Morturi: The Temple: Difference between revisions
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Instead of making a melee attack, the Fanatic may use his ''Eye of Fear'' on an adjacent opponent. That opponent is moved 1 square directly away from the Fanatic. This is a ''Fear'' effect. | Instead of making a melee attack, the Fanatic may use his ''Eye of Fear'' on an adjacent opponent. That opponent is moved 1 square directly away from the Fanatic. This is a ''Fear'' effect. | ||
* '''Inspiration of Jupiter''' | * '''Inspiration of Jupiter''' | ||
Any allied human gladiators adjacent to the Fanatic deals +1 damage with melee attacks. | |||
* '''Performance''' | * '''Performance''' | ||
At cost of 4 movement points the Fanatic may engage in ''performance'' oratory. If he does so roll a D6. On a roll of 6+ his school immediately gains +1 point of ''Crowd's Favour''. | At cost of 4 movement points the Fanatic may engage in ''performance'' oratory. If he does so roll a D6. On a roll of 6+ his school immediately gains +1 point of ''Crowd's Favour''. | ||
* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | |||
=Fanatic Martialis= | =Fanatic Martialis= | ||
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The gladiator is immune to ''Fear'' effects. | The gladiator is immune to ''Fear'' effects. | ||
* '''Inspiration of Mars''' | * '''Inspiration of Mars''' | ||
Any allied human gladiators adjacent to the Fanatic deals +1 damage with melee attacks. | |||
* '''Warrior Disicipline''' | * '''Warrior Disicipline''' | ||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | Any attack roll against this gladiator that rolls "2" or less automatically misses. | ||
* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | |||
=Fanatic Vulcanis= | =Fanatic Vulcanis= | ||
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The Fanatic is a chosen by the gods, and gods-fearing men hesitate to approach. Any enemy human gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a ''Fear'' effect. | The Fanatic is a chosen by the gods, and gods-fearing men hesitate to approach. Any enemy human gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a ''Fear'' effect. | ||
* '''Inspiration of Vulcan''' | * '''Inspiration of Vulcan''' | ||
Any allied human gladiators adjacent to the Fanatic deals +1 damage with melee attacks. | |||
* '''Lightweight Armour''' | * '''Lightweight Armour''' | ||
This gladiator has +1 movement point. | This gladiator has +1 movement point. | ||
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* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
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=Fanatic Volturnus= | |||
* '''Class:''' Light | |||
* '''Move:''' 5 | |||
* '''Attack:''' Knife of the River - Roll 2+ to deal 2 damage. | |||
* '''Life Points:''' 8 | |||
===Fanatic Volturnus Special Rules=== | |||
None. | |||
===Fanatic Volturnus Tricks=== | |||
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | |||
* '''Chosen of the Gods''' | |||
The Fanatic is a chosen by the gods, and gods-fearing men hesitate to approach. Any enemy human gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a ''Fear'' effect. | |||
* '''Flow of the River''' | |||
If the Fanatic rolls a "6" on a melee attack roll against an enemy, then that enemy is considered to be ''Bleeding''. A ''Bleeding'' gladiator loses 1 Life Point at the start of each Battle Round. This damage cannot be reduced by ''armour'' or ''toughness'' effects. | |||
* '''Inspiration of Volturnus''' | |||
Any allied human gladiators adjacent to the Fanatic deals +1 damage with melee attacks. | |||
* '''Light Mobility''' | |||
After making any attack against a target, this gladiator may move 1 square for free. | |||
* '''Opportunist''' | |||
When making a non-frontal attack, the Fanatic can take any dice roll of "1", and change it to a "6". | |||
* '''Samnite Cult''' | |||
Allied Samnites are immune to ''Fear'' effects. | |||
* '''Will to Live''' | |||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | |||
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[[Category:Morturi|The Temple]] | [[Category:Morturi|The Temple]] |
Revision as of 12:10, 27 October 2009
Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: The Temple
Fanatic Dialis
- Class: Medium
- Move: 4
- Attack: Bare hands - Roll 6+ to deal 1 damage.
- Life Points: 8
Fanatic Dialis Special Rules
Forbidden from Arms - The fanatic dialis will not wield a weapon of any sort. This is reflected in his "bare hands" basic attack above.
Fanatic Dialis Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Augury of Spilt Blood
Whenever an enemy Gladiator is taken out of action, the Fanatic gains one Augury point. At any time during his own or any allied gladiator's turn, the Fanatic may spend an Augury point to allow any single D6 on an attack roll to be rerolled. The new result replaces the previous result.
- Chosen of the Gods
The Fanatic is a chosen by the gods, and gods-fearing men hesitate to approach. Any enemy human gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a Fear effect.
- Everyone loves Jupiter!
At the start of the battle, if this Fanatic is in the arena, his school gains +1 point of Crowd's Favour.
- Eye of Fear
Instead of making a melee attack, the Fanatic may use his Eye of Fear on an adjacent opponent. That opponent is moved 1 square directly away from the Fanatic. This is a Fear effect.
- Inspiration of Jupiter
Any allied human gladiators adjacent to the Fanatic deals +1 damage with melee attacks.
- Performance
At cost of 4 movement points the Fanatic may engage in performance oratory. If he does so roll a D6. On a roll of 6+ his school immediately gains +1 point of Crowd's Favour.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Fanatic Martialis
- Class: Medium
- Move: 4
- Attack: Sacred Spear - Roll 4+ to deal 4 damage.
- Life Points: 8
Fanatic Martialis Special Rules
None.
Fanatic Martialis Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Charging spear
At the start of his turn the Fanatic may choose to replace his normal move and attack, and instead make a charging spear attack. If he does so, move him up to 6 squares in a straight line, then make a melee attack at an enemy directly in his path. If the charging spear attack would not allow him to reach and attack an enemy, he cannot use this trick.
- Chosen of the Gods
The Fanatic is a chosen by the gods, and gods-fearing men hesitate to approach. Any enemy human gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a Fear effect.
- Combat Control
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
- Courage
The gladiator is immune to Fear effects.
- Inspiration of Mars
Any allied human gladiators adjacent to the Fanatic deals +1 damage with melee attacks.
- Warrior Disicipline
Any attack roll against this gladiator that rolls "2" or less automatically misses.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Fanatic Vulcanis
- Class: Heavy
- Move: 3
- Attack: Sacred Hammer - Roll 5+ to deal 5 damage.
- Life Points: 6
Fanatic Vulcanis Special Rules
Curse of Vulcan - This gladiator has fewer starting Life Points. This is included in the profile above.
Fully Armoured - Attacks against this gladiator receive a -1 damage reduction. This is an armour effect.
Fanatic Vulcanis Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Chosen of the Gods
The Fanatic is a chosen by the gods, and gods-fearing men hesitate to approach. Any enemy human gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a Fear effect.
- Inspiration of Vulcan
Any allied human gladiators adjacent to the Fanatic deals +1 damage with melee attacks.
- Lightweight Armour
This gladiator has +1 movement point.
- Superior Armament
This gladiator deals +1 damage with his melee attacks.
- Superior Armour
Attacks against this gladiator receive a further -1 damage reduction. This is an armour effect.
- Toe to Toe
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.
Fanatic Volturnus
- Class: Light
- Move: 5
- Attack: Knife of the River - Roll 2+ to deal 2 damage.
- Life Points: 8
Fanatic Volturnus Special Rules
None.
Fanatic Volturnus Tricks
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
- Chosen of the Gods
The Fanatic is a chosen by the gods, and gods-fearing men hesitate to approach. Any enemy human gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a Fear effect.
- Flow of the River
If the Fanatic rolls a "6" on a melee attack roll against an enemy, then that enemy is considered to be Bleeding. A Bleeding gladiator loses 1 Life Point at the start of each Battle Round. This damage cannot be reduced by armour or toughness effects.
- Inspiration of Volturnus
Any allied human gladiators adjacent to the Fanatic deals +1 damage with melee attacks.
- Light Mobility
After making any attack against a target, this gladiator may move 1 square for free.
- Opportunist
When making a non-frontal attack, the Fanatic can take any dice roll of "1", and change it to a "6".
- Samnite Cult
Allied Samnites are immune to Fear effects.
- Will to Live
The gladiator receives a +1 bonus to the dice roll on Survival checks.