Kelley, Steve: Difference between revisions

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=Skills=
=Skills=


*ATTR: [X]
**Personal Grooming*: X [Y]
**Wardrobe & style*: X [Y]


ATTR:


Personal Grooming*:
*BODY: [X]
**Endurance: X [Y]
**Strength feat: X [Y]
**Swimming*: X [Y]


Wardrobe & style*:


*COOL: [X]
**Interrogation: X [Y]
**Intimidate: X [Y]
**Oratory: X [Y]
**Resist torture/drug: X [Y]
**Streetwise: X [Y]


BODY:


Endurance:
*EMPATHY: [X]
**Human perception*: X [Y]
**Interview*: X [Y]
**Leadership*: X [Y]
**Seduction*: X [Y]
**Social*: X [Y]
**Persuasion/Fast Talk*: X [Y]
**Perform: X [Y]


Strength feat:


Swimming*:
*INT: [X]
**Accounting: X [Y]
**Anthropology: X [Y]
**Awareness/notice*: X [Y]
**Biology: X [Y]
**Botany: X [Y]
**Chemistry: X [Y]
**Composition: X [Y]
**Diagnose Illness: X [Y]
**Education & General Knowledge*: X [Y]
**Expert: X [Y]
**Forage: X [Y]
**Fishing: X [Y]
**Forward observer: X [Y]
**Gamble: X [Y]
**Geology (2): X [Y]
**Hide/evade*: X [Y]
**History: X [Y]
**Instruction: X [Y]
**Information Gathering: X [Y]
**Linguistics: X [Y]
**Mathematics: X [Y]
**Metallurgy (2): X [Y]
**Meteorology (2): X [Y]
**Military Experience: X [Y]
**Navigation: X [Y]
**Physics (2): X [Y]
**Psychology: X [Y]
**Theoretical Sciences: X [Y]
**Scrounging: X [Y]
**Wilderness survival: X [Y]
**Zoology: X [Y]




COOL:
*REF: [X]
**Autogun:
**Chemical weapons:
**Athletics*:
**Brawling*:
**Dance:
**Dodge/escape*:
**Drive Wheel:
**Drive Track:
**Handgun:
**Heavy weapons:
**Martial Arts:
**Melee*:
**Motorcycle:
**Operate Heavy Machine:
**Pilot:
**Ride:
**Rifle:
**Snow ski:
**Stealth (2)*:


Interrogation:


Intimidate:
*TECH: [X]
 
**Aero tech (2):
Oratory:
**Basic tech (2):
 
**Biological weapons (3):
Resist torture/drug:
**Electrical Engineer (2):
 
**Civil engineering (2):
Streetwise:
**Combat engineering:
 
**Demolitions (2):
 
**Disguise:
EMPATHY:
**Electronics:
 
**Farming:
Human perception*:
**First aid:
 
**Forgery:
Interview*:
**Indirect fire (2):
 
**Large Calibre Gun:
Leadership*:
**Medical/surgery (4):
 
**Nuclear weapons (4):
Seduction*:
**Paint & draw:
 
**Photo & film:
Social*:
**Pick lock:
 
**Pickpocket:
Persuasion/Fast Talk*:
**Play:
 
**Rotor tech (3):
Perform:
**Tactical Missile (2):
 
**Weaponsmith:
 
INT:
 
Accounting:
 
Anthropology:
 
Awareness/notice*:
 
Biology:
 
Botany:
 
Chemistry:
 
Composition:
 
Diagnose Illness:
 
Education & General Knowledge*:
 
Expert:
 
Forage:
 
Fishing:
 
Forward observer:
 
Gamble:
 
Geology (2):
 
Hide/evade*:
 
History:
 
Instruction:
 
Information Gathering:
 
Linguistics:
 
Mathematics:
 
Metallurgy (2):
 
Meteorology (2):
 
Military Experience:
 
Navigation:
 
Physics (2):
 
Psychology:
 
Theoretical Sciences:
 
Scrounging:
 
Wilderness survival:
 
Zoology:
 
 
REF:
 
Autogun:
 
Chemical weapons:
 
Athletics*:
 
Brawling*:
 
Dance:
 
Dodge/escape*:
 
Drive Wheel:
 
Drive Track:
 
Handgun:
 
Heavy weapons:
 
Martial Arts:
 
Melee*:
 
Motorcycle:
 
Operate Heavy Machine:
 
Pilot:
 
Ride:
 
Rifle:
 
Snow ski:
 
Stealth (2)*:
 
 
TECH:
 
Aero tech (2):
 
Basic tech (2):
 
Biological weapons (3):
 
Electrical Engineer (2):
 
Civil engineering (2):
 
Combat engineering:
 
Demolitions (2):
 
Disguise:
 
Electronics:
 
Farming:
 
First aid:
 
Forgery:
 
Indirect fire (2):
 
Large Calibre Gun:
 
Medical/surgery (4):
 
Nuclear weapons (4):
 
Paint & draw:
 
Photo & film:
 
Pick lock:
 
Pickpocket:
 
Play:
 
Rotor tech (3):
 
Tactical Missile (2):
 
Weaponsmith:





Revision as of 21:12, 31 October 2010

Rust main page

Statistics

Name Value
INTelligence x
TECH x
ATTRactiveness x
Movement Allowance x
EMPathy x
REFlex x
COOL x
LUCK x
BODY x

Skills

  • ATTR: [X]
    • Personal Grooming*: X [Y]
    • Wardrobe & style*: X [Y]


  • BODY: [X]
    • Endurance: X [Y]
    • Strength feat: X [Y]
    • Swimming*: X [Y]


  • COOL: [X]
    • Interrogation: X [Y]
    • Intimidate: X [Y]
    • Oratory: X [Y]
    • Resist torture/drug: X [Y]
    • Streetwise: X [Y]


  • EMPATHY: [X]
    • Human perception*: X [Y]
    • Interview*: X [Y]
    • Leadership*: X [Y]
    • Seduction*: X [Y]
    • Social*: X [Y]
    • Persuasion/Fast Talk*: X [Y]
    • Perform: X [Y]


  • INT: [X]
    • Accounting: X [Y]
    • Anthropology: X [Y]
    • Awareness/notice*: X [Y]
    • Biology: X [Y]
    • Botany: X [Y]
    • Chemistry: X [Y]
    • Composition: X [Y]
    • Diagnose Illness: X [Y]
    • Education & General Knowledge*: X [Y]
    • Expert: X [Y]
    • Forage: X [Y]
    • Fishing: X [Y]
    • Forward observer: X [Y]
    • Gamble: X [Y]
    • Geology (2): X [Y]
    • Hide/evade*: X [Y]
    • History: X [Y]
    • Instruction: X [Y]
    • Information Gathering: X [Y]
    • Linguistics: X [Y]
    • Mathematics: X [Y]
    • Metallurgy (2): X [Y]
    • Meteorology (2): X [Y]
    • Military Experience: X [Y]
    • Navigation: X [Y]
    • Physics (2): X [Y]
    • Psychology: X [Y]
    • Theoretical Sciences: X [Y]
    • Scrounging: X [Y]
    • Wilderness survival: X [Y]
    • Zoology: X [Y]


  • REF: [X]
    • Autogun:
    • Chemical weapons:
    • Athletics*:
    • Brawling*:
    • Dance:
    • Dodge/escape*:
    • Drive Wheel:
    • Drive Track:
    • Handgun:
    • Heavy weapons:
    • Martial Arts:
    • Melee*:
    • Motorcycle:
    • Operate Heavy Machine:
    • Pilot:
    • Ride:
    • Rifle:
    • Snow ski:
    • Stealth (2)*:


  • TECH: [X]
    • Aero tech (2):
    • Basic tech (2):
    • Biological weapons (3):
    • Electrical Engineer (2):
    • Civil engineering (2):
    • Combat engineering:
    • Demolitions (2):
    • Disguise:
    • Electronics:
    • Farming:
    • First aid:
    • Forgery:
    • Indirect fire (2):
    • Large Calibre Gun:
    • Medical/surgery (4):
    • Nuclear weapons (4):
    • Paint & draw:
    • Photo & film:
    • Pick lock:
    • Pickpocket:
    • Play:
    • Rotor tech (3):
    • Tactical Missile (2):
    • Weaponsmith:


(*)These skills do not incur the -5 penalty for ‘No Skill Level’

Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.

A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.

Weapons

Name Type WA Con. Damage (ammo) Shots RoF Rel. Range
Ruger Mini-14 Rifle +1 C 5d6 (5.56mm) 30 2 VR 400m
Gun - - - - - - - -

Equipment

  • Climbing boots (desert)
  • Leather work gloves
  • Climbing harness, seat type w/ carabiners
  • Petzl Elios climbing helmet (olive)
  • Grey-blue EMT uniform overalls, black T-shirt w/ yellow 'EMT' logo.
  • Watch, wallet, hygiene ki
  • Butt pack (black, nylon)
  • Aluminium water bottle
  • Oakley sunglasses
  • Webbing belt with six M16 pouches


  • Ruger Mini-14 semi-automatic rifle
  • 3 x 30rd magazines
  • 45 x 5.56mm ammunition


  • 50m nylon core climbing rope in calico bag
  • Halligan Bar (on sling from pack straps)
  • Thumb compass
  • Sleeping bag (civilian, hiking)
  • First aid kit containing
    • 12 Band-Aids (various sizes)
    • 4 butterfly bandages
    • 4 gauze pads (100x100mm)
    • 4 Telfa pads (100x75mm)
    • 1 bandage compress (100mm)
    • 1 roll gauze (25mmx5m)
    • 1 roll medical tape (25mmx10m)
    • 1 moleskin (75x100mm)
    • 1 cravat (1x1m)
    • 1 pair tweezers
    • 1 needle
    • 4 safety pins
    • 1 razor blade
    • 6 alcohol pads

Background

Rust main page