex-Sidestep Technique without cost. Finally, while rooting her skill in infinite calm and mindfulness the Exalt may always use her Temperance for Melee actions.

Glorious Solar Weaponry †

  • Cost: 6m, 1wp; Mins: Melee 4, Essence 2; Type: Simple
  • Keywords: Combo-OK, Touch, Obvious
  • Duration: One Scene
  • Prerequisite Charms: Call the Blade
  • In the hands of a Solar weaponsmaster even the most humble of weapons can become a formidable force. This charm infuses the Solar's Anima into her weapons, strengthening the attunement or creating one where there was none before in the case of mortal weaponry. The Lawgiver gains her Essence in points to spread between Accuracy, Damage, Defense and Rate - this counts as a weapon bonus and is not subject to the dice cap. Once set the boni are always distributed in the same way. In addition her weapons gain one of the following properties (additional ones can be added at the cost of 2xp each or 1 BP for two of them):
    • Touch of Divinity: Mortal weapons so favored gain the Magical Material bonus of Orichalkum and become as indestructible as artifact weapons.
    • Solar Blessing: The Lawgiver's weapons gain the implicit blessing of her patron Sol Invictus and burn His enemies with terrible fire. All attacks made with them against Creatures of Darkness gain the Holy keyword.
    • Loyalty to the Master: No weapon will leave the hand of a Solar weaponsmaster unless she wills it. All attempts to disarm her fail automatically.
    • Sainted Blade: While Glorious Solar Weaponry is active the cost of Merciful Bodhisattva Attitude is reduced by the Lawgiver's Compassion. If this would reduce the cost to a negative number, she gains that number of motes every time she uses that Charm instead of killing an opponent.
  • This Charm becomes Obvious only when the weaponry's unusual properties are revealed - when a weapon withstands impossible stresses, burns a demon with holy light or a perfectly executed disarm maneuver inexplicably fails.

Heart-Breaking Blade †

  • Cost: 2m/wp damage; Mins: Melee 5, Essence 4; Type: Reflexive (Step 7 or Step 10)
  • Keywords: Combo-OK
  • Duration: Instant
  • Prerequisite Charms: Hungry Tiger Technique, Merciful Bodhisattva Attitude
  • Facing a Solar weaponsmaster requires more than just courage for her will is honed to a razor's edge that can cut a man's soul just as easily as it can his body. This Charm can be invoked whenever one of the Lawgiver's attacks hits. For every 2m she spends she can covert three dice of raw damage to one point of temporary willpower lost by the target up to a maximum of her (Essence). This explicitly takes effect before Charms or other conditions that reduce raw damage (such as Adamant Skin Technique) are considered.
  • When used in conjunction with Merciful Bodhisattva Attitude in the context of a killing stroke this Charm removes all points of temporary willpower from the target for a flat 2m cost but leaves him conscious and able to contemplate his situation as well as the Lawgiver's words.

Heart Moves the Blade †

  • Cost: --; Mins: Melee 5, Essence 4; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Master's Subtle Edge, Merciful Bodhisattva Attitude
  • A Solar weaponsmaster knows that to employ her arts she needs physical weapons no more than a poet needs a pen to be a poet. She wields the very principle of Separation as her weapon and not with her hands but with her heart. This Charm permanently enhances Glorious Solar Weaponry in the following way: The weapons enhanced by the Charm can dissolve into pure motic energy and assume any shape the Exalt can imagine, from a single point of light to a gigantic warstrider daiklave or a storm of crystalline snowflakes and she can switch reflexively between appearances. Where appropriate to the form it assumes the Glorious Solar Weapons gain the Reach Tag and can strike enemies up to her (Melee) meters away. The Lawgiver needs not physically move to direct her weapons.
  • While employing the Heart Moves the Blade technique the weaponsmaster's Compassion is ascendant and no opponent remains faceless or dies needlessly. Even if she strikes at hundreds of enemies at once, or if her opponents hide themselves behind masks of darkness, the Lawgiver sees their faces before her inner eye and knows their names as she strikes them down. Upon invoking Merciful Bodhisattva Attitude in that context she regains her Compassion in motes instead of the normal cost or gain from that Charm.

Master's Subtle Edge †

  • Cost: -- (4m); Mins: Melee 5, Essence 3; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Glorious Solar Weaponry
  • Defenses are as nothing to the weapons of the Lawgivers. This charm permanently enhances Glorious Solar Weaponry. In addition to its normal effects the affected weapons gain the Piercing Tag and their damage rating is increased by the Lawgiver's Essence. This requires the commitment of four additional motes when activating Glorious Solar Weaponry.

Merciful Bodhisattva Attitude †

  • Cost: 3m; Mins: Melee 5, Essence 2; Type: Reflexive (Step 10)
  • Keywords: Combo-OK, Obvious
  • Duration: Instant
  • Prerequisite Charms: Any Melee Excellency
  • The Lawgivers can be merciful in their judgement. This charm is invoked when a melee attack would otherwise kill its target and reduces the damage so the Exalt's opponent is brought to Incapacitated but no further. Even the most devastating attacks leave behind only a thin, white scar, forever marking the opponent as one whose life was spared by the Lawgiver. Neither bleeding nor infections are allowed to prove the Exalt's mercy a lie - both are completely negated by the Charm.
  • In addition Merciful Bodhisattva Attitude has the following permanent effect: Striking a nonlethal blow with a weapon that deals lethal damage or striking to mark or maim instead of kill carries no external penalty to the attack. This effect requires no invocation of the Charm itself.

Piercing Rays of Dawn Meditation †

  • Cost: --; Mins: Melee 5, Essence 3; Type: Permanent
  • Keywords: Mirror (To-the-Quick Hatred)
  • Duration: Permanent
  • Prerequisite Charms: Glorious Solar Weaponry OR Glorious Solar Saber
  • As per Hundredfold Facets of Enlightenment except as noted above and with the following addition: This Charm also permanently enhances the the character's Glorious Solar Weaponry, increasing the number of points to be distributed by her (Essence). These additional points may only be applied to non-artifact weapons.

Redirecting Lightning Method †

  • Cost: -- (+1wp); Mins: Melee 5, Essence 4; Type: Permanent
  • Keywords: Counterattack
  • Duration: Permanent
  • Prerequisite Charms: Heavenly Guardian Defense, Solar Counterattack
  • The Lawgivers' perfections turns the strength of the unrighteous against themselves. This Charm permanently enhances its prerequisite in the following way: When activating Heavenly Guardian Defense the Exalt may spend additional motes to not just perfectly defend but also redirect the attack against any valid target (including the attacker) within the range of the original attack. It is applied to that character or object with the same number of successes and the same Charm effects without additional cost to the attacker.

Speed of Light Understanding †

  • Cost: --; Mins: Melee 5, Essence 4; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Glorious Solar Weaponry OR Glorious Solar Saber
  • When the Lawgivers call upon their chosen weapons it is as effortless as breathing. This Charm permanently enhances its prerequisite Charm(s), changing the type to Reflexive. In addition, when activated as part of a Join Battle this provides a number of automatic successes equal to half the Exalt's Melee rating. In that context the Charm's type becomes Supplemental.

Spell-Cutting Strike †

  • Cost: 2m+X; Mins: Melee 5, Essence 4; Type: Supplemental
  • Keywords: Combo-OK, Obvious, Shaping
  • Duration: Instant
  • Prerequisite Charms: Heart-Breaking Blade
  • A Solar weaponsmaster can cut Charms, Spells and other constructs of Essence just as easily as physical objects. After activating this Charm the Exalt may upon contact with a target with an active Charm, Spell or Essence construct (or contact with the effect itself) in the context of a successful attack (or for Charms/Spells used as an attack, in the context of a successful parry) reflexively (Step 7) trigger the following effect: By spending (3 x Charm's minimum Permanent Essence) or in the case of a Spell (5 x the Spell's Circle) in motes she cuts through and immediately ends that effect. Only one Charm or Spell can be affected per attack or parry. Spells are terminated as if affected by a Countermagic of the appropriate level, with the same side effects and exceptions.
  • The Exalt must be able to discern the existence of the effect she wishes to banish before activating this Charm, so she must have prior knowledge of the effect — having seen the spell cast, the Charm is Obvious, etc. Motes spent on or committed to banished effects are lost. Reflexive Charms may be reactivated immediately at normal cost, subject to normal timing rules, and apply their effects normally.

Occult

Sorcerer's Infernal Army

  • Cost: -(+20m, 1wp); Mins: Occult 4, Essence 4; Type: Permanent
  • Keywords: None
  • Duration: Instant
  • Prerequisite Charms: Celestial Circle Sorcery, Demon of the First Circle
  • The Lawgivers do not have time to spend several days to bind individual First Circle Demons. This spell allows a summoner to at one time summon an up to (Essence -1) Magnitude unit of one type of first circle demon. The summoned unit gain extra successes equal to their magnitude and the cost to reduce their dicepool is increased with (Magnitude)motes per die.

Immediate Call of the Infernal Servant

  • Cost: -(+20m, +1wp); Mins: Occult 4, Essence 4; Type: Permanent
  • Keywords: None
  • Duration: Instant
  • Prerequisite Charms: Celestial Circle Sorcery, Demon of the First Circle
  • Sometimes the Lawgivers need to call on the contract that binds the Yozi faster than normally. This charms allows the summoner to spend an extra 20 motes and willpower to cast Demon of the First Circle with Shape Celestial Circle Sorcery. Also, the Exalt may cast the spell at any time between dusk until dawn, but only once each night.

Immediate Call of the Infernal Lords

  • Cost: -(+20m, 1wp); Mins: Occult 5, Essence 5; Type: Permanent
  • Keywords: None
  • Duration: Instant
  • Prerequisite Charms: Solar Circle Sorcery, Immediate Call of the Infernal Servant, Demon of the Second Circle
  • As when calling on their lesser kin, the Lawgivers must free up their time when calling on demons of the Second Circle. This charm works as Immediate Call of the Infernal Servant, but affects Demon of the Second Circle instead. The Exalt must still cast the spell on the night of new moon or Calibration, the Exalt can only cast the spell once each night.

Immediate Call of the Sorceror's Bodyguards

  • Cost: -(+20m, +2wp); Mins: Occult 5, Essence 5; Type: Permanent
  • Keywords: None
  • Duration: One Scene
  • Prerequisite Charms: Sorcerer's Infernal Army, Immediate Call of the Infernal Servant
  • Despite the best laid plans a Lawgiver might find himself overwhelmed by superior numbers. To counter this the sorceror need to be able to call on several defenders at one time. This charm allows the summoner to summon up to a magnitude of (Essence -3) unit of First Circle Demons as per Sorcerer's Infernal Army with Shape Solar Circle Sorcery action. However, the hurried mass bindings prevents the spell from being permanent and the demons will only stay in service for the remainder of the scene.

Performance

Crowd Commanding Spirit

  • Cost: 4m; Mins: Performance 4, Essence 2; Type: Supplemental
  • Keywords: Combo-Basic, Social
  • Duration: Instant
  • Prerequisite Charms: Any Performance Excellency
  • Lawgivers have always been able to sway others to accept and follow their commands. This makes Solars the ultimate leaders. Crowd Commanding Spirit enhances a Performance-based roll to exert mental influence and encourage a specific action. This Charm doubles the users base successes on the roll before comparing them to the target's MDV.

Presence

Transcendant Inspiration-Sparking Method

  • Cost: --; Mins: Presence 5, Essence 5; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: You Can Be More (Abyssals, p. 143, mirror of Broken Heart Triumph)
  • The Lawgivers cannot be everywhere, especially in this fallen Age, so they deputize mortal heroes to act in their stead. This Charm permanently enhances its prerequisite, granting the Solar the ability to awaken the Essence of a heroic mortal.
  • If the Exalt's social attack is successful, he immediately makes a (Presence + Essence) roll against Difficulty 4. If that roll succeeds, the heroic mortal's Essence is awakened as if he had gained the 4-pt. version of the Awakened Essence merit (Scroll of Heroes, p. 59) or the Enlightened Essence blight (CoCD2: The Wyld, p. 148) (the two are mechanically identical). If that roll fails, however, the mortal cannot be targeted again by this Charm until a year and a day have passed.
  • When You Can Be More is used to awaken a mortal's Essence in this way, it gains the Enlightening, Obvious, Touch, and Training keywords.

Truth Shines Like The Sun†

  • Cost: 4m; Mins: Presence 4, Ess 3; Type: Reflexive
  • Keywords: Combo-OK, Social
  • Duration: Instant
  • Prerequisite Charms: Any Presence Excellency
  • When the Lawgivers speak the truth none may doubt them. Whenever the character speaks the truth (as well as she knows it) and someone attempts to judge or otherwise doubt her truthfulness she may activate this Charm. If she is currently making a social attack, add her Temperance in dice to the roll. Regardless of the success or failure of social attacks conveyed by her words disbelieving their honesty requires resisting Unnatural Mental Influence by spending three points of Willpower. If the Lawgiver is misleading by omission only one point of Willpower needs to be spent. This Charm cannot assert the honesty of words the character considers a lie.

Resistance

Chink-Closing Practice

  • Cost: 3m; Mins: Resistance 1, Essence 1; Type: Reflexive (Step 7)
  • Keywords: Combo-OK
  • Duration: Instant
  • Prerequisite Charms: None
  • Accurate blows can slay even the best-armored warrior. Solars do not permit their foes the luxury of avoiding their armor. By activating this Charm, he moves in just the right way to close his armor's chinks which are being exploited by his adversary's all-too-accurate strike, reducing the number of extra successes his foe has rolled by the Hardness of his armor in Step 7, before raw damage is calculated.

Perfecting the Iron With Gold

  • Cost: 1m; Mins: Resistance 2, Essence 2; Type: Reflexive (Step 8)
  • Keywords: Combo-OK
  • Duration: Instant
  • Prerequisite Charms: Chink-Closing Practice
  • The Lawgivers wear their armor with pride and strength, and their armor reflects the excellence in the core of the being who wears it. The Solar activates this Charm in Step 8 of Combat Resolution to double the Soak provided by the armor he wears against one attack. If he has armor Soak provided by more than one source, this Charm doubles only one of them, but he may activate it on as many sources of armor soak as he likes in order to double each of them.

Iron Skin Shields the Flesh

  • Cost: 5m; Mins: Resistance 2, Essence 1; Type: Simple
  • Keywords: None
  • Duration: Attunement or one day
  • Prerequisite Charms: Whirlwind Armor-Donning Prana
  • As much as Solars value that which serves them, sometimes, sacrifices must be made to obtain maximum benefit. A Solar may commit 5m to his armor in order to make it an even stronger bulwark against the slings and arrows of his unworthy foes. While he wears armor enhanced by this Charm, he takes no damage so long as it remains intact. Instead, for each level of bashing damage he takes, his armor instead loses a point of bashing hardness. Once it is out of bashing hardness, further bashing damage removes lethal hardness. Once all of its hardness is depleted, bashing damage removes levels of bashing Soak, and then levels of lethal Soak. Lethal damage follows the same progression, except that it removes both bashing and lethal hardness or Soak, and, once the lethal levels are gone from either trait of the armor, its bashing levels for that trait are also eliminated, no matter how many were left. Aggravated damage ignores this Charm's effects entirely, though is still reduced by the armor's remaining lethal Soak, as normal (and, for what it's worth, does not deplete the armor's hardness or Soak, itself).
  • Mundane armor enhanced by this Charm must be repaired mundanely to restore it to full functionality. If it runs out of lethal Soak, it is destroyed. This Charm's effects end at sunrise each day when applied to mundane armor. Artifact armor, being more accommodating to essence flows, needn't have this Charm renewed so long as the armor remains attuned and the motes remain committed. It also recovers more easily from the damage this Charm makes it suffer in the Solar's place: to regain all lost levels of hardness and Soak, the Lawgiver merely just engage in the same sort of activity he would were he attuning the armor all over again. Artifact armor with a repair rating is less forgiving: it only regains its lost levels of hardness and Soak when it undergoes maintenance or repair.

Adamant Armor Finish

  • Cost: 6m; Mins: Resistance 4, Essence 2; Type: Simple
  • Keywords: Combo-basic, Obvious
  • Duration: One scene
  • Prerequisite Charms: Perfecting the Iron With Gold, Iron Skin Shields the Flesh
  • Concentrating for a few moments, the Solar coats his armor in a translucent sheen of solidified Essence, increasing its lethal and bashing hardness by an amount equal to his Resistance.

Insolence-Rebuffing Armor

  • Cost: 6m (1+ wp); Mins: Resistance 4, Essence 2; Type: Reflexive (Step 6)
  • Keywords: Combo-OK, Obvious
  • Duration: One action
  • Prerequisite Charms: Any Resistance Excellency, Iron Skin Shields the Flesh
  • Sometimes, an insolent assailent believes he has caught a Solar unprepared. Such are in for a rude surprise when the Solar knows this Charm. If his DV of choice is overcome in Step 5 of combat resolution, the Solar may activate this Charm in Step 6 to roll his (Stamina + Resistance + his Armor's applicable Soak) as a defense re-roll, applying the number of successes rolled as if it were his Parry DV, which he may use even against attacks which cannot normally be parried (though if he is not wearing armor, he counts as "unarmed" and may not parry lethal attacks without gaining the ability to do so unarmed). Once activated, this defensive re-roll remains available to the Solar until his next action without need to re-activate this Charm. A Solar may gain the benefits of this Charm as a non-Charm action so long as he spends 1 wp each time he makes the defensive re-roll.

Yeddim-Body Technique

  • Cost: --; Mins: Resistance 3, Essence 4; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Ox-Body Technique
  • Essence makes a being more real than other things, toughening its physical form (if it has one) as much as its spirit. This Charm permanently doubles the health levels granted by Ox-Body Technique. (Versions of this Charm can exist for just about anybody who has Ox-Body Technique. For Lunars, it would require Stamina 3.)

Waterfowl's Steel Rain-Shedding Prana

  • Cost: 5m; Mins: Resistance 3, Essence 2; Type: Reflexive (Step 8)
  • Keywords: Combo-OK
  • Duration: One tick
  • Prerequisite Charms: Durability of Oak Meditation
  • A thousand blows raining down upon the Chosen of the Unconquered Sun are no more to them than rain on a waterfowl's back. By activating this Charm in Step 8 of Combat Resolution, the Lawgiver applies the multiple-action penalty the attack roll suffered to the damage roll, as well. This can reduce minimum damage to zero.

Blow-Deadening Might

  • Cost: 4m; Mins: Resistance 3, Essence 2; Type: Reflexive (Step 8)
  • Keywords: Combo-OK
  • Duration: Instant
  • Prerequisite Charms: Iron Kettle Body
  • The Lawgivers can withstand even the mightiest of blows. Activating this Charm in Step 8 cuts the Raw Damage of the attack in half after Hardness is applied.

Durability of Stone Meditation

  • Cost: --; Mins: Resistance 1, Essence 2; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Any Resistance Excellency
  • Stalwart meditation and aescetic practice are only two possible methods a Lawgiver may use to strengthen his constitution with this Charm. Regardless of how he does it, the Solar's natural Soak is now calculated from the sum of his Stamina and Resistance, rather than just his Stamina.

Stealth

Shadow at Noon

  • Cost: 5m; Mins: Stealth 5, Essence 2; Type: Simple
  • Keywords: Combo-Basic
  • Duration: One scene
  • Prerequisite Charms: Easily Overlooked Presence Method
  • Just as the Noonday Sun still leaves shadowed areas, the Lawgiver can always find a place to hide. They can shelter in the shadow of a needle, sneak past in the blink of a guard's eye, and leave no more trace than a sunbeam after the day is gone.
  • This charm allows the Solar to ignore any external penalties to stealth rolls for the rest of the scene, as well as being able to hide even when it is physically impossible due to external circumstances. Thus, the Solar can hide even in a flat plane, at noon, on a squeaky floor, with someone looking directly at them. They can hide even when hiding should be impossible.

Shadow Evades Notice

War

Cloud-Piercing Sun's Gaze

  • Cost: -- (+1m); Mins: War 5, Essence 5; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: General of the All-Seeing Sun
  • This Charm permanently enhances its prerequisite. When the Lawgiver activates General of the All-Seeing Sun and spends an additional mote, the Charm provides him with the location and status of all units within range containing a commander, hero, sorcerer, or relay hostile to the Solar or to a cause for which the Solar is fighting, including solo units but not solo extras, in addition to the normal effects.

Lunar

Intelligence

Wyld Prodigy Embrace

  • Cost: -- (1 wyld die); Mins: Intelligence 3, Essence 3; Type: Simple
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: 1st Intelligence Excellency
  • The Wyld spark within the Chosen of Luna can inspire mad brilliance, lucky breaks, and sudden prowess. Tapping into the core of Wyld energy that builds as they shapeshift, the Casteless Lunar can choose to enhance his First (Attribute) Excellency's cap such that, instead of being able to add only up to a maximum of (Attribute) extra dice to the roll, it can add up to a maximum of (Attribute + the number of dice rolled in the check to see if the Lunar gains a mutation) dice, paid for at the normal cost of 1m per die.
  • Harnessing the reality-warping power of the Wyld in this fashion is dangerous, however. The first time he chooses to do this with a given First (Attribute) Excellency in a scene, he adds a die to this pool and rolls it as if he had just shapeshifted into one of his True Forms, risking mutation (and emptying the pool) as normal. Additionally, for every 10 that shows up in a roll enhanced with this power, the Lunar must either spend 1m to quell the spiking Wyld energies, or accept 1 point of mutations, chosen by the Storyteller following the same guidelines as mutations gained when shapeshifting.
  • The Wyld energy is too unstable to be used with either the Second or Third Excellencies, which are too predictable and orderly for its power to enhance.

Manipulation

Courageously Overcoming Fear ʊ

  • Cost: 12m, 4wp; Mins: Manipulation 6, Essence 5; Type: Simple
  • Keywords: Combo-OK, Obvious, Social
  • Duration: One day
  • Prerequisite Charms: None
  • Breaks compulsions, illusions and servitude effects as per the Solar charm, Transcendent Hero's Meditation.

Ferocity of the Cornered Beast ʊ

  • Cost: -- (+1wp per mate); Mins: Manipulation 6, Essence 6; Type: Permanent
  • Prerequisite Charms: Courageously Overcoming Fear
  • The devotion of the Stewards can inspire acts of great courage in their bondmates. When activating Courageously Overcoming Fear, a Lunar may pay one additional point of temporary Willpower per mate in order to extend the same benefit to her bondmate(s).

Stamina

Willful Neglect of the Maimed

  • Cost: 4m, 1wp; Mins: Stamina 5, Essence 3; Type: Simple
  • Keywords: Combo-Basic
  • Duration: One Action
  • Prerequisite Charms: Halting the Scarlet Flow
  • The Lunar focuses upon repairing some severe injury to their vitals. Upon their next action they may remove one Crippling effect from themselves.

Dragon-Blooded

War

Hastened Dragon Stride

  • Cost: 7m, 1wp; Mins: War 5, Essence 4; Type: Simple (Dramatic Action)
  • Keywords: Combo-Basic, Cooperative
  • Duration: One day
  • Prereq Charms: Tireless Footfalls Cadence
  • A Terrestrial who is leading a mass combat unit with Magnitude (Essence or lower) in a day's march may activate this charm to increase the unit's marching speed to 20 miles/day through normal wilderness or open terrain, or 10 miles/day over very harsh terrain.
  • If multiple Terrestrials activate this charm together, the maximum Magnitude they are able to effect becomes (highest Essence of group, +1 for every extra participant).

Martial Arts Styles

Terrestrial

Pathwalker

  • The Pathwalker style is a Terrestrial martial art so far practiced exclusively in a cluster of small communities in the Hundred Kingdoms. Outsiders inquiring about the style are told that it was invented recently by an itinerant Immaculate who, after bringing some stability to the region through his great deeds, taught it to them so they could defend themselves after he had moved on. The fact that many of the style's techniques bear more than a passing resemblance to the Water Dragon Style lends credence to their story.
  • Weapons and Armor: The Pathwalker style's form weapons are the cestus, fighting gauntlet, staff, and tiger claws. It can be practiced in armors up to medium weight.

Experienced Traveler's Footwork

  • Cost: 1m; Mins: Martial Arts 1, Essence 1; Type: Reflexive (Step 1)
  • Keywords: Combo-OK
  • Duration: One scene
  • Prerequisite Charms: None
  • The first lesson learned by Disciples of the Walker's Path is how to evade and block the strikes of the enemy. Unfortunately, this comes at the cost of some of their own accuracy and striking power. A Pathwalker may activate this Charm as he makes an attack roll by committing 1 mote of Essence; he then chooses either his Dodge or Parry DV. For as long as he maintains the commitment, his selected DV increases by 1, but his dice pools for attacking are reduced by 1. Pathwalkers are explicitly permitted to invoke this Charm twice, choosing a different DV each time.

Unthreatening Pilgrim Guise

  • Cost: 3m; Mins: Martial Arts 2, Essence 1; Type: Reflexive (see text)
  • Keywords: Combo-Basic, Compulsion, Illusion, Social, War
  • Duration: Until your first action
  • Prerequisite Charms: Experienced Traveler's Footwork
  • Pathwalkers know how to make themselves seem unthreatening. Any time the Disciple would roll Join Battle, Join Debate, or Join War, she may reflexively activate this Charm. If her opponents do not succeed on a (Perception + Investigation) roll against a Difficulty of the lower of Pathwalker's Martial Arts or Essence, they do not view her as hostile and will not take any action against her. On her first action, the Pathwalker may make an unexpected attack on any opponent who failed the (Perception + Investigation) roll; this is an explicit exception to the rule that mass combat units can only make unexpected attacks from physical concealment. However, the opportunity created by this Charm lasts only until the first time the Disciple's tick comes up; if she does not take advantage of it then, the opportunity disappears.

Pathwalker Form

  • Cost: 5m; Mins: Martial Arts 3, Essence 2; Type: Simple
  • Keywords: Form-type, Obvious
  • Duration: Once scene
  • Prerequisite Charms: Unthreatening Pilgrim Guise
  • The Disciples of the Walker's Path seek to emulate their teacher in as many ways as they can, and thankfully, he taught them this Charm, which grants them some measure of his own resilience. A Pathwalker with this Charm active is surrounded by a field of blue, wavering essence crossed by wavy golden lines, like might be caused by small waves in a shallow, sunlit pool of water. This field allows the Pathwalker to soak bashing and lethal damage with his Stamina as if one of the Exalted, and to parry lethal attacks while unarmed.

Dancing Through the Rain Technique

  • Cost: --; Mins: Martial Arts 4, Essence 2; Type: Permanent
  • Prerequisite Charms: Pathwalker Form
  • This Charm permanently enhances Experienced Traveler's Footwork. Whenever a Disciple activates Experienced Traveler's Footwork, she may commit a number of motes up to her permanent Essence; her Dodge or Parry DV increases by 1 for each mote committed, even as her dice pools to attack decrease by 1 for every mote committed.

Summer Thunderstorm Strike

  • Cost: 1m per die; Mins: Martial Arts 4, Essence 2; Type: Supplemental
  • Keywords: Combo-OK
  • Duration: Instant
  • Prerequisite Charms: Pathwalker Form
  • Summer thunderstorms often seemingly appear out of nowhere to detriment of unwary travelers, and Disciples of the Walker's Path learn to imitate that speed in their own strikes. When making a Martial Arts-based attack, add an extra die to his attack roll for every mote the Pathwalker spends, up to the Pathwalker's permanent Essence.

Slaver-Smiting Prana

  • Cost: 6m; Mins: Martial Arts 4, Essence 3; Type: Supplemental
  • Keywords: Combo-OK, Obvious
  • Duration: Instant
  • Prerequisite Charms: Dancing Through the Rain Technique, Summer Thunderstorm Strike
  • This Charm functions exactly like Rippling Water Strike (Dragon-Blooded, p. 208), except that it can only be activated if the attack it supplements would strike an animate being, and that instead of a ripple in the air it takes the form of an expanding, spherical field of Essence like the Essence field created by Pathwalker Form.

Celestial

Heavenly Union

“What fool would dare enter the presence of one who has mastered Heavenly Union Style? Their bedchambers are more deadly than any battlefield! Every inch of their bodies is a potential weapon! They single-handedly prove that sex is more offensive than violence.”

History

  • Most taboo amongst the Celestial arts, the methods of Heavenly Union Style were developed recreationally – an irony not lost on historians. As the Usurpation was begun, many of the Lawgivers were slain before the insurgent hordes. Not the legendary Zenith sensate Ayatilia, however, nor her Lunar consort Sweat and Tears. As the bloodshed began, she swept the pair away, deep into the safety of her sorcerous sanctum in the North.
  • Through the long and cold nights, wont of other company or meaningful pursuit as they awaited their discovery, the pair... experimented. The Wyld Hunt reached them after five years, to find them in no condition to fight. The art itself would have perished with its creators, but for the Chosen of Serenity overlooking the expedition – realising its potential, he quickly confiscated their (mindblowingly obscene) notes as 'evidence of their decadance'.
  • A dirty secret (in all senses of the word), the Style is kept under wraps deep in the Cerulean Lute of Harmony. In this Age of Sorrows, it seems to have re-emerged amongst the reawakening Solars and their consorts. It is uncertain how they acquired such sensitive information, but evidence points to someone in the higher echelons of the Cult of the Illuminated.

Rules

  • Heavenly Union Style allows the use of no weapons, teaching its students that they are armed enough with the uncounted tools the Incarna granted them. Armour is likewise spurned in its every form – any inhibitor of movement, sensation or indecency is anathema to its tenets.
  • The Style's progression begins with a number of meditations and practices to establish its basic tenets. It then branches into two wings (each with an according Form), embodying on one hand the piercing might of the sun, and on the other the delicate embrace of the night.
  • Whilst the principles (and techniques) of each wing can be employed simultaneously through original thinking, the Forms themselves are created to resonate with a given physical form. If the martial artist is in the appropriate sex (or adopts a hermaphroditic shape somehow), and has a Form active, all Charms in the wing are enhanced with a Harmony bonus whilst these conditions remain.
  • At the culmination of the Style, the martial artist learns (as the founding couple did) to pass beyond conceptions of shape and gender, and to unite the two wings together into a transcendant whole. Until then, however, a practitioner cannot perfectly conceive and apply one half of the teachings - more ambitious adherents should make use of some gender-altering magic to apply themselves fully.

Charms

Smiling Across The Heavens
  • Cost: 3m; Mins: Martial Arts 2, Essence 2; Type: Reflexive
  • Keywords: Emotion
  • Duration: Instant
  • Prerequisite Charms: None
  • Whilst the forces of the Incarna struggles, in the mortal heavens as in the Games of Divinity, their eyes are not filled with hatred for one another; at their heart, they know that the conflict is the very source of their bond. The practitioners of Heavenly Union Style learn to adopt a lover's face, pardoning and inviting their foes even in the grittiest throes of combat. When they activate this Charm, they may add their attacker's Compassion to their DV.
Bonded Heart Revelation
  • Cost: None; Mins: Martial Arts 3, Essence 2; Type: Permanent
  • Keywords: None
  • Duration: Permanent

Prerequisite Charms: Smiling Across The Heavens

  • Expanding upon their understanding of the arts of love and war, the martial artist twines their emotions with those of their partner, to better complement their actions and to better share their jubilation. Whenever someone channels a Virtue in a roll (or defence) made against an Exalt with this Charm, the Exalt is immediately (and candidly) aware of it. They may spend 1 Willpower to channel the same Virtue of their own in response; this channel does not count against their maximum channels per story.
Thousand Leagues Understanding
  • Cost: None; Mins: Martial Arts 4, Essence 2; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Bonded Heart Revelation
  • As the Incarna paint the entire sky with the vibrance of their union, so do practitioners learn to make use of their entire body. Every inch of skin, every proturberance and crevice is discovered anew, a source of rapturous enlightenment. Martial artists of Heavenly Union Style seem fluid and untroubled even amidst a swarm of foes, for they have a part of themselves for everyone. Exalts with this Charm have a new grapple option: Engage. This allows them to attempt a Hold on their existing grapple partner(s), whilst making a grapple attack on another person within range. If successful, they are treated as grappled also. Resolve control rolls between all present; the winner may take separate grapple actions against each person. The martial artist may have no more than their (Essence) partners at any given time, but may voluntarily release partners to take on new ones.
Radiant Shaft of Sunlight Form
  • Cost: 5m; Mins: Martial Arts 4, Essence 2; Type: Simple
  • Keywords: Form-type
  • Duration: One scene
  • Prerequisite Charms: Thousand Leagues Understanding
  • The Exalt hones his might through one moment of balanced tension to the next, becoming expertly in command of how his strength flows. At each maneouvre, he focuses all of his strength into one point, able to pin his foes helpless even as the rest of his body is free to move. When grappling with an opponent, his DV suffers no penalty.
  • Harmony bonus: If the Exalt is in male shape, his natural weaponry is strong enough to rend through the toughest armour; his crush and unarmed attacks deal piercing damage.
Bowel-Loosening Surprise Assault
  • Cost: 5m; Mins: Martial Arts 5, Essence 2; Type: Supplemental
  • Keywords: None
  • Duration: Instant
  • Prerequisite Charms: Radiant Shaft of Sunlight Form
  • Such was the speed and severity of this maneouvre that victims would lose all control of themselves! Many who heard of this Charm assumed that this is what its name meant. Not so. This Charm supplements a grapple attempt made as an unexpected attack, adding the exalt's Martial Arts in automatic successes on the roll to establish surprise.
  • Harmony bonus: If the Exalt is in male shape and has Radiant Shaft of Sunlight Form active, he adds an automatic success to all rolls to determine control of the resultant grapple until it is broken. Grapples formed by other methods do not receive this benefit.
Dazzling Courtship Method
  • Cost: 2m; Mins: Martial Arts 5, Essence 2; Type: Supplemental
  • Keywords: Emotion
  • Duration: Instant
  • Prerequisite Charms: Radiant Shaft of Sunlight Form
  • The Unconquered Sun's conquest of the sky is a blinding assault, undeniable in its strength and majesty. Becoming as the Sun himself, the martial artist learns how to make his attacks like advances, laden with unbidden promise and overwhelming to those that do not see past his base intent. This Charm supplements any grapple attempt. The defender's DV against this attack cannot exceed their DMDV.
  • Harmony bonus: If the Exalt is in male shape and has Radiant Shaft of Sunlight Form active, his Charm is treated as an innate power instead, as with (Ability) Essence Flow.
Velvet Folds of Night Form
  • Cost: 5m; Mins: Martial Arts 4, Essence 2; Type: Simple
  • Keywords: Form-type
  • Duration: One scene
  • Prerequisite Charms: Thousand Leagues Understanding
  • The Exalt performs a series of provocative katas, loosening her body into sinuous responsiveness. Like the night sky, she yields before brilliance; even as she appears to submit to her foes, she envelops them in her embrace, free to do with them as she pleases. When grappling with an opponent, her DV is not adjusted to 0, but instead suffers a -2 external penalty. She adds her Essence in automatic successes when determining control of a grapple. If she wins, her opponent still has control but cannot break the hold (either as a grapple action, or a special move).
  • Harmony bonus: If the Exalt is in female shape, she is able to exhaust her partner with overwhelming waves of scintillating energy. The damage of all her martial arts attacks that deal bashing damage (including crush maneouvres) is increased by her (Martial Arts).
Darkness's Indiscriminate Embrace
  • Cost:' 5m; Mins: Martial Arts 5, Essence 2; Type: Supplemental
  • Duration: Instant
  • Keywords: None
  • Prerequisite Charms: Velvet Folds of Night Form
  • The night sky cares not for what invades its domain – its limits are beyond mortal comprehension. Instead, it draws in all approachers until they are lost in its inky depths. Activated in response to a successful attack, this Charm allows the Exalt to make an immediate grapple counterattack. She may not use this Charm if she is already grappling her limit of attackers (typically her Essence, due to Thousand Leagues Understanding).
  • Harmony bonus: If the Exalt is in female shape and has Velvet Folds of Night Form active, she may activate this Charm in response to an unsuccessful attack also.
Sunlight's Shadowy Mirror
  • Cost: 2m, 1wp; Mins: Martial Arts 5, Essence 2; Type: Reflexive
  • Keywords: None
  • Duration: Instant
  • Prerequisite Charms: Velvet Folds of Night Form
  • Darkness envelops light, marking its every boundary and reflecting its every movement. The martial artist learns to emulate this darkness, complementing their partner's every move. Whenever she is the subject of an effect in a grapple (throws, crushes, or more esoteric effects such as Throat-Baring Hold), she may activate this Charm to apply that effect to her grappler.
  • Harmony bonus: If the Exalt is in female shape and has Velvet Folds of Night Form active, this Charm is treated as an innate power instead, as with (Ability) Essence Flow.
Heavenly Union Form
  • Cost: 5m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Simple
  • Keywords: Form-type
  • Duration: One scene
  • Prerequisite Charms: Bowel-Loosening Surprise Assault, Dazzling Courtship Method, Darkness's Indiscriminate Embrace, Sunlight's Shadowy Mirror
  • The exalt perfectly intertwines the exercises and katas practised earlier, twining their movements into a perfect union of focused strength and formless adaptivity. Where they need be firm, they are firm. Where they need be supple, they are supple. They are all things to all comers, and thus intertwine the abilities of both previously learnt forms.
  • When grappling with an opponent, their DV suffers no penalty. They may elect to add their Essence in automatic successes when determining control of a grapple; if they do, victory indicates that they have still lost control of the grapple, but their opponent cannot break the hold. Their crush maneouvres and unarmed strikes are Piercing. If they deal Bashing damage, their raw damage is increased by the Exalt's Martial Arts score. Finally, they always receive Harmony bonuses with every Charm of this Style.

Water Dragon

Here are rewrites of select Charms from the style to pump up their power a little bit and bring them closer in line with the 2e ruleset.

Flowing Water Defense

  • Cost: 1m; Mins: Martial Arts 2, Essence 1; Type: Reflexive (Step 1)
  • Keywords: Combo-OK
  • Duration: (Essence) actions
  • Prerequisite Charms: None
  • While this Charm is in effect, the Immaculate suffers a -1 internal penalty to his attack pools, and anyone who tries to attack him suffers a -3 internal penalty to their attack pools.

Drowning-in-Blood Technique

  • Cost: 4m; Mins: Martial Arts 3, Essence 2; Type: Simple (Speed 4)
  • Keywords: Combo-OK, Stackable
  • Duration: Instant
  • Prerequisite Charms: Rippling Water Strike
  • After a successful Martial Arts attack, instead of doing damage, roll (Strength + Martial Arts) and compare it to the target's (Stamina + Resistance + Essence)/2, rounded up. Treat the latter as a DV for the purposes of Excellencies and similar Charms. If the roll succeeds, the target suffers internal bleeding and loses one dot of Stamina for a number of actions equal to the Immaculate's Martial Arts.
  • Subsequent uses of this Charm on the same target cause the loss of another dot of Stamina and extend the effects by (Immaculate's Martial Arts) actions. Targets with Stamina 0 take damage straight to their Dying health levels, and take damage normally when targeted again by this Charm.

Flow Reversal Strike

  • Cost: --; Mins: Martial Arts 5, Essence 3; Type: Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Water Dragon Form
  • This Charm permanently enhances Drowning-in-Blood Technique. When using Drowning-in-Blood Technique, the Martial Artist rolls (Strength + Martial Arts + Essence) instead of (Strength + Martial Arts), and the Charm gains the Crippling keyword, which removes the time limit on the Stamina loss. Once lost, the dots of Stamina remain lost until healed naturally or with magic.

Crashing Wave Style

  • Cost: 4m; Mins: Martial Arts 5, Essence 3; Type: Extra Action
  • Keywords: Combo-OK
  • Duration: Instant
  • Prerequisite Charms: Flow Reversal Strike
  • This Charm is a magical flurry of Martial Arts-based attacks. The Immaculate makes a total number of attacks equal to his (Martial Arts).

Theft-of-Essence Method

  • Cost: 4m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Supplemental
  • Keywords: Combo-OK
  • Duration: Instant
  • Prerequisite Charms: Water Dragon Form
  • This Charm supplements a Martial Arts-based attack. If the attack succeeds, the Immaculate's player rolls (Essence + Martial Arts) against a difficulty of the target's (Essence)/2, rounded up, stealing 2m for each threshold success from his target and adding them to his own pools – Personal first, then Peripheral, as normal. If used against a target that lacks an Essence pool, or whose Essence pools are empty, this Charm has no effect.

Essence-Dousing Wave Attack

  • Cost: 6m, 1wp; Mins: Martial Arts 5, Essence 4; Type: Supplemental
  • Keywords: Combo-OK
  • Duration: Varies
  • Prerequisite Charms: Bottomless Depths Defense
  • This Charm supplements a Martial Arts-based attack. If the attack succeeds, he immediately rolls (Essence + Martial Arts) against a difficulty of the target's (Essence)/2, rounded up. For (Essence) ticks per threshold success, any Charms or spells affecting the target are suppressed. If the number of threshold successes exceeds the permanent Essence of the individual who invoked the Charm or cast the spell, the magic is completely dispelled. The durations of all suppressed Charms and spells continue to count down.
  • Targets affected by this Charm can reactivate the suppressed Charms and spells, but unless the Charms have the Stackable keyword, they gain no special benefit from having the same Charm active twice once the suppression effect ends.

Tsunami Force Shout

  • Cost: 8m, 1wp; Mins: Martial Arts 5, Essence 4; Type: Simple
  • Keywords: Combo-Basic, Obvious
  • Duration: Instant
  • Prerequisite Charms: Essence-Dousing Wave Attack
  • The Immaculate rolls (Essence + Martial Arts) as an attack which radiates from him in a 45-degree arc, extending out to (Essence) yards and dealing (Essence + Martial Arts) dice of aggravated damage. Parry DVs are inapplicable against this attack.

Wedded Moon

  • (with thanks to Tornado Wolf of TFS)
Wedded Moon Style.png
  • This Celestial martial arts style finds its origins among the Lunars of the First Age who worked with the circles of their Solar mates, focusing on teamwork and cooperation and drawing on the strength of their bond. After the Usurpation, some wondered if the style would fade from use, but practitioners discovered that while their Solar mates were gone, they could still benefit from the techniques they had learned. Wedded Moon is native to Lunars, who can learn it without a teacher and may substitute their Dexterity rating for their Martial Arts rating when learning and using Charms from this style.
  • Weapons and Armor: Wedded Moon Style is incompatible with armor, and tiger claws are the only compatible weapons.
  • New Keyword
  • Bond: Charms with this keyword have enhanced effects when the user possesses the Solar Bond background.

Leaping Interposition Method

  • Cost: 2m+ or 4m; Mins: Martial Arts 3, Essence 2; Type: Reflexive (Step 2 or 6)
  • Keywords: Combo-OK
  • Duration: Instant
  • Prerequisite Charms: None
  • The Wedded Moon stylists are devoted guardians and leap to defend that which they have chosen to protect. This Charm can be activated in response to an attack on any ally that the Wedded Moon can physically reach. When invoked in Step 6 of attack resolution, the Wedded Moon spends up to his Martial Arts in motes, and adds 1 point to the target’s DV for every 2m spent. This does not count against the defended character's DV hard cap. When invoked in Step 2 of attack resolution, this Charm costs 4m, and the martial artist interposes himself completely, making the attack target himself. If the attack defeats either of his DVs, it strikes him. Leaping Interposition Method cannot be used to defend someone against a counter-attack.

Pack Mentality Practice

  • Cost: -– (2m); Mins: Martial Arts 3, Essence 2; Type: Permanent
  • Keywords: Bond
  • Duration: Permanent
  • Prerequisite Charms: None
  • This Charm permanently enhances the Wedded Moon stylist. From now on, she may take part in a coordinated attack even when the character choosing whom to coordinate did not include her. This Charm may also be used even when the Wedded Moon herself is the one who coordinated the attack. If the stylist is included in coordinated attack roll, she can spend 2m to grant that roll an extra success.
  • When the Wedded Moon stylist is included in a coordinate attack roll with the character for whom she possesses the Solar Bond background, and spends 2m, the roll gains bonus successes equal to the Wedded Moon's Solar Bond rating.

Wedded Moon Form

  • Cost: 6m; Mins: Martial Arts 4, Essence 2; Type: Simple (Speed 5)
  • Keywords: Bond, Form-type
  • Duration: One scene
  • Prerequisite Charms: Leaping Interposition Method, Pack Mentality Practice
  • The Wedded Moon stylist moves quickly to his allies' aid and works flawlessly in pursuit of their common goals. While this Charm is activated, the Wedded Moon's jumping distance and movement rates double as long as he is moving toward an ally, and allies reduce the DV penalties for coordinate attack actions and attacks made as part of coordinated attacks including the Wedded Moon by 1. This second effect explicitly may benefit the Wedded Moon himself.
  • When the Wedded Moon stylist or the character for whom he possesses the Solar Bond background takes a coordinate attack action that includes the other, no participant in that coordinated attack suffers DV penalties for attacks made as part of that coordinated attack.

Herding the Sheep Method

  • Cost: 3m; Mins: Martial Arts 4, Essence 3; Type: Reflexive
  • Keywords: Bond, Combo-OK, Obvious, Stackable
  • Duration:One action
  • Prerequisite Charms: Wedded Moon Form
  • By moving in such a way as to manipulate the movements and arrangement of her target and her allies, the Wedded Moon stylist counts as two characters for the purpose of determining whether a foe is surrounded by the maximum number of characters.
  • If the target is in such a position that only two attackers can harry him from the same general direction (as opposed to two different sides), this Charm can be used without an ally, but the Wedded Moon will obviously not receive a natural unexpected attack for it.
  • If the target is already surrounded by the total number of possible attackers, then the target must grant two unexpected attacks, one to the Wedded Moon and the other to another character.
  • Two characters are explicitly permitted to use this Charm against the same enemy, stacking the effects; thus they would need only one other ally to effectively surround an enemy on an open field with three people.
  • In mass combat, a character is explicitly permitted to use this Charm as a solo unit against a complementary unit.
  • When the Wedded Moon stylist is working to surround a target with the character for whom she possesses the Solar Bond background, then that character also counts as two characters when determining whether the target is surrounded by the maximum number of characters.

Opportunistic Flanking Practice

  • Cost: 5m (+1wp); Mins: Martial Arts 4, Essence 3; Type: Supplemental
  • Keywords: Combo-OK
  • Duration: Instant
  • Prerequisite Charms: Wedded Moon Form
  • This Charm may only be invoked against a valid target who has been attacked or counterattacked by someone else but whose Defense Values have not yet refreshed.
  • The Wedded Moon's attack imposes a coordinated attack penalty equal to (the Wedded Moon's Martial Arts - the number of ticks that have passed since the last attack against that target). This penalty is explicitly allowed to stack with regular coordinated attack penalties, even if the total exceeds the normal maximum. If the supplemented attack happens to be unexpected, the Wedded Moon can spend an additional 1wp and instead add a number of automatic successes to his attack equal to the penalty this Charm would have otherwise inflicted.

Bond-Forging Meditation

  • Cost: 8m, 1wp; Mins: Martial Arts 4, Essence 3; Type: Simple (Dramatic Action)
  • Keywords: None
  • Duration: One day
  • Prerequisite Charms: Wedded Moon Form<
  • The Wedded Moon's strength is her comrades. By spending an hour meditating, the Wedded Moon creates a mystical bond between the Wedded Moon and up to (Essence) allies, giving her a positive Intimacy toward each, if she does not already have such an Intimacy. Though temporary, this bond is enough like the bond of a Lunar to her Solar that it allows her to use the enhanced effects of Charms with the Bond keyword, as if she had dots in the Solar Bond background equal to her Conviction rating. The bonds and the Intimacies fade at the end of the day.

Glorious Sublimation of the Wedded Moon

  • Cost: 6m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Reflexive
  • Keywords: Bond, Combo-OK, Obvious, Social
  • Duration: (Essence) actions
  • Prerequisite Charms: Herding the Sheep Method, Opportunistic Flanking Practice, Bond-Forging Meditation
  • For every present ally to whom the Wedded Moon has a positive Intimacy, the Lunar adds bonus die to any action. The number of these dice cannot exceed the Wedded Moon's Conviction. Whenever the Wedded Moon takes an action to locate, move towards, examine, care for or otherwise act protectively towards an ally to whom she has a positive Intimacy, she gains a number of bonus dice equal to her Conviction; this bonus does not stack with the first. Add any dice gained from this Charm as automatic successes to movement rate.
  • Finally, for the duration of this Charm, the Wedded Moon can channel Compassion for the purpose of attacking an enemy that an ally is also attacking, and for the purpose of making an Attack Coordination roll.
  • If reactivated immediately after the duration ends, this Charm costs no Willpower.
  • A Wedded Moon stylist uses the higher of her Conviction or her Solar Bond to determine how many bonus dice she receives from acting protectively toward the character for whom she possesses the Solar Bond background.

Sidereal