Difference between revisions of "Wraith (Dark Champions - New Venice)"

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I went with the draugr as inspiration, and took the suggestions on board as I understood them. Any more suggestions?  
 
I went with the draugr as inspiration, and took the suggestions on board as I understood them. Any more suggestions?  
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Revision as of 04:15, 18 December 2010

COMMENTS

I went with the draugr as inspiration, and took the suggestions on board as I understood them. Any more suggestions?

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Wraith


Player: AndrewTBP


Val Char Cost

20 STR 10

15 DEX 10

15 CON 5

11 BODY 1

10 INT 0

20 EGO 10

20 PRE 10



9 PD 7

9 ED 7

4 SPD 20

10 REC 6

40 END 4

30 STUN 5


12m RUN 0

4m SWIM 0

3m LEAP 0

Characteristics Cost: 143


Cost Power

22 Undead: Life Support (Eating: Character only has to eat once per week; Immunity: All terrestrial poisons; Longevity: Immortal; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week)

9 Vitality: Regeneration (1 BODY per Hour), Can Heal Limbs (13 Active Points); Linked (Feeding; -1/2)

16 Strength: Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/4)

33 Undead: Multipower, 50-point reserve, (50 Active Points); all slots No Range (-1/2)

2f 1) Feeding: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); One Use At A Time (Satiating; -1), No Range (-1/2) [Notes: Life Support Eating]

2f 2) Terrifying Eyes: Mind Control 10d6 (Human class of minds) (50 Active Points); Eye Contact Required (-1/2), No Range (-1/2) [Notes: Causing intense fear in even the bravest heroes.]

Powers Cost: 84



Cost Skill

3 Bribery 13-

3 Concealment 11-

3 Conversation 13-

2 Gambling (Sports Betting) 11-

3 Persuasion 13-

3 Sleight Of Hand 12-

3 Streetwise 13-

3 Acrobatics 12-

3 Breakfall 12-

3 Interrogation 13-

3 Mimicry 11-

3 Shadowing 11-

3 Stealth 12-

3 Ventriloquism 11-

3 TF: Common Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles [Notes: Street Punk]

2 WF: Blades, Clubs, Handguns, Unarmed Combat [Notes: Street Punk]

Skills Cost: 46


Cost Perk

3 Anonymity

Perks Cost: 3


Cost Talent

18 Combat Luck (9 PD/9 ED)

6 +2/+2d6 Striking Appearance (vs. all characters)

Talents Cost: 24


Total Character Cost: 300


Pts. Disadvantage

10 Enraged: Street Drug Dealers (Uncommon), go 11-, recover 14- [Notes: Especially If Known In Life]

15 Distinctive Features: Deathly (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

5 Hunted: Ghost Hunter Frequently (Less Pow; NCI; Watching) [Notes: A TV Show]

15 Hunted: International Association of Exorcists Infrequently (As Pow; NCI; Harshly Punish)

10 Psychological Complication: Fear of Street Drugs (Uncommon; Strong) [Notes: Especially If Used In Life]

5 Unluck: 1d6

Disadvantage Points: 60

Base Points: 300

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0