Difference between revisions of "The Magic Man (Dark Champions - New Venice)"

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(Character Sheet)
(Character Sheet)
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=Character Sheet=
 
=Character Sheet=
 
Magic Man
 
Magic Man
 +
 +
  
 
Player: Jason Packer
 
Player: Jason Packer
 +
 +
  
 
Val Char Cost
 
Val Char Cost
 +
 
10 STR 0
 
10 STR 0
 +
 
15 DEX 10
 
15 DEX 10
 +
 
15 CON 5
 
15 CON 5
 +
 
10 BODY 0
 
10 BODY 0
 +
 
20 INT 10
 
20 INT 10
 +
 
18 EGO 8
 
18 EGO 8
 +
 
20 PRE 10
 
20 PRE 10
 +
 
OCV/DCV: 5/5
 
OCV/DCV: 5/5
 +
 
MOCV/MDCV: 5/5
 
MOCV/MDCV: 5/5
 +
 +
  
 
5/15 PD 3
 
5/15 PD 3
 +
 
5/13 ED 3
 
5/13 ED 3
 +
 
3 SPD 10
 
3 SPD 10
 +
 
8 REC 4
 
8 REC 4
 +
 
40 END 4
 
40 END 4
 +
 
30 STUN 5
 
30 STUN 5
 +
 +
  
 
12m RUN 0
 
12m RUN 0
 +
 
4m SWIM 0
 
4m SWIM 0
 +
 
4m LEAP 0
 
4m LEAP 0
 +
 
Characteristics Cost: 104
 
Characteristics Cost: 104
 +
 +
  
 
Cost Power
 
Cost Power
 +
 
12 Flak Suit: Resistant Protection (10 PD/8 ED) (27 Active Points); OIF (-1/2), Ablative BODY Only (-1/2), Real Armor (-1/4)
 
12 Flak Suit: Resistant Protection (10 PD/8 ED) (27 Active Points); OIF (-1/2), Ablative BODY Only (-1/2), Real Armor (-1/4)
 +
 
33 Street Magic: Multipower, 50-point reserve, (50 Active Points); all slots Gestures (-1/4), Incantations (-1/4)
 
33 Street Magic: Multipower, 50-point reserve, (50 Active Points); all slots Gestures (-1/4), Incantations (-1/4)
 +
 
2f 1) Masking: Invisibility to Sight, Mental and Hearing Groups (30 Active Points); Gestures (-1/4), Incantations (-1/4)
 
2f 1) Masking: Invisibility to Sight, Mental and Hearing Groups (30 Active Points); Gestures (-1/4), Incantations (-1/4)
 +
 
4v 2) Shove: Telekinesis (30 STR) (45 Active Points); Limited Power Power loses about a third of its effectiveness (Only to shove, push or knock down; -1/2), Gestures (-1/4), Incantations (-1/4)
 
4v 2) Shove: Telekinesis (30 STR) (45 Active Points); Limited Power Power loses about a third of its effectiveness (Only to shove, push or knock down; -1/2), Gestures (-1/4), Incantations (-1/4)
 +
 
2f 3) Psychometry: Retrocognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); Retrocognition Only (-1), Vague and Unclear (-1/2), Gestures (-1/4), Incantations (-1/4)
 
2f 3) Psychometry: Retrocognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); Retrocognition Only (-1), Vague and Unclear (-1/2), Gestures (-1/4), Incantations (-1/4)
 +
 
3f 4) Mass Confusion: Change Environment (-2 to Sight Group PER Rolls, -2 to Hearing Group PER Rolls, -4 to Characteristic Roll or Skill Roll), Reduced Endurance (1/2 END; +1/4), Area Of Effect (8m Radius; +1/2) (42 Active Points); Gestures (-1/4), Incantations (-1/4)
 
3f 4) Mass Confusion: Change Environment (-2 to Sight Group PER Rolls, -2 to Hearing Group PER Rolls, -4 to Characteristic Roll or Skill Roll), Reduced Endurance (1/2 END; +1/4), Area Of Effect (8m Radius; +1/2) (42 Active Points); Gestures (-1/4), Incantations (-1/4)
 +
 
1f 5) Levitate: Flight 6m (6 Active Points); Limited Power Power loses about a third of its effectiveness (Levitation Only; -1/2), Gestures (-1/4), Incantations (-1/4)
 
1f 5) Levitate: Flight 6m (6 Active Points); Limited Power Power loses about a third of its effectiveness (Levitation Only; -1/2), Gestures (-1/4), Incantations (-1/4)
 +
 
7v 6) Wall of Force: Barrier 12 PD/9 ED, 0 BODY (up to 4m long, 2m tall, and 1/2m thick), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4)
 
7v 6) Wall of Force: Barrier 12 PD/9 ED, 0 BODY (up to 4m long, 2m tall, and 1/2m thick), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4)
 +
 
3f 7) Sleep: Mental Blast 4d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4)
 
3f 7) Sleep: Mental Blast 4d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4)
 +
 
20 Guardian Angel: Damage Negation (-2 DCs Physical, -2 DCs Energy)
 
20 Guardian Angel: Damage Negation (-2 DCs Physical, -2 DCs Energy)
 +
 
9 Sawed off .410 doublebarrel: Killing Attack - Ranged 1 1/2d6, +1 Increased STUN Multiplier (+1/4) (31 Active Points); OAF (-1), 8 clips of 2 Charges (-3/4), Limited Range (-1/4), Reduced By Range (-1/4), Reduced Penetration (-1/4)
 
9 Sawed off .410 doublebarrel: Killing Attack - Ranged 1 1/2d6, +1 Increased STUN Multiplier (+1/4) (31 Active Points); OAF (-1), 8 clips of 2 Charges (-3/4), Limited Range (-1/4), Reduced By Range (-1/4), Reduced Penetration (-1/4)
 +
 
Powers Cost: 96
 
Powers Cost: 96
 +
 +
 +
  
  
 
Cost Skill
 
Cost Skill
 +
 
3 Acting 13-
 
3 Acting 13-
 +
 
3 Breakfall 12-
 
3 Breakfall 12-
 +
 
3 Bribery 13-
 
3 Bribery 13-
 +
 
3 Bureaucratics 13-
 
3 Bureaucratics 13-
 +
 
3 Charm 13-
 
3 Charm 13-
 +
 
3 Concealment 13-
 
3 Concealment 13-
 +
 
3 Conversation 13-
 
3 Conversation 13-
 +
 
3 Criminology 13-
 
3 Criminology 13-
 +
 
3 Deduction 13-
 
3 Deduction 13-
 +
 
3 Disguise 13-
 
3 Disguise 13-
 +
 
3 High Society 13-
 
3 High Society 13-
 +
 
3 Interrogation 13-
 
3 Interrogation 13-
 +
 
3 CK 13-
 
3 CK 13-
 +
 
3 KS 13-
 
3 KS 13-
 +
 
3 KS 13-
 
3 KS 13-
 +
 
3 KS 13-
 
3 KS 13-
 +
 
3 Lockpicking 12-
 
3 Lockpicking 12-
 +
 
3 Persuasion 13-
 
3 Persuasion 13-
 +
 
3 Shadowing 13-
 
3 Shadowing 13-
 +
 
3 Sleight Of Hand 12-
 
3 Sleight Of Hand 12-
 +
 
3 Stealth 12-
 
3 Stealth 12-
 +
 
3 Streetwise 13-
 
3 Streetwise 13-
 +
 
2 PS 11-
 
2 PS 11-
 +
 
1 WF: Shotguns
 
1 WF: Shotguns
 +
 
Skills Cost: 69
 
Skills Cost: 69
 +
 +
  
 
Cost Perk
 
Cost Perk
 +
 
2 Fringe Benefit: Concealed Weapon Permit (where appropriate)
 
2 Fringe Benefit: Concealed Weapon Permit (where appropriate)
 +
 
2 Fringe Benefit: Private Investigator License
 
2 Fringe Benefit: Private Investigator License
 +
 
6 Contact (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 12-
 
6 Contact (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 12-
 +
 
2 Contact 11-
 
2 Contact 11-
 +
 
2 Contact 11-
 
2 Contact 11-
 +
 
Perks Cost: 14
 
Perks Cost: 14
 +
 +
  
 
Cost Talent
 
Cost Talent
 +
 
12 Combat Luck (6 PD/6 ED)
 
12 Combat Luck (6 PD/6 ED)
 +
 
5 Eidetic Memory
 
5 Eidetic Memory
 +
 
Talents Cost: 17
 
Talents Cost: 17
 +
 +
  
 
Total Character Cost: 300
 
Total Character Cost: 300
 +
 +
  
 
Pts. Disadvantage
 
Pts. Disadvantage
 +
 
15 Social Complication: Secret Identity Frequently, Major
 
15 Social Complication: Secret Identity Frequently, Major
 +
 
15 Psychological Complication: Defender of the Weak (Common; Strong)
 
15 Psychological Complication: Defender of the Weak (Common; Strong)
 +
 
15 Hunted: New Venice Mafia Infrequently (As Pow; NCI; Harshly Punish)
 
15 Hunted: New Venice Mafia Infrequently (As Pow; NCI; Harshly Punish)
 +
 
15 Dependent NPC: Monica McQueen - Girlfriend Infrequently (Normal; Unaware of character's adventuring career/Secret ID)
 
15 Dependent NPC: Monica McQueen - Girlfriend Infrequently (Normal; Unaware of character's adventuring career/Secret ID)
 +
 
Disadvantage Points: 60
 
Disadvantage Points: 60
 +
 
Base Points: 300
 
Base Points: 300
 +
 
Experience Required: 0
 
Experience Required: 0
 +
 
Total Experience Available: 0
 
Total Experience Available: 0
 +
 
Experience Unspent: 0
 
Experience Unspent: 0

Revision as of 21:51, 1 December 2010

Magic Man

Background

Character Sheet

Magic Man


Player: Jason Packer


Val Char Cost

10 STR 0

15 DEX 10

15 CON 5

10 BODY 0

20 INT 10

18 EGO 8

20 PRE 10

OCV/DCV: 5/5

MOCV/MDCV: 5/5


5/15 PD 3

5/13 ED 3

3 SPD 10

8 REC 4

40 END 4

30 STUN 5


12m RUN 0

4m SWIM 0

4m LEAP 0

Characteristics Cost: 104


Cost Power

12 Flak Suit: Resistant Protection (10 PD/8 ED) (27 Active Points); OIF (-1/2), Ablative BODY Only (-1/2), Real Armor (-1/4)

33 Street Magic: Multipower, 50-point reserve, (50 Active Points); all slots Gestures (-1/4), Incantations (-1/4)

2f 1) Masking: Invisibility to Sight, Mental and Hearing Groups (30 Active Points); Gestures (-1/4), Incantations (-1/4)

4v 2) Shove: Telekinesis (30 STR) (45 Active Points); Limited Power Power loses about a third of its effectiveness (Only to shove, push or knock down; -1/2), Gestures (-1/4), Incantations (-1/4)

2f 3) Psychometry: Retrocognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); Retrocognition Only (-1), Vague and Unclear (-1/2), Gestures (-1/4), Incantations (-1/4)

3f 4) Mass Confusion: Change Environment (-2 to Sight Group PER Rolls, -2 to Hearing Group PER Rolls, -4 to Characteristic Roll or Skill Roll), Reduced Endurance (1/2 END; +1/4), Area Of Effect (8m Radius; +1/2) (42 Active Points); Gestures (-1/4), Incantations (-1/4)

1f 5) Levitate: Flight 6m (6 Active Points); Limited Power Power loses about a third of its effectiveness (Levitation Only; -1/2), Gestures (-1/4), Incantations (-1/4)

7v 6) Wall of Force: Barrier 12 PD/9 ED, 0 BODY (up to 4m long, 2m tall, and 1/2m thick), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4)

3f 7) Sleep: Mental Blast 4d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4)

20 Guardian Angel: Damage Negation (-2 DCs Physical, -2 DCs Energy)

9 Sawed off .410 doublebarrel: Killing Attack - Ranged 1 1/2d6, +1 Increased STUN Multiplier (+1/4) (31 Active Points); OAF (-1), 8 clips of 2 Charges (-3/4), Limited Range (-1/4), Reduced By Range (-1/4), Reduced Penetration (-1/4)

Powers Cost: 96



Cost Skill

3 Acting 13-

3 Breakfall 12-

3 Bribery 13-

3 Bureaucratics 13-

3 Charm 13-

3 Concealment 13-

3 Conversation 13-

3 Criminology 13-

3 Deduction 13-

3 Disguise 13-

3 High Society 13-

3 Interrogation 13-

3 CK 13-

3 KS 13-

3 KS 13-

3 KS 13-

3 Lockpicking 12-

3 Persuasion 13-

3 Shadowing 13-

3 Sleight Of Hand 12-

3 Stealth 12-

3 Streetwise 13-

2 PS 11-

1 WF: Shotguns

Skills Cost: 69


Cost Perk

2 Fringe Benefit: Concealed Weapon Permit (where appropriate)

2 Fringe Benefit: Private Investigator License

6 Contact (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 12-

2 Contact 11-

2 Contact 11-

Perks Cost: 14


Cost Talent

12 Combat Luck (6 PD/6 ED)

5 Eidetic Memory

Talents Cost: 17


Total Character Cost: 300


Pts. Disadvantage

15 Social Complication: Secret Identity Frequently, Major

15 Psychological Complication: Defender of the Weak (Common; Strong)

15 Hunted: New Venice Mafia Infrequently (As Pow; NCI; Harshly Punish)

15 Dependent NPC: Monica McQueen - Girlfriend Infrequently (Normal; Unaware of character's adventuring career/Secret ID)

Disadvantage Points: 60

Base Points: 300

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0