Difference between revisions of "DnD Desert Raiders Campaign You!"

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(Abilities)
(Vestige)
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=== past ===
+
===past ===
 +
 
 
*Dahlver-Nar (the distracted)
 
*Dahlver-Nar (the distracted)
  
Line 71: Line 72:
 
*Focalor, Prince of Tears (the sad)
 
*Focalor, Prince of Tears (the sad)
  
 +
*Amon (the impatient)<br>
  
  
 
=== current ===
 
=== current ===
  
*Amon (the impatient)<br>
+
Agares (the true) <br>
Pack lvl 1<br>
+
 
'''Sign''': You grow a ram’s curling horns.<br>  
+
'''Sign''': cough up dust and small stones, cannot cast spells with verbal components <br>  
'''Influence''': Amon’s influence makes you surly and irritable. In addition, since Amon despises living deities of fire, sun and law, he forces you to resist even beneficial spells cast by those devoted to such powers. You must make a saving throw to resist such a spell if one is allowed; failure allows you to gain the benefir. <br>  
+
'''Influence''': cannot lie and has a thing for the truth <br>  
'''Granted Abilities''': Amon grants you his sight and his breath, as well as the deadly use of his horns.<br>  
+
'''Granted Abilities''':<br>  
'''Darkvision''': you gain darkvision 60 feet.<br>  
+
'''earth and air mastery:''' +1 attack and damage when both you and the target touch the ground. airborn foe gain -1 attack and damage against you.<br>  
'''Fire breath''': you can vomit forth a line of fire as a standard action. The lie extends 10 feet per effective binder level (max. 50feet) and deals 1d6 points of fire damage per binder level to every creature in its area. A successful Reflex save halves this damage. Once you have used this ability, you cannot do so again for 5 rounds. <br>  
+
'''Earthshaking step:''' As a standard action, you can stomp on the ground, causing every creature within 10 feet of you that is eider standing or climbing on a surface connected with he ground to make a reflex save or fall prone. Once you have used this ability you cannot do so again for 5 rounds. your summoned earth elemental are never knocked prone by the use of this ability.<br>  
'''Ram attack''': You can use the ram’s horns that you gain from Amon’s sign as a natural weapon that deals 1d6 points of damage (plus 1-1/2 times your strength bonus). When you charge a foe with your ram attack, you deal an extra 1d8 points of damage on a successful hit. You cannot use this ability if you do not show Amon’s sign.  
+
'''elemental companion:''' you can summon an earth elemental to accompany you and fight for you. this creature obeys you command to the best of its ability. if the elemental is more then 30ft away from you at the end of your turn, it devolves. if you lose your elemental you cannot summon it again for 1 hour. (small earth elemental)<br>
 +
'''fear immunity:''' you have immunity to fear from both magical and mundane sources. <br>
 +
'''true speech:''' you can speak, understand, read and write all languages spoken by creatures within 30 feet of you. yo use an unfamiliar language, you must hear it spoken and see the speaker. <br>
  
  

Revision as of 13:37, 17 December 2009

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Background

DRC You!.jpeg

Binding,
Unknown to the common world, binding to a vestige, it is considered an evil act. To a goblin however it’s the strongest bully in the playground and a good companion.

I am called You! And have been binding with vestige since I can remember. Not that this means anything since I can hardly remember anything at all. I tried adopting a new name one in a while. But it doesn’t work if you’re the only one using it.

All I knows is that every now and then a vestige goes a bit overboard and I ends up alone in a strange place.

The last group I was with was a group of noble nomad desert goblins.
It was said among the group that this was because that has been the way of their ancestors, it was not said that it was because larger creatures didn’t like goblins on their land.

All went well till we raided a small dwarven settlement. They were a noble race and they had strange habits. One of these, to my dismay, was that they never attack without speaking their name. I feel like Aym was influencing me, but maybe it was just something I really needed to do. But every time a dwarf spoke his name I bowed to him and handed him a coin. This didn’t sit to well with either the goblins or the dwarfs and I woke up a while later in the ruins of the dwarven settlement.

As I pull the goblin arrow out of my leg I see a quarry on the horizon. Being in dire need of food and water all the time I go there. The people of the quarry where so desperate for workers that they even hired an old-timer like myself.

That night people came. The took all the attention to themselves as they raided the quarry. Something inside me just couldn’t allow that. This was probably Naberius, one of my protectors. So I jumped on top of some rocks and started to address the raiders at the top of my voice.

Waking up I wonder if I have some nomadic blood myself, I seem to get around quite a bit. As I look to see what is biting my ear I spot a human child. “bring it on Destiny” is what I say to myself as I get up to check my surroundings.


Personal Quest

You! is sick, he can not control his vestiges and he is unable to stop himself from summoning him. Now hes looking for a cure to his disease. the problem is that binding is considered evil by most cleric and is therefor keeped secret. the only way to get more information on how to fight this disease is to search ancient and forgotten sides of an civilization now long forgotten.

on his path to salvation he will find the names of new vestiges that he can summon. unable to stop himself he calls them up, hoping that he might be able to control one of them till he finds a cure.


.

Sheet

http://www.myth-weavers.com/sheetview.php?sheetid=133036


.

Abilities

  • Soul binding (su) (1 vestige)
  • Simple weapons proficiency
  • Light armor proficiency
  • pact augmentation x2
  • suppress sign (given up with storyline)
  • bonus feat

.

Vestige

DC supernatural ability’s (10+1/2 effective binder level+ cha) = 13


past

  • Dahlver-Nar (the distracted)
  • Aym (the greedy)
  • Savnok (the brave)
  • Focalor, Prince of Tears (the sad)
  • Amon (the impatient)


current

Agares (the true)

Sign: cough up dust and small stones, cannot cast spells with verbal components
Influence: cannot lie and has a thing for the truth
Granted Abilities:
earth and air mastery: +1 attack and damage when both you and the target touch the ground. airborn foe gain -1 attack and damage against you.
Earthshaking step: As a standard action, you can stomp on the ground, causing every creature within 10 feet of you that is eider standing or climbing on a surface connected with he ground to make a reflex save or fall prone. Once you have used this ability you cannot do so again for 5 rounds. your summoned earth elemental are never knocked prone by the use of this ability.
elemental companion: you can summon an earth elemental to accompany you and fight for you. this creature obeys you command to the best of its ability. if the elemental is more then 30ft away from you at the end of your turn, it devolves. if you lose your elemental you cannot summon it again for 1 hour. (small earth elemental)
fear immunity: you have immunity to fear from both magical and mundane sources.
true speech: you can speak, understand, read and write all languages spoken by creatures within 30 feet of you. yo use an unfamiliar language, you must hear it spoken and see the speaker.


.

Notes

5 starpoint pyramids
4 months north of Alice Springs is a ancient pyramid. it is already robed clean.
there migth be information that I am looking for.


Trippelman Job
(teamed up with Raven) get a chest back from a couple of witches


.