Difference between revisions of "The Magic Man (Dark Champions - New Venice)"

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(Character Sheet)
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=Character Sheet=
 
=Character Sheet=
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Magic Man
 +
 +
Player: Jason Packer
 +
 
Val Char Cost
 
Val Char Cost
 
 
10 STR 0
 
10 STR 0
 
 
15 DEX 10
 
15 DEX 10
 
 
15 CON 5
 
15 CON 5
 
 
10 BODY 0
 
10 BODY 0
 
 
20 INT 10
 
20 INT 10
 
 
18 EGO 8
 
18 EGO 8
 
 
20 PRE 10
 
20 PRE 10
 +
OCV/DCV: 5/5
 +
MOCV/MDCV: 5/5
  
 
+
5/15 PD 3
 
+
5/13 ED 3
 
 
 
 
5 PD 3
 
 
 
5 ED 3
 
 
 
 
3 SPD 10
 
3 SPD 10
 
 
8 REC 4
 
8 REC 4
 
 
40 END 4
 
40 END 4
 
 
30 STUN 5
 
30 STUN 5
 
 
  
 
12m RUN 0
 
12m RUN 0
 
 
4m SWIM 0
 
4m SWIM 0
 
 
4m LEAP 0
 
4m LEAP 0
 
 
Characteristics Cost: 104
 
Characteristics Cost: 104
 
 
  
 
Cost Power
 
Cost Power
 
+
12 Flak Suit: Resistant Protection (10 PD/8 ED) (27 Active Points); OIF (-1/2), Ablative BODY Only (-1/2), Real Armor (-1/4)
40 Street Magic: Multipower, 60-point reserve, (60 Active Points); all slots Gestures (-1/4), Incantations (-1/4)
+
33 Street Magic: Multipower, 50-point reserve, (50 Active Points); all slots Gestures (-1/4), Incantations (-1/4)
 
 
 
2f 1) Masking: Invisibility to Sight, Mental and Hearing Groups (30 Active Points); Gestures (-1/4), Incantations (-1/4)
 
2f 1) Masking: Invisibility to Sight, Mental and Hearing Groups (30 Active Points); Gestures (-1/4), Incantations (-1/4)
 
+
4v 2) Shove: Telekinesis (30 STR) (45 Active Points); Limited Power Power loses about a third of its effectiveness (Only to shove, push or knock down; -1/2), Gestures (-1/4), Incantations (-1/4)
6v 2) Shove: Telekinesis (40 STR) (60 Active Points); Limited Power Power loses about a third of its effectiveness (Only to shove, push or knock down; -1/2), Gestures (-1/4), Incantations (-1/4)
 
 
 
 
2f 3) Psychometry: Retrocognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); Retrocognition Only (-1), Vague and Unclear (-1/2), Gestures (-1/4), Incantations (-1/4)
 
2f 3) Psychometry: Retrocognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); Retrocognition Only (-1), Vague and Unclear (-1/2), Gestures (-1/4), Incantations (-1/4)
 
 
3f 4) Mass Confusion: Change Environment (-2 to Sight Group PER Rolls, -2 to Hearing Group PER Rolls, -4 to Characteristic Roll or Skill Roll), Reduced Endurance (1/2 END; +1/4), Area Of Effect (8m Radius; +1/2) (42 Active Points); Gestures (-1/4), Incantations (-1/4)
 
3f 4) Mass Confusion: Change Environment (-2 to Sight Group PER Rolls, -2 to Hearing Group PER Rolls, -4 to Characteristic Roll or Skill Roll), Reduced Endurance (1/2 END; +1/4), Area Of Effect (8m Radius; +1/2) (42 Active Points); Gestures (-1/4), Incantations (-1/4)
 
 
1f 5) Levitate: Flight 6m (6 Active Points); Limited Power Power loses about a third of its effectiveness (Levitation Only; -1/2), Gestures (-1/4), Incantations (-1/4)
 
1f 5) Levitate: Flight 6m (6 Active Points); Limited Power Power loses about a third of its effectiveness (Levitation Only; -1/2), Gestures (-1/4), Incantations (-1/4)
 
 
7v 6) Wall of Force: Barrier 12 PD/9 ED, 0 BODY (up to 4m long, 2m tall, and 1/2m thick), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4)
 
7v 6) Wall of Force: Barrier 12 PD/9 ED, 0 BODY (up to 4m long, 2m tall, and 1/2m thick), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4)
 
 
3f 7) Sleep: Mental Blast 4d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4)
 
3f 7) Sleep: Mental Blast 4d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4)
 
 
20 Guardian Angel: Damage Negation (-2 DCs Physical, -2 DCs Energy)
 
20 Guardian Angel: Damage Negation (-2 DCs Physical, -2 DCs Energy)
 
 
9 Sawed off .410 doublebarrel: Killing Attack - Ranged 1 1/2d6, +1 Increased STUN Multiplier (+1/4) (31 Active Points); OAF (-1), 8 clips of 2 Charges (-3/4), Limited Range (-1/4), Reduced By Range (-1/4), Reduced Penetration (-1/4)
 
9 Sawed off .410 doublebarrel: Killing Attack - Ranged 1 1/2d6, +1 Increased STUN Multiplier (+1/4) (31 Active Points); OAF (-1), 8 clips of 2 Charges (-3/4), Limited Range (-1/4), Reduced By Range (-1/4), Reduced Penetration (-1/4)
 
+
Powers Cost: 96
Powers Cost: 93
 
 
 
 
 
 
 
  
  
 
Cost Skill
 
Cost Skill
 
 
3 Acting 13-
 
3 Acting 13-
 
 
3 Breakfall 12-
 
3 Breakfall 12-
 
 
3 Bribery 13-
 
3 Bribery 13-
 
 
3 Bureaucratics 13-
 
3 Bureaucratics 13-
 
 
3 Charm 13-
 
3 Charm 13-
 
 
3 Concealment 13-
 
3 Concealment 13-
 
 
3 Conversation 13-
 
3 Conversation 13-
 
 
3 Criminology 13-
 
3 Criminology 13-
 
 
3 Deduction 13-
 
3 Deduction 13-
 
 
3 Disguise 13-
 
3 Disguise 13-
 
 
3 High Society 13-
 
3 High Society 13-
 
 
3 Interrogation 13-
 
3 Interrogation 13-
 
 
3 CK 13-
 
3 CK 13-
 
3 KS 13-
 
 
 
3 KS 13-
 
3 KS 13-
 
 
3 KS 13-
 
3 KS 13-
 
 
3 KS 13-
 
3 KS 13-
 
 
3 Lockpicking 12-
 
3 Lockpicking 12-
 
 
3 Persuasion 13-
 
3 Persuasion 13-
 
 
3 Shadowing 13-
 
3 Shadowing 13-
 
 
3 Sleight Of Hand 12-
 
3 Sleight Of Hand 12-
 
 
3 Stealth 12-
 
3 Stealth 12-
 
 
3 Streetwise 13-
 
3 Streetwise 13-
 
 
2 PS 11-
 
2 PS 11-
 
 
1 WF: Shotguns
 
1 WF: Shotguns
 
+
Skills Cost: 69
Skills Cost: 72
 
 
 
 
 
  
 
Cost Perk
 
Cost Perk
 
 
2 Fringe Benefit: Concealed Weapon Permit (where appropriate)
 
2 Fringe Benefit: Concealed Weapon Permit (where appropriate)
 
 
2 Fringe Benefit: Private Investigator License
 
2 Fringe Benefit: Private Investigator License
 
 
6 Contact (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 12-
 
6 Contact (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 12-
 
 
2 Contact 11-
 
2 Contact 11-
 
 
2 Contact 11-
 
2 Contact 11-
 
 
Perks Cost: 14
 
Perks Cost: 14
 
 
  
 
Cost Talent
 
Cost Talent
 
 
12 Combat Luck (6 PD/6 ED)
 
12 Combat Luck (6 PD/6 ED)
 
 
5 Eidetic Memory
 
5 Eidetic Memory
 
 
Talents Cost: 17
 
Talents Cost: 17
 
 
  
 
Total Character Cost: 300
 
Total Character Cost: 300
 
 
  
 
Pts. Disadvantage
 
Pts. Disadvantage
 
 
15 Social Complication: Secret Identity Frequently, Major
 
15 Social Complication: Secret Identity Frequently, Major
 
 
15 Psychological Complication: Defender of the Weak (Common; Strong)
 
15 Psychological Complication: Defender of the Weak (Common; Strong)
 
 
15 Hunted: New Venice Mafia Infrequently (As Pow; NCI; Harshly Punish)
 
15 Hunted: New Venice Mafia Infrequently (As Pow; NCI; Harshly Punish)
 
 
15 Dependent NPC: Monica McQueen - Girlfriend Infrequently (Normal; Unaware of character's adventuring career/Secret ID)
 
15 Dependent NPC: Monica McQueen - Girlfriend Infrequently (Normal; Unaware of character's adventuring career/Secret ID)
 
 
Disadvantage Points: 60
 
Disadvantage Points: 60
 
 
Base Points: 300
 
Base Points: 300
 
 
Experience Required: 0
 
Experience Required: 0
 
 
Total Experience Available: 0
 
Total Experience Available: 0
 
 
Experience Unspent: 0
 
Experience Unspent: 0

Revision as of 21:48, 1 December 2010

Magic Man

Background

Character Sheet

Magic Man

Player: Jason Packer

Val Char Cost 10 STR 0 15 DEX 10 15 CON 5 10 BODY 0 20 INT 10 18 EGO 8 20 PRE 10 OCV/DCV: 5/5 MOCV/MDCV: 5/5

5/15 PD 3 5/13 ED 3 3 SPD 10 8 REC 4 40 END 4 30 STUN 5

12m RUN 0 4m SWIM 0 4m LEAP 0 Characteristics Cost: 104

Cost Power 12 Flak Suit: Resistant Protection (10 PD/8 ED) (27 Active Points); OIF (-1/2), Ablative BODY Only (-1/2), Real Armor (-1/4) 33 Street Magic: Multipower, 50-point reserve, (50 Active Points); all slots Gestures (-1/4), Incantations (-1/4) 2f 1) Masking: Invisibility to Sight, Mental and Hearing Groups (30 Active Points); Gestures (-1/4), Incantations (-1/4) 4v 2) Shove: Telekinesis (30 STR) (45 Active Points); Limited Power Power loses about a third of its effectiveness (Only to shove, push or knock down; -1/2), Gestures (-1/4), Incantations (-1/4) 2f 3) Psychometry: Retrocognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); Retrocognition Only (-1), Vague and Unclear (-1/2), Gestures (-1/4), Incantations (-1/4) 3f 4) Mass Confusion: Change Environment (-2 to Sight Group PER Rolls, -2 to Hearing Group PER Rolls, -4 to Characteristic Roll or Skill Roll), Reduced Endurance (1/2 END; +1/4), Area Of Effect (8m Radius; +1/2) (42 Active Points); Gestures (-1/4), Incantations (-1/4) 1f 5) Levitate: Flight 6m (6 Active Points); Limited Power Power loses about a third of its effectiveness (Levitation Only; -1/2), Gestures (-1/4), Incantations (-1/4) 7v 6) Wall of Force: Barrier 12 PD/9 ED, 0 BODY (up to 4m long, 2m tall, and 1/2m thick), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4) 3f 7) Sleep: Mental Blast 4d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4) 20 Guardian Angel: Damage Negation (-2 DCs Physical, -2 DCs Energy) 9 Sawed off .410 doublebarrel: Killing Attack - Ranged 1 1/2d6, +1 Increased STUN Multiplier (+1/4) (31 Active Points); OAF (-1), 8 clips of 2 Charges (-3/4), Limited Range (-1/4), Reduced By Range (-1/4), Reduced Penetration (-1/4) Powers Cost: 96


Cost Skill 3 Acting 13- 3 Breakfall 12- 3 Bribery 13- 3 Bureaucratics 13- 3 Charm 13- 3 Concealment 13- 3 Conversation 13- 3 Criminology 13- 3 Deduction 13- 3 Disguise 13- 3 High Society 13- 3 Interrogation 13- 3 CK 13- 3 KS 13- 3 KS 13- 3 KS 13- 3 Lockpicking 12- 3 Persuasion 13- 3 Shadowing 13- 3 Sleight Of Hand 12- 3 Stealth 12- 3 Streetwise 13- 2 PS 11- 1 WF: Shotguns Skills Cost: 69

Cost Perk 2 Fringe Benefit: Concealed Weapon Permit (where appropriate) 2 Fringe Benefit: Private Investigator License 6 Contact (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 12- 2 Contact 11- 2 Contact 11- Perks Cost: 14

Cost Talent 12 Combat Luck (6 PD/6 ED) 5 Eidetic Memory Talents Cost: 17

Total Character Cost: 300

Pts. Disadvantage 15 Social Complication: Secret Identity Frequently, Major 15 Psychological Complication: Defender of the Weak (Common; Strong) 15 Hunted: New Venice Mafia Infrequently (As Pow; NCI; Harshly Punish) 15 Dependent NPC: Monica McQueen - Girlfriend Infrequently (Normal; Unaware of character's adventuring career/Secret ID) Disadvantage Points: 60 Base Points: 300 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0