Difference between revisions of "The Magic Man (Dark Champions - New Venice)"
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=Character Sheet= | =Character Sheet= | ||
+ | Magic Man | ||
+ | |||
+ | Player: Jason Packer | ||
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Val Char Cost | Val Char Cost | ||
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10 STR 0 | 10 STR 0 | ||
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15 DEX 10 | 15 DEX 10 | ||
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15 CON 5 | 15 CON 5 | ||
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10 BODY 0 | 10 BODY 0 | ||
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20 INT 10 | 20 INT 10 | ||
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18 EGO 8 | 18 EGO 8 | ||
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20 PRE 10 | 20 PRE 10 | ||
+ | OCV/DCV: 5/5 | ||
+ | MOCV/MDCV: 5/5 | ||
− | + | 5/15 PD 3 | |
− | + | 5/13 ED 3 | |
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− | |||
− | 5 PD 3 | ||
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− | 5 ED 3 | ||
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3 SPD 10 | 3 SPD 10 | ||
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8 REC 4 | 8 REC 4 | ||
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40 END 4 | 40 END 4 | ||
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30 STUN 5 | 30 STUN 5 | ||
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12m RUN 0 | 12m RUN 0 | ||
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4m SWIM 0 | 4m SWIM 0 | ||
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4m LEAP 0 | 4m LEAP 0 | ||
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Characteristics Cost: 104 | Characteristics Cost: 104 | ||
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Cost Power | Cost Power | ||
− | + | 12 Flak Suit: Resistant Protection (10 PD/8 ED) (27 Active Points); OIF (-1/2), Ablative BODY Only (-1/2), Real Armor (-1/4) | |
− | + | 33 Street Magic: Multipower, 50-point reserve, (50 Active Points); all slots Gestures (-1/4), Incantations (-1/4) | |
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2f 1) Masking: Invisibility to Sight, Mental and Hearing Groups (30 Active Points); Gestures (-1/4), Incantations (-1/4) | 2f 1) Masking: Invisibility to Sight, Mental and Hearing Groups (30 Active Points); Gestures (-1/4), Incantations (-1/4) | ||
− | + | 4v 2) Shove: Telekinesis (30 STR) (45 Active Points); Limited Power Power loses about a third of its effectiveness (Only to shove, push or knock down; -1/2), Gestures (-1/4), Incantations (-1/4) | |
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2f 3) Psychometry: Retrocognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); Retrocognition Only (-1), Vague and Unclear (-1/2), Gestures (-1/4), Incantations (-1/4) | 2f 3) Psychometry: Retrocognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); Retrocognition Only (-1), Vague and Unclear (-1/2), Gestures (-1/4), Incantations (-1/4) | ||
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3f 4) Mass Confusion: Change Environment (-2 to Sight Group PER Rolls, -2 to Hearing Group PER Rolls, -4 to Characteristic Roll or Skill Roll), Reduced Endurance (1/2 END; +1/4), Area Of Effect (8m Radius; +1/2) (42 Active Points); Gestures (-1/4), Incantations (-1/4) | 3f 4) Mass Confusion: Change Environment (-2 to Sight Group PER Rolls, -2 to Hearing Group PER Rolls, -4 to Characteristic Roll or Skill Roll), Reduced Endurance (1/2 END; +1/4), Area Of Effect (8m Radius; +1/2) (42 Active Points); Gestures (-1/4), Incantations (-1/4) | ||
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1f 5) Levitate: Flight 6m (6 Active Points); Limited Power Power loses about a third of its effectiveness (Levitation Only; -1/2), Gestures (-1/4), Incantations (-1/4) | 1f 5) Levitate: Flight 6m (6 Active Points); Limited Power Power loses about a third of its effectiveness (Levitation Only; -1/2), Gestures (-1/4), Incantations (-1/4) | ||
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7v 6) Wall of Force: Barrier 12 PD/9 ED, 0 BODY (up to 4m long, 2m tall, and 1/2m thick), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4) | 7v 6) Wall of Force: Barrier 12 PD/9 ED, 0 BODY (up to 4m long, 2m tall, and 1/2m thick), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4) | ||
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3f 7) Sleep: Mental Blast 4d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4) | 3f 7) Sleep: Mental Blast 4d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4) | ||
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20 Guardian Angel: Damage Negation (-2 DCs Physical, -2 DCs Energy) | 20 Guardian Angel: Damage Negation (-2 DCs Physical, -2 DCs Energy) | ||
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9 Sawed off .410 doublebarrel: Killing Attack - Ranged 1 1/2d6, +1 Increased STUN Multiplier (+1/4) (31 Active Points); OAF (-1), 8 clips of 2 Charges (-3/4), Limited Range (-1/4), Reduced By Range (-1/4), Reduced Penetration (-1/4) | 9 Sawed off .410 doublebarrel: Killing Attack - Ranged 1 1/2d6, +1 Increased STUN Multiplier (+1/4) (31 Active Points); OAF (-1), 8 clips of 2 Charges (-3/4), Limited Range (-1/4), Reduced By Range (-1/4), Reduced Penetration (-1/4) | ||
− | + | Powers Cost: 96 | |
− | Powers Cost: | ||
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Cost Skill | Cost Skill | ||
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3 Acting 13- | 3 Acting 13- | ||
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3 Breakfall 12- | 3 Breakfall 12- | ||
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3 Bribery 13- | 3 Bribery 13- | ||
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3 Bureaucratics 13- | 3 Bureaucratics 13- | ||
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3 Charm 13- | 3 Charm 13- | ||
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3 Concealment 13- | 3 Concealment 13- | ||
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3 Conversation 13- | 3 Conversation 13- | ||
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3 Criminology 13- | 3 Criminology 13- | ||
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3 Deduction 13- | 3 Deduction 13- | ||
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3 Disguise 13- | 3 Disguise 13- | ||
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3 High Society 13- | 3 High Society 13- | ||
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3 Interrogation 13- | 3 Interrogation 13- | ||
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3 CK 13- | 3 CK 13- | ||
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3 KS 13- | 3 KS 13- | ||
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3 KS 13- | 3 KS 13- | ||
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3 KS 13- | 3 KS 13- | ||
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3 Lockpicking 12- | 3 Lockpicking 12- | ||
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3 Persuasion 13- | 3 Persuasion 13- | ||
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3 Shadowing 13- | 3 Shadowing 13- | ||
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3 Sleight Of Hand 12- | 3 Sleight Of Hand 12- | ||
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3 Stealth 12- | 3 Stealth 12- | ||
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3 Streetwise 13- | 3 Streetwise 13- | ||
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2 PS 11- | 2 PS 11- | ||
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1 WF: Shotguns | 1 WF: Shotguns | ||
− | + | Skills Cost: 69 | |
− | Skills Cost: | ||
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Cost Perk | Cost Perk | ||
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2 Fringe Benefit: Concealed Weapon Permit (where appropriate) | 2 Fringe Benefit: Concealed Weapon Permit (where appropriate) | ||
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2 Fringe Benefit: Private Investigator License | 2 Fringe Benefit: Private Investigator License | ||
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6 Contact (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 12- | 6 Contact (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 12- | ||
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2 Contact 11- | 2 Contact 11- | ||
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2 Contact 11- | 2 Contact 11- | ||
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Perks Cost: 14 | Perks Cost: 14 | ||
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Cost Talent | Cost Talent | ||
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12 Combat Luck (6 PD/6 ED) | 12 Combat Luck (6 PD/6 ED) | ||
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5 Eidetic Memory | 5 Eidetic Memory | ||
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Talents Cost: 17 | Talents Cost: 17 | ||
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Total Character Cost: 300 | Total Character Cost: 300 | ||
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Pts. Disadvantage | Pts. Disadvantage | ||
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15 Social Complication: Secret Identity Frequently, Major | 15 Social Complication: Secret Identity Frequently, Major | ||
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15 Psychological Complication: Defender of the Weak (Common; Strong) | 15 Psychological Complication: Defender of the Weak (Common; Strong) | ||
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15 Hunted: New Venice Mafia Infrequently (As Pow; NCI; Harshly Punish) | 15 Hunted: New Venice Mafia Infrequently (As Pow; NCI; Harshly Punish) | ||
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15 Dependent NPC: Monica McQueen - Girlfriend Infrequently (Normal; Unaware of character's adventuring career/Secret ID) | 15 Dependent NPC: Monica McQueen - Girlfriend Infrequently (Normal; Unaware of character's adventuring career/Secret ID) | ||
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Disadvantage Points: 60 | Disadvantage Points: 60 | ||
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Base Points: 300 | Base Points: 300 | ||
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Experience Required: 0 | Experience Required: 0 | ||
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Total Experience Available: 0 | Total Experience Available: 0 | ||
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Experience Unspent: 0 | Experience Unspent: 0 |
Revision as of 21:48, 1 December 2010
Magic Man
Background
Character Sheet
Magic Man
Player: Jason Packer
Val Char Cost 10 STR 0 15 DEX 10 15 CON 5 10 BODY 0 20 INT 10 18 EGO 8 20 PRE 10 OCV/DCV: 5/5 MOCV/MDCV: 5/5
5/15 PD 3 5/13 ED 3 3 SPD 10 8 REC 4 40 END 4 30 STUN 5
12m RUN 0 4m SWIM 0 4m LEAP 0 Characteristics Cost: 104
Cost Power 12 Flak Suit: Resistant Protection (10 PD/8 ED) (27 Active Points); OIF (-1/2), Ablative BODY Only (-1/2), Real Armor (-1/4) 33 Street Magic: Multipower, 50-point reserve, (50 Active Points); all slots Gestures (-1/4), Incantations (-1/4) 2f 1) Masking: Invisibility to Sight, Mental and Hearing Groups (30 Active Points); Gestures (-1/4), Incantations (-1/4) 4v 2) Shove: Telekinesis (30 STR) (45 Active Points); Limited Power Power loses about a third of its effectiveness (Only to shove, push or knock down; -1/2), Gestures (-1/4), Incantations (-1/4) 2f 3) Psychometry: Retrocognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); Retrocognition Only (-1), Vague and Unclear (-1/2), Gestures (-1/4), Incantations (-1/4) 3f 4) Mass Confusion: Change Environment (-2 to Sight Group PER Rolls, -2 to Hearing Group PER Rolls, -4 to Characteristic Roll or Skill Roll), Reduced Endurance (1/2 END; +1/4), Area Of Effect (8m Radius; +1/2) (42 Active Points); Gestures (-1/4), Incantations (-1/4) 1f 5) Levitate: Flight 6m (6 Active Points); Limited Power Power loses about a third of its effectiveness (Levitation Only; -1/2), Gestures (-1/4), Incantations (-1/4) 7v 6) Wall of Force: Barrier 12 PD/9 ED, 0 BODY (up to 4m long, 2m tall, and 1/2m thick), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4) 3f 7) Sleep: Mental Blast 4d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4) 20 Guardian Angel: Damage Negation (-2 DCs Physical, -2 DCs Energy) 9 Sawed off .410 doublebarrel: Killing Attack - Ranged 1 1/2d6, +1 Increased STUN Multiplier (+1/4) (31 Active Points); OAF (-1), 8 clips of 2 Charges (-3/4), Limited Range (-1/4), Reduced By Range (-1/4), Reduced Penetration (-1/4) Powers Cost: 96
Cost Skill
3 Acting 13-
3 Breakfall 12-
3 Bribery 13-
3 Bureaucratics 13-
3 Charm 13-
3 Concealment 13-
3 Conversation 13-
3 Criminology 13-
3 Deduction 13-
3 Disguise 13-
3 High Society 13-
3 Interrogation 13-
3 CK 13-
3 KS 13-
3 KS 13-
3 KS 13-
3 Lockpicking 12-
3 Persuasion 13-
3 Shadowing 13-
3 Sleight Of Hand 12-
3 Stealth 12-
3 Streetwise 13-
2 PS 11-
1 WF: Shotguns
Skills Cost: 69
Cost Perk 2 Fringe Benefit: Concealed Weapon Permit (where appropriate) 2 Fringe Benefit: Private Investigator License 6 Contact (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 12- 2 Contact 11- 2 Contact 11- Perks Cost: 14
Cost Talent 12 Combat Luck (6 PD/6 ED) 5 Eidetic Memory Talents Cost: 17
Total Character Cost: 300
Pts. Disadvantage 15 Social Complication: Secret Identity Frequently, Major 15 Psychological Complication: Defender of the Weak (Common; Strong) 15 Hunted: New Venice Mafia Infrequently (As Pow; NCI; Harshly Punish) 15 Dependent NPC: Monica McQueen - Girlfriend Infrequently (Normal; Unaware of character's adventuring career/Secret ID) Disadvantage Points: 60 Base Points: 300 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0