Difference between revisions of "Lulaich mac Loarn"

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(Characteristics and Attributes)
(Characteristics and Attributes)
Line 8: Line 8:
  
 
==Characteristics and Attributes==
 
==Characteristics and Attributes==
STR '''18'''   
+
STR '''16'''   
CON '''14'''
+
CON '''12'''
SIZ  '''13'''
+
SIZ  '''15'''
 
INT '''8'''   
 
INT '''8'''   
 
POW '''12'''   
 
POW '''12'''   
DEX '''14'''     
+
DEX '''17'''     
 
CHA '''8'''
 
CHA '''8'''
  
*Combat Actions '''2'''
+
*Combat Actions '''3'''
 
*Damage Modifier '''+1D4'''
 
*Damage Modifier '''+1D4'''
 
*Improvement Modifier '''0'''
 
*Improvement Modifier '''0'''
Line 22: Line 22:
  
 
*Magic Points '''12'''
 
*Magic Points '''12'''
*Strike Rank'''11'''
+
*Strike Rank'''13'''
 
*Hero Points: '''6'''
 
*Hero Points: '''6'''
  

Revision as of 10:22, 29 March 2010

played by Mandacaru

Back to wiki / IC / OOC

  • Male
  • Tribe: ....... Clan: ....
  • Background: Barbarian. Profession: Thane

Characteristics and Attributes

STR 16 CON 12 SIZ 15 INT 8 POW 12 DEX 17 CHA 8

  • Combat Actions 3
  • Damage Modifier +1D4
  • Improvement Modifier 0
  • Movement 8
  • Magic Points 12
  • Strike Rank13
  • Hero Points: 6

Skills

Common (Base + %) background & profession %

  • Athletics (Str+Dex ) //%
  • Brawn (Str+Siz ) //%
  • Culture(?????)(Intx2 ) //%
  • Dance (Dex+Cha ) //%
  • Drive (Dex+Pow ) //%
  • Evade (Dex2 ) //%
  • Evaluate (Int+Cha ) //%
  • First Aid (Int+Dex ) //%
  • Influence (Chax2 ) //%
  • Insight (Int+Pow ) //%
  • Lore (????) (Intx2 ) //%
  • Perception (Int+Pow ) //%
  • Persistence (Pow x2 ) //%
  • Resilience (Con x2 ) //%
  • Ride (Dex+Pow ) //%
  • Sing (Cha+Pow ) //%
  • Sleight (Dex+Cha ) //%
  • Stealth (Dex+Int ) //%
  • Swim (Str+Con ) //%
  • Unarmed (Str+Dex ) //%


Advanced Skills (Magical below)

  • Speak Gaelic (Int+Cha ) +50 //%
  • Survival (Pow+Con ) //%
  • boat building (INT+dex ) //%
  • boating (STR+CON ) //%
  • ship handling (INT+CON ) //%
  • farming (DEX+INT ) //%
  • distilling (Dex+Int ) //%
  • fishing (DEX+INT ) //%

Combat Styles & Weapons

Combat Styles (Base %) %

  • ////// (str+dex2 ) +10 //%
  • ////// (str+dex ) +10 //%
  • ////// (DEXx2 ) +10 //%


Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
... ... ... ... ... ... ... ... ... ... ...
... ... ... ... ... ... ... ... ... ... ...
... ... ... ... ... ... ... ... ... ... ...
... ... ... ... ... ... ... ... ... ... ...
  • Total weapon ENC: #

Hit Points and Armour

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head ... 1 5 -0
16-18 Left Arm ... 1 4 -0
13-15 Right Arm ... 1 4 -0
10-12 Chest ... 1 7 -0
07-09 Abdomen ... 1 6 -0
04-06 Left Leg ... 1 5 -0
01-03 Right Leg ... 1 5 -0
  • Total Armour ENC = (Total AP)/5 = #/5 = #
  • Armour Penalty =

Magic

Mount

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

Arms

Armour

Equipment

Freebies:

  • Clothes they wear and a set of spares.
  • Some personal mementoes, good-luck charms, talismans or similar.
  • 1 week’s worth of food, either fresh or preserved.
  • One weapon relevant to their weapon skills and culture.

Money Buy:

1600s to start!

Contacts, Friends, Enemies & Rivals

Family & Background

Single parent - mother / 6 Siblings / 1 Uncle/aunt on Father's side / 6 on mother's / Family excellent standing 1 contact/ally Reasonable connections within the community 05–06 Attacked or chased by a creature or monster – harbour a deep fear of the creatures as a result. 27–29 Disease or Plague – character suffered disease or grave illness as a child.