Difference between revisions of "DnD Desert Raiders Campaign Scragg"

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(Created page with '[http://wiki.rpg.net/index.php/DnD_Desert_Raiders_Campaign back] == Scragg == == Background == == Statistics == http://www.myth-weavers.com/sheetview.php?sheetid=178622 …')
 
(Class Variants)
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== Class Variants ==
 
== Class Variants ==
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- Jungle Goblin Racial Traits (Unearthed Arcana 14) -
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  Climb speed 20ft (or 30ft at -5 penalty)
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  Climb +8 racial (can always take 10)
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  Jump +4 racial
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- Ferocity (CS) - Lose normal rage, boost Str and Dex 
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  instead of Con. Becomes 'sickened' if ferocity ends.
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- Lion Totem (CC) - Lose fast movement, gain pounce
  
 
'''[SSt 47] Desert Druid'''
 
'''[SSt 47] Desert Druid'''

Revision as of 05:54, 14 January 2010

back

Scragg

Background

Statistics

http://www.myth-weavers.com/sheetview.php?sheetid=178622


Class Variants

- Jungle Goblin Racial Traits (Unearthed Arcana 14) -
  Climb speed 20ft (or 30ft at -5 penalty)
  Climb +8 racial (can always take 10)
  Jump +4 racial

- Ferocity (CS) - Lose normal rage, boost Str and Dex

  instead of Con. Becomes 'sickened' if ferocity ends. 

- Lion Totem (CC) - Lose fast movement, gain pounce

[SSt 47] Desert Druid

Sandstorm variant.

Lvl 2 gain Sandskimmer, lose Woodland Stride.

Lvl 4 gain Heat Endurance, lose Resist Nature's Lure.


[PHBII 39] Spontaneous Rejuvenation

Level: 1st

Gain Ability to transform stored energy of spell to grant allies within 30ft fast healing X for 3 rounds, with X being equal to the converted spell's level.

Lose Ability to spontaneously convert spells into summon nature's ally spells.