Category:Demi-Human Races: Difference between revisions
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Races that are Hostle to each other will attack on sight or otherwise seek the other's destruction. | Races that are Hostle to each other will attack on sight or otherwise seek the other's destruction. | ||
=Dwarves, 1 in 10 population of Flanaess is a Dwarf= | =Dwarves, 1 in 10 population of Flanaess is either a Hill or Mountain Dwarf= | ||
Dwarves represent 10% of the total polpulation of The Flanaess. | Dwarves represent 10% of the total polpulation of The Flanaess. | ||
Dwarves typically dwell in hilly or mountainous regions. | Dwarves typically dwell in hilly or mountainous regions. | ||
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brute strength | brute strength | ||
=Elven, 2 in 100 is an Elf of one sort or another= | =Elven, 2 in 100 is an Elf of one sort or another= |
Revision as of 10:32, 17 February 2011
The information on this page suppercedes the descriptions of the races found in the Dungeons and Dragons books. In my Flanaess, Demi-Humans are sufficiently different from each other so as to be recognisable based upon description. That is an important fact for players to notice. Please use this page as your reference guide for your Player Characters.
Demi-Humans
Racial Affinity for Specific Class Archtype
Demi-Humans lack the all-around abilities of the Humans to be proficient in every classification of adventurer. They are proficient in only certain, characteristic category classifications. For example, the Dwarves, well-known for their lack of magical inclination no not use magic.
Similarly the oldest of character races, the Elves, have no need of a cleric since each individual worships nature directly. Their immediate contact with nature is through magic and the structured form of ceremonial magic means they have no need for a cleric class to be their intermediary with nature. Ceremonial magic is a proficiency with Elves, who shun the concepts of sorcerery, itself another spiritual concept based on intermediacy. So Elves follow neither a clerical nor a sorcerer's path.
These racial strengths and weakness suggest some true stereotypes with classes within the races.
Class Category Predispositions by Race
Character Class | Dwarf | Elf | Gnome | Half-Elf | Halfling | Human |
Barbarian | Yes | Wild Elf Only | No | No | No | Yes |
Bard | Multi-Class Only | Multi-Class Only | Multi-Class Only | Multi-Class Only | Multi-Class Only | Multi-Class Only |
Cleric | Yes | No | No | Yes | Yes | Yes |
Druid | No | Yes | No | Yes | No | Yes |
Fighter | Yes | Yes | Yes | Yes | Yes | Yes |
Monk | No | Yes | No | No | No | Yes |
Paladin | No | No | No | No | No | Yes |
Ranger | No | Yes | No | Yes | Yes | Yes |
Rogue a.k.a. Thief | Yes | Yes | Yes | Yes | Yes | Yes |
Sorcerer a.k.a Chaos Mage | No | No | Yes | Yes | Yes | Yes |
Wizard a.k.a Ceremonial Mage | No | Yes | No | Yes | Yes | Yes |
Physical Appearance
Physical Characteristics of Demi Human Races
Type and Race | Distinguishing Characteristics & Traits | Complexion | Facial Features | Hair Colour | Eye Colour | Life Expectancy |
Dwarven - Hill Dwarf (70%) | Dwarves represent 10% of the total population of the Flanaess.
Dwarves typically dwell in hilly or mountainous regions. Mountain dwarves A character of the dwarven race can be a Barbarian, a fighter - 9th - or a Thief Because of their very nature, Dwarves are non-magical and do not ever use magical spells. However, this nature gives them a bonus with regard to their savings throws against magic = + constitution ability score bonus
All Dwarves are resistant to both magic and poison; they therefore make saving throws at 4 levels above their actual level. Dwarves can see in the dark noting monsters at a distance of 60’. Because of their mining skills, Dwarves are good at detecting sloping passages, sliding or shifting walls or rooms, new construction, approximate depth, or unusual stonework. Hill Dwarves (70%): The favour earth tones with small bits of bright colour in their clothing. Although only 4 or so feet tall, they weight no less than 150 pounds due to their stocky muscular build. They live for Mountain Dwarves (30%): These creatures are similar to their cousins, the hill Dwarves, detailed above. The only difference are size (taller 4.5+ feet tall) constitution, and colouration (typically lighter with brown hair) They employ fewer crossbows and more spears. They rely on strength. They live for no less than 400 years on the average. |
Dwarves are typically deep tan to light brown of skin, with ruddy cheeks | A | Their hair is brown, black or grey. | and bright eyes (almost never blue). | no less than 350 years on the average. |
Dwarven - Mountain Dwarf (30%) | when they finally feel completely comfortable and relaxed playing, I feel accomplishment. | A | A | A | A | A |
Elven - High Elf (65%) | the emphasis is more on the story and the combat creates tension. | A | A | A | A | A |
Elven - Wood Elf (30) | the game is more collaborative. | A | A | A | A | A |
Elven - Grey 'Faerie' Elf (5%) | 7 | A | A | A | A | A |
Half-Elven | 6 | A | A | A | A | A |
Gnome | their limitless imaginations are unencumbered by rules. | A | A | A | A | A |
Halfling - Hairfeet (85%) | when they finally feel completely comfortable and relaxed playing, I feel accomplishment. | A | A | A | A | A |
Halfling - Tallfellow (3%) | the emphasis is more on the story and the combat creates tension. | A | A | A | A | A |
Halfling - Stout (12%) | According to D&D canon and the accepted mechanics of Vancian magic, Sorcerers 'should' be able to cast powerful magic at any given time because the power to do so is innately fuelled. This nonesense defies my suspension of disbelief. How does a Sorcerer (or Choatic Magician) discover spells? Why must he or she choose spells if the power is innate? Why are limits imposed if there is no stamina consumtion? Why bother to read magic? | A | A | A | A | A |
General Racial Attitudes Towards Others
In a recent survey on racial attitudes, the inhabitants of Flanaess were asked the question, '"On a scale from 1 - 10, where 1 is the lowest ranking and 10 is the highest ranking, how highly do you rank your fellow inhabitants of Flanaess?"' Based on survey size, results are accurate within a margin of 0.001% error 19.75 times out of 20. Human sampling includes subgroups from every country in Flanaess. Each demi-human race considered without subgroupings.
Racial Preferences: A Numerical General Overview
Player Races | Dwarven | Elven | Gnome | Half-Elven | Hobbit/Halfling | Half-Orc | Human |
Dwarven | 10 | 9 | 9 | 7 | 4 (Stouts +3) | 0 | 3 |
Elven | 7 | 10 | 4 | 1 | 4 (Tallfellows +1) | 0 | 3 |
Gnome | 9 | 3 | 10 | 9 | 9 | 0 | 7 |
Half-Elven | 3 | 2 | 8 | 10 | 7 | 1 | 9 |
Hobbit/Halfling | 7 | 7 | 7 | 7 | 10 | 0 | 7 |
Human | 6 | 3 | 6 | 4 | 7 | 0 | 10 to 2 |
Racial Preferences: A 1-10 Scaled View
Prefered | Goodwill | Tolerated and Accepted | Neutral but Suspicious | Antipathy | Hostile |
10 | 8-9 | 4-7 | 2-3 | 1 | 0 |
Open, Welcoming and Relaxed | Peaceable,and Friendly | Indifferent and Impartial | Careful, Guarded, Distrusting | Closed; Strong Dislike | Hatred, Rancorous |
To accentuate that the term "Halfling" is actually offensive, D&D Halflings are referred to as Hobbits (above). The term "Halfling" is derogatory and applies to any mixed race. Hobbits accept the appellation. Halflings and "half-breeds" prefer to be identified with one race or the other but would rather not be called half-anything. For medieval thinking this is not a racist/nationalist attitude but a puritanical one. It is unappreciated by any person being labelled but it is common practice and not considered impolite by the standards of the time. It is uncommon courtesy to refrain from such labels, however, and will be instantly recognised and appreciated.
A half-elf may declare him or herself to be Human and try to hide his or her Elven parentage. Note, however, it would be harder for a half-breed to hide in a Demi-human community.
Hobbits have accepted the term "halfling" for their race name without harbouring a grudge on the one (typically a Human) who uses it to refer to a Hobbit. The Hobbit attitude in this regard is to inwardly condescend to the offender regarding such a person to be uneducated and uncouth.
Races that are Hostle to each other will attack on sight or otherwise seek the other's destruction.
Dwarves, 1 in 10 population of Flanaess is either a Hill or Mountain Dwarf
Dwarves represent 10% of the total polpulation of The Flanaess. Dwarves typically dwell in hilly or mountainous regions. Mountain dwarves
A character of the dwarven race can be a Barbarian, a fighter - 9th - or a Thief
Because of their very nature, Dwarves are non-magical and do not ever use magical spells. However, this nature gives them a bonus with regard to their savings throws against magic = + constitution ability score bonus
Rocky hills are the favourite abode of these sturdy creatures. Dwarves typically band together in clans which are not mutually exclusive or hostile but are competitive. These
gnomes preferred habitation is an area of rolling, rocky hills, well wooded and uninhabited by humans.
Naming Conventions
Types of stone
Metal
Iron working
brute strength
Elven, 2 in 100 is an Elf of one sort or another
Elves represent a mere 2% of the entire population of The Flanaess. SOMETHING ABOUT ELVES
elves high elf the most common elf.
TYPES OF ELVES:
GREY
SYLVAN
WILD
Naming Conventions
Half-Elven
More Elven than Human, and more despised than Humans by Elves for a perceived parental slight on the customs and ores of Elven folk. Elves believe in the separation of the races and Half-Elves, often given the derogatory term "Half-lings" in their Elven nation, are the lowest of the low.
Naming Conventions
Gnome, 5 in 100 are Gnomes
Gnomes represent 5% of the total population of The Flanaess. SOMETHING ABOUT GNOMES.
Naming Conventions
Halfling, what we know to be Hobbits, represent 3 in every 100 living in Flanaess
Halflings represent 3% of the total population of The Flanaess. SOMETHING ABOUT HOBBIT.
Naming Conventions
Subcategories
This category has only the following subcategory.