Scarik's Simplified 40k Notes: Difference between revisions
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'''XP''' | '''XP''' | ||
Halve all costs for Space Marine Skill and Talent Advances. | Halve almost all costs for Space Marine Skill and Talent Advances. | ||
Revision as of 22:44, 25 February 2011
Play-by-Post rules changes
XP
Halve almost all costs for Space Marine Skill and Talent Advances.
Traits
Unnatural Stats become linear (+10 to rolls and +1 to stat bonus)
Size: Adds to Damage dealt and resistance, subtracts from defense. Adds to Weapon SB min and adds to armor AP worn.
Dice rolls
Succeed if roll under, fail if over
DoS = tens digit rolled DoF = tens rolled – tens needed Righteous Fury – on doubles, good if succeed, bad if not. Really bad.
Combat
Opposed roll to attack
Passive defense
Opposed Strength + Weapon vs Tough + Armor for damage. DoS is the crit level taken.
Called shots ignored, use DoS to determine change of hit location, determine base location normally, each DoS can be used against the multiple hits table to shift 1 column right.
(Fast combat) Ranges are: Close Combat (CC), Firefight (FF), Stand Off (SO x) where x is the ranges of the weapons.
Roll for position – Add WToF to resist
Weapons
Guns Assign a Strength stat and a min SB to use
Modify class from pistol/basic/heavy to: Pistol/Assault/Rifle/Support/Heavy/Mounted
Fix Pen
Change ranges to Assault, Firefight, Long (1-3) [1 for rifles 2 for MGs, 3 for long range stuff]
Assign BS mods for each range [ex Pistol CC/A+0, FF-20 or Carbine CC-20, A+0, FF+0, L(1)-20]
Damage types: Power weapons do rending mostly, fists do impact.
Weight of Fire (WToF): replaces RoF, helps maneuver by pinning the enemy increases number of targets you can retaliate against/effect.s
Armor
Rolled as Damage Resistance
Has a S+T min to use
Requires a Talent: Light, Heavy, Powered
Skills
Make weapon talents into skills, use normal skill progression
Add +30 and +40 ranks (same cost as +20)
Only count highest bonus and highest penalty