Gudmund Grimsson: Difference between revisions

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'''Equipment'''
'''Equipment'''
Mithral shirt 1,100
Mithral shirt 1,100
long sword, masterwork 350
long sword, masterwork 350
shield, light steel 159
shield, light steel 159
everburning torch 110
everburning torch 110
horse, light 75
horse, light 75
longspear x 3 15
longspear x 3 15
cart 15
cart 15
dog, guard 25
dog, guard 25
explorer's outfit x2 20
explorer's outfit x2 20
saddle, military (+2) 20
saddle, military (+2) 20
ram, portable 10
ram, portable 10
battleaxe 10
battleaxe 10
tent 10
tent 10
rope, silk 50' 10
rope, silk 50' 10
lantern, hooded 7
lantern, hooded 7
block & tackle 5
block & tackle 5
water skin x2 2
water skin x2 2
shovel 2
shovel 2
bit & bridle 2
bit & bridle 2
flint & steel 1
flint & steel 1
grappling hook 1
grappling hook 1
case, map/scroll 1
case, map/scroll 1
caltrops 1
caltrops 1
oil flask x 20 1
oil flask x 20 1
pouch, belt 1
pouch, belt 1
trail rations x 8 2
trail rations x 8 2
***Total 1,955 gp
***Total 1,955 gp
*** 745 gp remaining
*** 745 gp remaining
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Revision as of 16:21, 30 October 2009

Gudmund Grimsson Human Fighter 3 age: 22 Alignment: Neutral Good

Abilities Str: 15 (+3) Dex: 11 (+0) Con: 11 (+0) Int: 15 (+3) Wis: 12 (+1) Cha: 16 (+3)


Combat BAB: +3 Melee: +6 Ranged: +3 AC: 10 + 5 + 1 = 16 Initiative: +4 (feat) HP: 20

Saves Fort: +4= 3 +1 Ref: +1 Will: +2= 1+1

Languages Common(Danish?) Latin Anglish Dwarvish

Feats Improved Initiative: +4 to initiative roll Power Attack: trade attack bonus for increased damage (fighter bonus feat) Weapon Focus (sword) (fighter bonus feat) Negotiator: +2 to Diplomacy and Sense Motive checks (human bonus feat)

Skill points= 4 (2+3) + (2+3) + (2+3) = 30

Skills.................Mod Rank Abil Misc

Appraise.............+2................2

Balance...............+0

Bluff....................+8........5......3

Climb+2...............+3.......1......3

Concentration.....+0

Craft...................XXXXXXXXXXXXXXXX

Decipher Script....+4........1.....3

Diplomacy............+6........1.....3......2

Disable Device....XXXXXXXXXXXXXXXX

Disguise..............+5...............3.......2

Escape Artist.......+0

Forgery................+2.......................2

Gather Info..........+6........3.....3

Handle Animal.....+3................3

Heal.....................+1...............1

Hide.....................+0

Intimidate............+8.........3.....3.......2

Jump....................+3...............3

Knowledge geo....+5........2.....3

Knowledge arc.....+5........2.....3

Listen...................+1...............1

Move Silently........+3........3

Open Lock...........XXXXXXXXXXXXXXXX

Perform sing.........+4........1.....3

Perform oratory....+4........1.....3

Prof. seaman........+2........1.....1

Ride......................+2........2

Search..................+2...............2

Sense Motive........+5........2.....1.....2

Sleight of Hand.....+2......................2

Spellcraft.............XXXXXXXXXXXXXXX

Spot......................+2........1.....1

Survival.................+1...............1

Swim.....................+3...............3

Tumble.................XXXXXXXXXXXXXXX

Use Mag. Device..XXXXXXXXXXXXXXX

Use Rope..............+0

Skill synergy: 5 ranks in Bluff gets me a +2 to Disguise, Intimidate and Sleight of Hand checks.

Class Features Weapon and Armor Proficiency Bonus feats

Equipment

Mithral shirt 1,100

long sword, masterwork 350

shield, light steel 159

everburning torch 110 horse, light 75

longspear x 3 15

cart 15

dog, guard 25

explorer's outfit x2 20

saddle, military (+2) 20

ram, portable 10

battleaxe 10

tent 10

rope, silk 50' 10

lantern, hooded 7

block & tackle 5

water skin x2 2

shovel 2

bit & bridle 2

flint & steel 1

grappling hook 1

case, map/scroll 1

caltrops 1

oil flask x 20 1

pouch, belt 1

trail rations x 8 2

      • Total 1,955 gp
      • 745 gp remaining

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