Zorgtan: Difference between revisions

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Created page with 'Character in Mandacaru's MRQ2 game Scant Regard: Back to wiki / [ IC] / [ OOC] / [http://forum.rpg.net/showthread.php?t=545557 Recruit] Jump to char char char…'
 
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*Home: Ralios
*Home: Ralios
*Background: Troll Profession: Priest
*Background: Troll Profession: Priest
*Magic: ---
*Magic: Divine & Sorcery


==Characteristics and Attributes==
==Characteristics and Attributes==
Line 17: Line 17:
CHA '''10'''
CHA '''10'''


*Combat Actions '''--'''
*Combat Actions '''3'''
*Damage Modifier '''+1D--'''
*Damage Modifier '''+1D6'''
*Improvement Modifier '''+-'''
*Improvement Modifier '''+0'''
*Movement '''-'''
*Movement '''8'''
*Dedicated POW '''-'''
*Dedicated POW '''3'''
*Magic Points '''--'''
*Magic Points '''10'''
*Strike Rank (XX-#AP)='''--'''
*Strike Rank (XX-#AP)='''--'''
*Hero Points: '''-'''
*Hero Points: '''-'''

Revision as of 07:08, 21 November 2010

Character in Mandacaru's MRQ2 game Scant Regard: Back to wiki / [ IC] / [ OOC] / Recruit

Jump to char char char char char

  • Male 21 yo
  • Home: Ralios
  • Background: Troll Profession: Priest
  • Magic: Divine & Sorcery

Characteristics and Attributes

STR 20 CON 10 SIZ 16 INT 15 POW 13 DEX 11 CHA 10

  • Combat Actions 3
  • Damage Modifier +1D6
  • Improvement Modifier +0
  • Movement 8
  • Dedicated POW 3
  • Magic Points 10
  • Strike Rank (XX-#AP)=--
  • Hero Points: -

Skills

Common (Base %) %

  • Athletics (Str+Dex --) #%
  • Brawn (Str+Siz --) #%
  • Culture(Poljoni)(Intx2 --) #%
  • Dance (Dex+Cha --) #%
  • Drive (Dex+Pow --) #%
  • Evade (Dex2 --) #%
  • Evaluate (Int+Cha --) #%
  • First Aid (Int+Dex --) #%
  • Influence (Chax2 --) #%
  • Insight (Int+Pow --) #%
  • Lore (homeland) (Intx2 --) #%
  • Perception (Int+Pow --) #%
  • Persistence (Pow x2 --) #%
  • Resilience (Con x2 --) #%
  • Ride (Dex+Pow --) #%
  • Sing (Cha+Pow --) #%
  • Sleight (Dex+Cha --) #%
  • Stealth (Dex+Int --) #%
  • Swim (Str+Con --) #%
  • Unarmed (Str+Dex --) #%

Advanced Skills (Magical below)

  • -----Speak ----- (Int+Cha --) #%
  • ---- (---+--- ) #%

Combat Styles & Weapons

Combat Styles (Base %) %

  • 2H --- (Str+Dex --) #%
  • --- and Shield (Str+Dex ) #%
  • ---ranged--- (DexX2 ) #%
  • Unarmed (Str+Dex --) #%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
weapon name ... ... ... ... ... ... ... ... ... ...
weapon name ... ... ... ... ... ... ... ... ... ...
  • Total weapon ENC: #

Hit Points and Armour

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head ... - - -0
16-18 Left Arm ... - - -0
13-15 Right Arm ... - - -0
10-12 Chest ... - - -0
07-09 Abdomen ... - - -0
04-06 Left Leg ... - - -0
01-03 Right Leg ... - - -0
  • Total Armour ENC = (Total AP)/5 = #/5 = #
  • Armour Penalty =

Magic

  • Common Magic (Pow+Cha --) +30glor #%
  • Spells:
    • @@@
    • @@@
    • @@@
    • @@@


Cults:

  • --- e.g. Initiate of ---
    • Dedicated Pow: #.
    • Pact (---god---) (Cha+DedPow ?) #%
    • Lore (---god---) (Intx2 ) #%
    • Cult Skills:
    • Specific duties:
    • Gifts/Compulsions:
    • Divine Spells:

Mount

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

Arms

Armour

Equipment

Freebies:

  • Clothes they wear and a set of spares.
  • Some personal momentoes, good-luck charms, talismans or similar.
  • 1 week’s worth of food, either fresh or preserved.
  • One weapon relevant to their weapon skills and culture.

Money ---L

Contacts, Friends, Enemies & Rivals

Family & Background

Notes