Difference between revisions of "Wraith (Dark Champions - New Venice)"

From RPGnet
Jump to: navigation, search
(Created page with 'Wraith Player: AndrewTBP Val Char Cost 10 STR 0 10 DEX 0 10 CON 0 10 BODY 0 10 INT 0 10 EGO 0 10 PRE 0 2 PD 0 2 ED 0 4 SPD 20 4 REC 0 20 END 0 20 STUN 0 1…')
 
Line 1: Line 1:
Wraith
+
COMMENTS
 +
 
 +
Well he need trimming.
 +
He has FOUR extraordinary powers. and I am trying to limit peopel to ONE per character.
 +
To make it their tradmark.
 +
 
 +
Desolidifation (Which I think is way too overpowering for this campiagn.  It makes all the charcters with stealth and lockpicking superflous if all you need to do is breeze in.)
 +
 
 +
Drain (OK. But keep in mind if you drain someone you can't drain another until the other has healed.)
 +
 
 +
Life Support (Probably should tone this down a bit too)
 +
 
 +
Flight (Maybe)
 +
 
 +
Maybe make a bit more like The Crow?
 +
 
 +
And beef up his attacks, especially his Hand to Hand, if that is going to be his main attack, al least 3d6.
 +
 
 +
 
 +
And I suggest dropping
 +
 
 +
10 Undead: No Hit Locations
  
 +
15 Undead: Does Not Bleed
  
 +
And boosting up your stats a bit and he has a default OCV DCV and ECV of 3.
 +
The average low grade agent/thug has a OCV/DCV of 4
 +
 +
____________________________________________________
 +
Wraith
  
 
Player: AndrewTBP
 
Player: AndrewTBP
Line 10: Line 37:
  
 
10 STR 0
 
10 STR 0
 +
 
10 DEX 0
 
10 DEX 0
 +
 
10 CON 0
 
10 CON 0
  

Revision as of 18:00, 8 December 2010

COMMENTS

Well he need trimming. He has FOUR extraordinary powers. and I am trying to limit peopel to ONE per character. To make it their tradmark.

Desolidifation (Which I think is way too overpowering for this campiagn. It makes all the charcters with stealth and lockpicking superflous if all you need to do is breeze in.)

Drain (OK. But keep in mind if you drain someone you can't drain another until the other has healed.)

Life Support (Probably should tone this down a bit too)

Flight (Maybe)

Maybe make a bit more like The Crow?

And beef up his attacks, especially his Hand to Hand, if that is going to be his main attack, al least 3d6.


And I suggest dropping

10 Undead: No Hit Locations

15 Undead: Does Not Bleed

And boosting up your stats a bit and he has a default OCV DCV and ECV of 3. The average low grade agent/thug has a OCV/DCV of 4

____________________________________________________ Wraith

Player: AndrewTBP


Val Char Cost

10 STR 0

10 DEX 0

10 CON 0

10 BODY 0

10 INT 0

10 EGO 0

10 PRE 0



2 PD 0

2 ED 0

4 SPD 20

4 REC 0

20 END 0

20 STUN 0


12m RUN 0

4m SWIM 0

3m LEAP 0

Characteristics Cost: 20


Cost Power

50 Ghostly: Desolidification , Reduced Endurance (1/2 END; +1/4) (50 Active Points)

18 Feeding: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1 1/4) (45 Active Points); One Use At A Time (-1), No Range (-1/2)

12 Ghostly: Flight 12m

10 Claws: Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR) (15 Active Points); Reduced Penetration (-1/4), No Knockback (-1/4)

31 Undead: Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial diseases; Immunity All terrestrial poisons; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week)

10 Undead: No Hit Locations

15 Undead: Does Not Bleed

Powers Cost: 146



Cost Skill

3 Bribery 11-

3 Concealment 11-

2 Gambling (Sports Betting) 11-

3 Sleight Of Hand 11-

3 Streetwise 11-

2 WF: Blades, Clubs, Handguns, Unarmed Combat [Notes: Street Punk]

3 Stealth 11-

Skills Cost: 19


Cost Perk

3 Anonymity

Perks Cost: 3


Cost Talent

12 Combat Luck (6 PD/6 ED)

6 +2/+2d6 Striking Appearance (vs. all characters)

Talents Cost: 18


Total Character Cost: 206


Pts. Disadvantage

5 Enraged: Street Drug Dealers (Uncommon), go 8-, recover 14- [Notes: Especially If Known In Life]

15 Distinctive Features: Deathly (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

5 Hunted: Ghost Hunter Frequently (Less Pow; NCI; Watching) [Notes: A TV Show]

10 Psychological Complication: Fear of Street Drugs (Uncommon; Strong) [Notes: Especially If Used In Life]

20 Susceptibility: Street Drugs 2d6 damage per Phase (Uncommon) [Notes: Especially If Used In Life. Aerosol, dusted on, splashed on.]

5 Unluck: 1d6

Disadvantage Points: 60

Base Points: 300

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0