Widening Gyre:Current Player Stats: Difference between revisions

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{| border="1" cellpadding="5" cellspacing="0"
{| border="1" cellpadding="5" cellspacing="0"
|-
|-
| colspan="4" align="center"|'''Health Levels:''' -0, -1, -1, -2, -2, -4, Incapacitated, (Dying, Dying)  
| colspan="6" align="center"|'''Health Levels:''' -0, -1, -1, -2, -2, -4, Incapacitated, (Dying, Dying)  
|-
|-
| colspan="2" align="center"|'''Essence 3'''  
| colspan="2" align="center"|'''Essence 3'''  
| colspan="2" align="center"|'''Willpower:''' 7 / 8
| colspan="2" align="center"|'''Willpower:''' 7 / 8
| align="left"|PDV
| align="center"|6
|-
|-
| Personal:  
| Personal:  
Line 21: Line 23:
| align="center"|Compassion: 1 / 1
| align="center"|Compassion: 1 / 1
| align="center"|Conviction: 3 / 4
| align="center"|Conviction: 3 / 4
| align="left"|DDV
| align="center"|4 / 3
|-
|-
| Peripheral:
| Peripheral:
Line 26: Line 30:
| align="center"|Temperance: 2 / 2
| align="center"|Temperance: 2 / 2
| align="center"|Valor: 3 / 3
| align="center"|Valor: 3 / 3
| align="left"|PMDV (Perf)
| align="center"|5
|-
|-
| Committed:
| Committed:
| align="center"|6
| align="center"|6
| colspan="2" align="center"|No anima banner
| colspan="2" align="center"|No anima banner
| align="left"|PMDV (Pres)
| align="center"|5 / 6
|-
|-
| DV Penalty:
| DV Penalty:
| align="center"|0
| align="center"|0
| colspan="2" align="center"|Next action on tick: N/A
| colspan="2" align="center"|Next action on tick: N/A
| align="left"|DMDV
| align="center"|6
|-
|-
| colspan="4" align="left"|'''Active effects:''' Graceful Crane Stance; Spirit-Detecting Glance
| colspan="6" align="left"|'''Active effects:''' Graceful Crane Stance; Spirit-Detecting Glance
|}
|}
[[Ashadar_Shan#Combat_Stats_Block|'''Shan's Weapon Stats''']]<br><br><br>
[[Ashadar_Shan#Combat_Stats_Block|'''Shan's Weapon Stats''']]<br><br><br>

Revision as of 02:55, 20 May 2010

Widening Gyre - Main Page

With thanks to the AlphaOmega game for providing the example to emulate. This page will be used to monitor the changing stats of player and non-player characters. As per the AlphaOmega example, health levels may be read as follows: Unharmed, Bashing, Lethal, Aggravated

Player Characters

Ashadar Shan

I cannot be reduced to a congeries of integers.
Health Levels: -0, -1, -1, -2, -2, -4, Incapacitated, (Dying, Dying)
Essence 3 Willpower: 7 / 8 PDV 6
Personal: 8 / 17 Compassion: 1 / 1 Conviction: 3 / 4 DDV 4 / 3
Peripheral: 39 / 39 Temperance: 2 / 2 Valor: 3 / 3 PMDV (Perf) 5
Committed: 6 No anima banner PMDV (Pres) 5 / 6
DV Penalty: 0 Next action on tick: N/A DMDV 6
Active effects: Graceful Crane Stance; Spirit-Detecting Glance

Shan's Weapon Stats


Asherah

Health Levels: -0, -1, -1, -2, -2, -4, Incapacitated, (Dying, Dying)
Essence 4 Willpower: 7 / 7
Personal: 18 / 18 Compassion: 2 / 2 Conviction: 4 / 4
Peripheral: 30 / 34 Temperance: 3 / 3 Valor: 2 / 2
Committed: 4 No anima banner

Asherah's Weapon Stats

Cathak Yuusuka

Health Levels: -0, -1, -1, -2, -2, -4, Incapacitated, (Dying, Dying, Dying, Dying)
Essence 3 Willpower: 5 / 6
Personal: N/A Compassion: 1 / 1 Conviction: 1 / 3
Peripheral: 50 / 66 Temperance: 2 / 2 Valor: 0 / 3
Committed: 16 Anima banner level: 0


Jeradin

  • XP: Gained (23) / Spent (21)
Health Levels: -0, -1, -1, -2, -2, -4, Incapacitated, (Dying, Dying, Dying, Dying)
Essence 2 Willpower: 5 / 6
Personal: 0 / 12 Compassion: 3 / 3 Conviction: 2 / 3
Peripheral: 0 / 29 Temperance: 2 / 2 Valor: 1 / 1
Committed: 0 No anima banner


Mnemon Orlando

Health Levels: -0, -1, -1, -2, -2, -4, Incapacitated, (Dying, Dying)
Essence 2 Willpower: 5 / 6
Personal Essence: 9 / 9 Compassion: 2 / 2 Conviction: 3 / 4
Peripheral Essence: 13 / 28 Temperance: 2 / 2 Valor: 2 / 2
Committed: 0 No anima banner


Non-Player Characters