Difference between revisions of "Wraith (Dark Champions - New Venice)"

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(Updated with Comment Responses)
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COMMENTS
 
COMMENTS
  
Well he need trimming.
+
''Maybe make a bit more like The Crow?''
He has FOUR extraordinary powers. and I am trying to limit peopel to ONE per character.
 
To make it their tradmark.
 
  
Desolidifation (Which I think is way too overpowering for this campiagn.  It makes all the charcters with stealth and lockpicking superflous if all you need to do is breeze in.)
+
Sure! Suggestions welcome. From Wikipedia I get:
 +
* incapable of feeling pain
 +
* instantly recover from any form of bodily harm
 +
* otherworldly strength
 +
* supernatural senses
 +
* superhumanly agile
 +
Seems a bit much to me!
  
Drain (OK. But keep in mind if you drain someone you can't drain another until the other has healed.)
+
''And beef up his attacks, especially his Hand to Hand, if that is going to be his main attack, al least 3d6.''
  
Life Support (Probably should tone this down a bit too)
+
I dropped the Killing HTH because the picture I was using for inspiration (a RuneQuest wraith) implied Desolidification. C'est la vie. Wraith's more like a ''draugr'' now. Should I run with that instead?
  
Flight (Maybe)
+
____________________________________________________
  
Maybe make a bit more like The Crow?
+
Wraith
  
And beef up his attacks, especially his Hand to Hand, if that is going to be his main attack, al least 3d6.
 
  
  
And I suggest dropping
+
Player: AndrewTBP
  
10 Undead: No Hit Locations
 
  
15 Undead: Does Not Bleed
 
  
And boosting up your stats a bit and he has a default OCV DCV and ECV of 3.
+
Val Char Cost
The average low grade agent/thug has a OCV/DCV of 4
 
  
____________________________________________________
+
15 STR 5
  
Wraith
+
15 DEX 10
  
Player: AndrewTBP
+
15 CON 5
  
 +
10 BODY 0
  
 +
10 INT 0
  
Val Char Cost
+
20 EGO 10
  
10 STR 0
+
20 PRE 10
  
10 DEX 0
 
  
10 CON 0
 
  
10 BODY 0
 
  
10 INT 0
 
  
10 EGO 0
+
2 PD 0
  
10 PRE 0
+
2 ED 0
  
 +
5 SPD 30
  
 +
4 REC 0
  
 +
20 END 0
  
 +
20 STUN 0
  
2 PD 0
 
  
2 ED 0
 
  
4 SPD 20
+
12m RUN 0
  
4 REC 0
+
4m SWIM 0
  
20 END 0
+
3m LEAP 0
  
20 STUN 0
+
Characteristics Cost: 118
  
  
  
12m RUN 0
+
Cost Power
  
4m SWIM 0
+
22 Undead: Life Support  (Eating: Character only has to eat once per week; Immunity: All terrestrial poisons; Longevity: Immortal; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week)
  
3m LEAP 0
+
33 Undead: Multipower, 50-point reserve,  (50 Active Points); all slots No Range (-1/2)
  
Characteristics Cost: 20
+
2f 1)  Feeding: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); One Use At A Time (Satiating; -1), No Range (-1/2) [Notes: Life Support Eating]
  
 +
3f 2)  Terror: Drain PRE 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); No Range (-1/2)
  
 +
Powers Cost: 60
  
Cost Power
 
  
50 Ghostly: Desolidification , Reduced Endurance (1/2 END; +1/4) (50 Active Points)
 
  
18 Feeding: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1 1/4) (45 Active Points); One Use At A Time (-1), No Range (-1/2)
 
  
12 Ghostly: Flight 12m
 
  
10 Claws: Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR) (15 Active Points); Reduced Penetration (-1/4), No Knockback (-1/4)
+
Cost Skill
  
31 Undead: Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial diseases; Immunity All terrestrial poisons; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week)
+
3 Bribery 13-
  
10 Undead: No Hit Locations
+
3 Concealment 11-
  
15 Undead: Does Not Bleed
+
3 Conversation 13-
  
Powers Cost: 146
+
2 Gambling (Sports Betting) 11-
  
 +
3 Persuasion 13-
  
 +
3 Sleight Of Hand 12-
  
 +
3 Streetwise 13-
  
 +
3 Acrobatics 12-
  
Cost Skill
+
3 Breakfall 12-
  
3 Bribery 11-
+
3 Interrogation 13-
  
3 Concealment 11-
+
3 Mimicry 11-
  
2 Gambling (Sports Betting) 11-
+
3 Shadowing 11-
  
3 Sleight Of Hand 11-
+
3 Stealth 12-
  
3 Streetwise 11-
+
3 Ventriloquism 11-
  
2 WF: Blades, Clubs, Handguns, Unarmed Combat [Notes: Street Punk]
+
3 TF: Common Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles [Notes: Street Punk]
  
3 Stealth 11-
+
2 WF:  Blades, Clubs, Handguns, Unarmed Combat [Notes: Street Punk]
  
Skills Cost: 19
+
Skills Cost: 46
  
  
  
Cost Perk
+
Cost Perk
  
3 Anonymity
+
3 Anonymity
  
 
Perks Cost: 3
 
Perks Cost: 3
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Cost Talent
+
Cost Talent
  
12 Combat Luck (6 PD/6 ED)
+
12 Combat Luck (6 PD/6 ED)
  
6 +2/+2d6 Striking Appearance (vs. all characters)
+
6 +2/+2d6 Striking Appearance (vs. all characters)
  
 
Talents Cost: 18
 
Talents Cost: 18
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Total Character Cost: 206
+
Total Character Cost: 245
  
  
  
Pts. Disadvantage
+
Pts. Disadvantage
  
5 Enraged: Street Drug Dealers (Uncommon), go 8-, recover 14- [Notes: Especially If Known In Life]
+
10 Enraged: Street Drug Dealers (Uncommon), go 11-, recover 14- [Notes: Especially If Known In Life]
  
15 Distinctive Features: Deathly (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
+
15 Distinctive Features: Deathly (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
  
5 Hunted: Ghost Hunter Frequently (Less Pow; NCI; Watching) [Notes: A TV Show]
+
5 Hunted: Ghost Hunter Frequently (Less Pow; NCI; Watching) [Notes: A TV Show]
  
10 Psychological Complication: Fear of Street Drugs (Uncommon; Strong) [Notes: Especially If Used In Life]
+
15 Hunted: International Association of Exorcists Infrequently (As Pow; NCI; Harshly Punish)
  
20 Susceptibility: Street Drugs 2d6 damage per Phase (Uncommon) [Notes: Especially If Used In Life. Aerosol, dusted on, splashed on.]
+
10 Psychological Complication: Fear of Street Drugs (Uncommon; Strong) [Notes: Especially If Used In Life]
  
5 Unluck: 1d6
+
5 Unluck: 1d6
  
 
Disadvantage Points: 60
 
Disadvantage Points: 60

Revision as of 01:29, 9 December 2010

COMMENTS

Maybe make a bit more like The Crow?

Sure! Suggestions welcome. From Wikipedia I get:

  • incapable of feeling pain
  • instantly recover from any form of bodily harm
  • otherworldly strength
  • supernatural senses
  • superhumanly agile

Seems a bit much to me!

And beef up his attacks, especially his Hand to Hand, if that is going to be his main attack, al least 3d6.

I dropped the Killing HTH because the picture I was using for inspiration (a RuneQuest wraith) implied Desolidification. C'est la vie. Wraith's more like a draugr now. Should I run with that instead?

____________________________________________________

Wraith


Player: AndrewTBP


Val Char Cost

15 STR 5

15 DEX 10

15 CON 5

10 BODY 0

10 INT 0

20 EGO 10

20 PRE 10



2 PD 0

2 ED 0

5 SPD 30

4 REC 0

20 END 0

20 STUN 0


12m RUN 0

4m SWIM 0

3m LEAP 0

Characteristics Cost: 118


Cost Power

22 Undead: Life Support (Eating: Character only has to eat once per week; Immunity: All terrestrial poisons; Longevity: Immortal; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week)

33 Undead: Multipower, 50-point reserve, (50 Active Points); all slots No Range (-1/2)

2f 1) Feeding: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); One Use At A Time (Satiating; -1), No Range (-1/2) [Notes: Life Support Eating]

3f 2) Terror: Drain PRE 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); No Range (-1/2)

Powers Cost: 60



Cost Skill

3 Bribery 13-

3 Concealment 11-

3 Conversation 13-

2 Gambling (Sports Betting) 11-

3 Persuasion 13-

3 Sleight Of Hand 12-

3 Streetwise 13-

3 Acrobatics 12-

3 Breakfall 12-

3 Interrogation 13-

3 Mimicry 11-

3 Shadowing 11-

3 Stealth 12-

3 Ventriloquism 11-

3 TF: Common Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles [Notes: Street Punk]

2 WF: Blades, Clubs, Handguns, Unarmed Combat [Notes: Street Punk]

Skills Cost: 46


Cost Perk

3 Anonymity

Perks Cost: 3


Cost Talent

12 Combat Luck (6 PD/6 ED)

6 +2/+2d6 Striking Appearance (vs. all characters)

Talents Cost: 18


Total Character Cost: 245


Pts. Disadvantage

10 Enraged: Street Drug Dealers (Uncommon), go 11-, recover 14- [Notes: Especially If Known In Life]

15 Distinctive Features: Deathly (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

5 Hunted: Ghost Hunter Frequently (Less Pow; NCI; Watching) [Notes: A TV Show]

15 Hunted: International Association of Exorcists Infrequently (As Pow; NCI; Harshly Punish)

10 Psychological Complication: Fear of Street Drugs (Uncommon; Strong) [Notes: Especially If Used In Life]

5 Unluck: 1d6

Disadvantage Points: 60

Base Points: 300

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0