The Thief: Difference between revisions
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Created page with 'Heros Paths. ==The Path of the Thief== Those who acquire this path do so for a multitiude of reasons, though most have the common themes of stealing, skill and stealth - i …' |
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==The Path of the Thief== | ==The Path of the Thief== | ||
Those who acquire this path do so for a multitiude of reasons, though most have the common themes of stealing, skill and stealth - | Those who acquire this path do so for a multitiude of reasons, though most have the common themes of stealing, skill and stealth - in various orders of importance and for many different uses. This is the path of the freedom fighter as much as the Guild bravo. | ||
Benefits of the Path | Benefits of the Path | ||
* Thieves avoid or resist | * Thieves avoid or resist Magic effects and Breath weapons at +4/20%, +5/25% vs body changing magic, but only +3/15% vs poisons and death magics. | ||
* Thieves gain two weapon proficiencies [+10%] though these can only be applied to a limited range of weaponry. [Typically light weapons - no two handers, longbows, crossbows,battleaxes or maces - see osric for a complete list]. | * Thieves gain two weapon proficiencies [+10%] though these can only be applied to a limited range of weaponry. [Typically light weapons - no two handers, longbows, crossbows, battleaxes or maces - see osric for a more complete list and ask if it isn't there. Shortbows, for instance, are fine]. | ||
* Thieves gain a backstab ability - +20% to any weapon attack that completely surprises a foe. The weapon damage achieved is doubled. The default condition for this is striking a foe that has no idea of the thiefs presence. This can be achieved in a variety of ways. | * Thieves gain a backstab ability - +20% to any weapon attack that completely surprises a foe. The weapon damage achieved is doubled. The default condition for this is striking a foe that has no idea of the thiefs presence. This can be achieved in a variety of ways. | ||
* Thieves have a very specific set of skill bonuses due to their Path and may apply them to any relevant skill. Most of these skills have a mundane counterpart so act as a skill bonus, but some are applied to a skill only under specific conditions. | * Thieves have a very specific set of skill bonuses due to their Path and may apply them to any relevant skill. Most of these skills have a mundane counterpart so act as a skill bonus, but some are applied to a skill only under specific conditions. | ||
The main purpose of these skills to the class is that they function ''without concious thought'' - thieves use these skills naturally in all circumstances. | |||
These skills are: | These skills are: | ||
**Pick Pockets: | **Pick Pockets: 35% | ||
**Open Locks: | **Open Locks: 35% | ||
**Detect/Remove Traps: | **Detect/Remove Traps: 25% | ||
**Move Silently: | **Move Silently: 20% | ||
**Hide in Shadows: | **Hide in Shadows: 20% | ||
**Hear noise: | **Hear noise: 10% | ||
**Climb: | **Climb unaided: 85% | ||
*Thieves gain a D6 of adroit skill which can be used to reduce or negate hp damage once a day. | *Thieves gain a D6 of adroit skill which can be used to reduce or negate hp damage once a day. | ||
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Degree, then number of hero points needed. Additional benefits listed | Degree, then number of hero points needed. Additional benefits listed | ||
*1st Degree: 1 HP. All listed benefits above. | *1st Degree: 1 HP. All listed benefits above. | ||
*2nd Degree: 3 HP. +1 Adroit Skill[per level hereafter]. | *2nd Degree: 3 HP. +1 Adroit Skill[per level hereafter]. Thief skills increases [per level hereafter, refer to OSRIC tables] | ||
*3rd Degree: 6 HP. | *3rd Degree: 6 HP. +1/+5% to magic resistances only. | ||
*4th Degree: 12 HP. | *4th Degree: 12 HP. Read languages ability begins at 20% | ||
*5th Degree: 24 HP. +1/+5% to all resistances. Back stab damage triples. | *5th Degree: 24 HP. +1/+5% to all resistances. Back stab damage triples. +10% all thief weapons. Weapon proficiency [+10%] [per four levels hereafter]. | ||
*6th Degree: 48 HP. +1/+5% to all resistances. | *6th Degree: 48 HP. +1/+5% to all resistances. | ||
*7th Degree: 96 HP. +1/+5% to all resistances. | *7th Degree: 96 HP. +1/+5% to all resistances. | ||
*8th Degree: 195HP. | *8th Degree: 195HP. | ||
*9th Degree: +200 HP hereafter | *9th Degree: +200 HP hereafter. +1/+5% to all resistances. +15% with all thief weapons. [Master Thief] Backstab damage quadruple. | ||
*10th Degree | *10th Degree | ||
*11th Degree | *11th Degree | ||
*12th Degree | *12th Degree |
Latest revision as of 10:47, 19 August 2010
The Path of the Thief[edit]
Those who acquire this path do so for a multitiude of reasons, though most have the common themes of stealing, skill and stealth - in various orders of importance and for many different uses. This is the path of the freedom fighter as much as the Guild bravo.
Benefits of the Path
- Thieves avoid or resist Magic effects and Breath weapons at +4/20%, +5/25% vs body changing magic, but only +3/15% vs poisons and death magics.
- Thieves gain two weapon proficiencies [+10%] though these can only be applied to a limited range of weaponry. [Typically light weapons - no two handers, longbows, crossbows, battleaxes or maces - see osric for a more complete list and ask if it isn't there. Shortbows, for instance, are fine].
- Thieves gain a backstab ability - +20% to any weapon attack that completely surprises a foe. The weapon damage achieved is doubled. The default condition for this is striking a foe that has no idea of the thiefs presence. This can be achieved in a variety of ways.
- Thieves have a very specific set of skill bonuses due to their Path and may apply them to any relevant skill. Most of these skills have a mundane counterpart so act as a skill bonus, but some are applied to a skill only under specific conditions.
The main purpose of these skills to the class is that they function without concious thought - thieves use these skills naturally in all circumstances.
These skills are:
- Pick Pockets: 35%
- Open Locks: 35%
- Detect/Remove Traps: 25%
- Move Silently: 20%
- Hide in Shadows: 20%
- Hear noise: 10%
- Climb unaided: 85%
- Thieves gain a D6 of adroit skill which can be used to reduce or negate hp damage once a day.
Thief HeroPath Degrees [under construction] Degree, then number of hero points needed. Additional benefits listed
- 1st Degree: 1 HP. All listed benefits above.
- 2nd Degree: 3 HP. +1 Adroit Skill[per level hereafter]. Thief skills increases [per level hereafter, refer to OSRIC tables]
- 3rd Degree: 6 HP. +1/+5% to magic resistances only.
- 4th Degree: 12 HP. Read languages ability begins at 20%
- 5th Degree: 24 HP. +1/+5% to all resistances. Back stab damage triples. +10% all thief weapons. Weapon proficiency [+10%] [per four levels hereafter].
- 6th Degree: 48 HP. +1/+5% to all resistances.
- 7th Degree: 96 HP. +1/+5% to all resistances.
- 8th Degree: 195HP.
- 9th Degree: +200 HP hereafter. +1/+5% to all resistances. +15% with all thief weapons. [Master Thief] Backstab damage quadruple.
- 10th Degree
- 11th Degree
- 12th Degree