Julius Sleazers character: Difference between revisions
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**Other HeroPath abilities. | **Other HeroPath abilities. | ||
'''Turn the Undead''' Pow+Degree vs undead pow, 2-12 turned. | **'''Turn the Undead''' Pow+Degree vs undead pow, 2-12 turned. | ||
'''Cast clerical spells''' 3 per day, of the 1st circle. Renew with prayer/contemplation. | **'''Cast clerical spells''' 3 per day, of the 1st circle. Renew with prayer/contemplation. | ||
'''Cast Magic-User Spells''' 3 per day, of the 1st circle. Renew by studying spellbook. | **'''Cast Magic-User Spells''' 3 per day, of the 1st circle. Renew by studying spellbook. | ||
'''Learn Spells''' As per Int 19 in OSRIC. | **'''Learn Spells''' As per Int 19 in OSRIC. | ||
'''spellbook'''. Has four spells. | **'''spellbook'''. Has four spells. | ||
==Skill Groups== | ==Skill Groups== |
Revision as of 05:56, 15 August 2010
Background
Write a brief history of your PC here.
Character Details
- Name: Character Name goes here
- Race: Human
- Class (HeroPath):- Magic User and Cleric
- Level: (or 1/1)
- Hero points: 2/1 (3 total)
- Religion/Faith: Character alignings go here
- Parents Occupation: Civilized Farmer
- Sex: Male
- Age: 21
Characteristics
Str: 13, Con: 11, Siz: 13, Int: 19, Pow: 15, Dex: 13:, Cha: 12.
- Damage Bonus: +1d4
- Hit Points: 12
- Experience bonus: +9%
- Encumbrance limit: 24 enc
- Magic points: 15
- Strike Ranks: Dex SR:3,Siz SR:2,Int SR:2
Abilities
- Innate or Special Abilites.
- +5%/+1Dam with all blunt weapons.
- +5%/+1 with all fire magics.
- -10%/-2 with all poisons and gases
- Class abilities: Magic-user/Cleric Levels 1/1
- Resistances
- Magic spells/effects: +7/35%
- Bodychanging magics: +4/20%
- Death Magics: +6/30%
- Poisons: +6/30%
- Breath Weapons:+4/20%
- Resistances
- Weapons (May only use blunt weapons)
- General weapon bonus: +5% to all clerical weapons.
- Proficiencies: (2 at +10%, blunt only, 1 at +5%, mage weapons only)
- Armour (Any)
- Modifications or abilities here.
- Hero dice: 1(1d6). [a mix of divine favour and arcan trickery]
- Weapons (May only use blunt weapons)
- Other HeroPath abilities.
- Turn the Undead Pow+Degree vs undead pow, 2-12 turned.
- Cast clerical spells 3 per day, of the 1st circle. Renew with prayer/contemplation.
- Cast Magic-User Spells 3 per day, of the 1st circle. Renew by studying spellbook.
- Learn Spells As per Int 19 in OSRIC.
- spellbook. Has four spells.
Skill Groups
- Agility: +2%
- Boat (05%):n%
- Climb (40%): 47%
- Dodge (05%): n%
- Jump (25%): 32%
- Ride (05%): n%
- Swim (15%): n%
- Throw (25%): 37%
- Knowledge: +9%
- Evaluate (05%):-
- Animal Lore (05%):29%
- Human (or other folk) Lore (05%) 24%
- Mineral Lore (5%):24%
- Plant Lore (5%):34%
- World lore (5%):29%
- First Aid : (10%):44%
- Craft (Wood): (10%): 24%
- Martial arts (0%): n%
- Star lore (Navigation)(10%):-
- Read/Write Language (10/0%):-
- Language Name: n%
- Manipulation: +13%
- Conceal (05%): n%
- Devise (05%): 28%
- Sleight (05%):n%
- Play Instrument (Var): n%
- Perception: +13%
- Listen (25)%: 43%
- Scan (25)%: 48%
- Search (25%):43%
- Track (05%): n%
- Stealth: -1%
- Hide (10%): n%
- Sneak (10%): n%
- Communication: +13%
- Orate (05%): n%
- Sing (5%): n%
- Fast talk (05%): n%
- Disguise (10%): n%
- Speak Language:-
- Native (Int x 5): 108%
- Trade (30): 43%
- another (30): 43%
Hit Points and Armour
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 19-20 |
Left Arm | Armour Type | number | number | number | 16-18 |
Right Arm | Armour Type | number | number | number | 13-15 |
Chest | Armour Type | number | number | number | 12 |
Abdomen | Armour Type | number | number | number | 09-11 |
Left Leg | Armour Type | number | number | number | 05-08 |
Right Leg | Armour Type | number | number | number | 01-04 |
- Total Hit Points: nHP
Weapons and Shields
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
- Strike Ranks: Siz:(n)+Dex:(n)=(n)
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
weapon | damage | sr | ap | atk% | pry% | range | enc |
2H blunt [ | damage | sr | ap | +5% | +5%% | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
RH Dagger | 1d4+2 | sr | 12 | 43% | 27% | melee | 0 |
Fist | 1d3 | sr | arm | 48% | 27% | melee | 0 |
Kick | 1d6 | sr | leg | atk% | pry% | melee | 0 |
Head Butt | 1d4 | sr | head | atk% | pry% | melee | 0 |
Grapple | Special | sr | special | atk% | pry% | melee | 0 |
Magic
- Power:-
- Current Characteristic POW:
- Current Available POW (Magic Points):
- Current Stored POW:
- Spirit Magic:
- List your Magic Spells here.
- Rune Magic:
- List your Magic Spells here.
Mounts
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +/-HPs
- Move Rate:
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 17-20 |
Left Foreleg | Armour Type | number | number | number | 14-16 |
Right foreleg | Armour Type | number | number | number | 11-13 |
Forequarters | Armour Type | number | number | number | 08-10 |
Hindquarters | Armour Type | number | number | number | 05-07 |
Left Hindleg | Armour Type | number | number | number | 03-04 |
Right Hindleg | Armour Type | number | number | number | 01-02 |
- Total Hit Points: nHP
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
Attack | Damage | S.R. | Attack % |
---|---|---|---|
Bite | damage | sr | atk% |
Kick | damage | sr | atk% |
Rear and plunge | damage | sr | atk% |
Equipment
- Weapons:
- List your weapons and shields here
- Armour:
- List you armour and clothing here
- Other:
- List everything else here.