Difference between revisions of "Scarik's Simplified 40k Notes"

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== Play-by-Post rules changes ==
 
== Play-by-Post rules changes ==
 
'''XP'''
 
 
Halve almost all costs for Space Marine Skill and Talent Advances.
 
  
  
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'''Combat'''
+
==Combat==
 
 
Opposed roll to attack
 
  
Passive defense
+
Turn Sequence:
 +
Personal
 +
*Roll for Position (environs, gear)
 +
*Determine Range [CC, A, FF, SO(1-3)]
 +
*Roll for Results (gear): Attack Skill vs Passive Defense
 +
*Resolve Damage (gear): Damage vs Resilience, Compare DoS to Crit table (location determined normally, may spend DoS to change location according to multiple hit chart)
  
Opposed Strength + Weapon  vs Tough + Armor for damage. DoS is the crit level taken.
 
 
Called shots ignored, use DoS to determine change of hit location, determine base location normally, each DoS can be used against the multiple hits table to shift 1 column right.
 
 
(Fast combat)
 
Ranges are: Close Combat (CC), Firefight (FF), Stand Off (SO x) where x is the ranges of the weapons.
 
 
Roll for position – Add WToF to resist
 
  
  
 
'''Weapons'''
 
'''Weapons'''
  
Guns
+
''Ranged Weapons stats''
Assign a Strength stat and a min SB to use
+
*Type - SP, Bolt, Las, Flamer, Plasma, Melta, Shuriken
 
+
*Class - Pistol/Assault/Rifle/Support/Heavy/Mounted
Modify class from pistol/basic/heavy to: Pistol/Assault/Rifle/Support/Heavy/Mounted
+
*Optimal Range - CC/A/FF/SO(1-3)
 
+
*Damage -
Fix Pen
+
*Crit - Explosive, Impact, Rending, Energy
 
+
*Penetration - AP < Pen armor ignored, Ap < Pen < 2xAP roll normally, AP > 2xPen damage ignored.
Change ranges to Assault, Firefight, Long (1-3) [1 for rifles 2 for MGs, 3 for long range stuff]
+
*Weight of Fire: Modifier to Position rolls, max number of targets the weapon can engage.
 
+
*Recoil - Minimum S bonus to use w/o penalty
Assign BS mods for each range [ex Pistol CC/A+0, FF-20 or Carbine CC-20, A+0, FF+0, L(1)-20]
 
 
 
Damage types: Power weapons do rending mostly, fists do impact.
 
 
 
Weight of Fire (WToF): replaces RoF, helps maneuver by pinning the enemy increases number of targets you can retaliate against/effect.s
 
  
 +
''Melee Weapons stats''
 +
*Type - Blade, Heavy, Light, Flexible
 +
*Class - Chain, Shock, Power, Traditional
 +
*Damage -
 +
*Crit -
 +
*Penetration -
 +
*Heft - Minimum S bonus to use in one hand
  
 
'''Armor'''
 
'''Armor'''
Rolled as Damage Resistance
 
  
Has a S+T min to use
+
Armor stats
 
+
*Type - Rigid, Flexible, Heavy
Requires a Talent: Light, Heavy, Powered
+
*Class - Flak, Mesh, Carapace, Powered
 +
*AP - Modifier to
 +
*Encumbrance - Minimum T bonus to use w/o penalty
  
  
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'''Fate:''' 1d10, 1-7 = 1, 8-10 = 2
 
'''Fate:''' 1d10, 1-7 = 1, 8-10 = 2
  
*'''Doom of the Eldar:''' The Age of the Eldar has passed, fate has removed its grace from this once mighty race. Eldar characters lose 2 Fate Points when Burning they are forced to burn one. If the character only has a single FP left they may still burn it but may not use the Heroic Sacrifice rule.
+
*'''Doom of the Eldar:''' The Age of the Eldar has passed, fate has removed its grace from this once mighty race. Eldar characters lose 2 Fate Points when they are forced to burn one. If the character only has a single FP left they may still burn it but may not use the Heroic Sacrifice rule.
  
 
==Astartes==
 
==Astartes==
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Rank 5 - Treat all Common Lores and Scholastic Lores as basic Skills
 
Rank 5 - Treat all Common Lores and Scholastic Lores as basic Skills
 
Rank 7 - +10 to all Lore and Fear tests. Immune to Pinning.
 
Rank 7 - +10 to all Lore and Fear tests. Immune to Pinning.
 +
 +
'''Advances'''
 +
Reduce all Characteristics to 25 base and use RT scale costs
 +
Halve cost of all other Advances.

Revision as of 17:56, 1 March 2011

Back to War Without End Main

Play-by-Post rules changes

Traits

Unnatural Stats become linear (+10 to rolls and +1 to stat bonus)

Size: Adds to Damage dealt and resistance, subtracts from defense. Adds to Weapon SB min and adds to armor AP worn.


Dice rolls

Succeed if roll under, fail if over

DoS = tens digit rolled DoF = tens rolled – tens needed Righteous Fury – on doubles, good if succeed, bad if not. Really bad.


Combat

Turn Sequence: Personal

  • Roll for Position (environs, gear)
  • Determine Range [CC, A, FF, SO(1-3)]
  • Roll for Results (gear): Attack Skill vs Passive Defense
  • Resolve Damage (gear): Damage vs Resilience, Compare DoS to Crit table (location determined normally, may spend DoS to change location according to multiple hit chart)


Weapons

Ranged Weapons stats

  • Type - SP, Bolt, Las, Flamer, Plasma, Melta, Shuriken
  • Class - Pistol/Assault/Rifle/Support/Heavy/Mounted
  • Optimal Range - CC/A/FF/SO(1-3)
  • Damage -
  • Crit - Explosive, Impact, Rending, Energy
  • Penetration - AP < Pen armor ignored, Ap < Pen < 2xAP roll normally, AP > 2xPen damage ignored.
  • Weight of Fire: Modifier to Position rolls, max number of targets the weapon can engage.
  • Recoil - Minimum S bonus to use w/o penalty

Melee Weapons stats

  • Type - Blade, Heavy, Light, Flexible
  • Class - Chain, Shock, Power, Traditional
  • Damage -
  • Crit -
  • Penetration -
  • Heft - Minimum S bonus to use in one hand

Armor

Armor stats

  • Type - Rigid, Flexible, Heavy
  • Class - Flak, Mesh, Carapace, Powered
  • AP - Modifier to
  • Encumbrance - Minimum T bonus to use w/o penalty


Skills Make weapon talents into skills, use normal skill progression

Add +30 and +40 ranks (same cost as +20)

Only count highest bonus and highest penalty


Eldar PCs

Characteristics: +3BS, +3WS, +5Ag, -3 WP, -5Fel, choice of +3Int or Per

Skills: Common Lore (own Craftworld), Speak Language (Eldar), Psyniscience

-Treat Acrobatics, Literacy and Tech-Use as Basic skills

Talents: Heightened Senses (Sight, Sound), Jaded, Resistance (Psychic), Sprint

-Weapons replace Bolt with Shuriken and Plasma with Lance.

Traits: Unnatural Agility (x2) Doom of the Eldar*

Fate: 1d10, 1-7 = 1, 8-10 = 2

  • Doom of the Eldar: The Age of the Eldar has passed, fate has removed its grace from this once mighty race. Eldar characters lose 2 Fate Points when they are forced to burn one. If the character only has a single FP left they may still burn it but may not use the Heroic Sacrifice rule.

Astartes

Tomb Brothers Solo Rank 1 - re-roll all Lore tests Rank 3 - may not Run, may re-roll a single Int or WP test per encounter, +1 to Cohesion if squad is all Codex Chapters Rank 5 - Treat all Common Lores and Scholastic Lores as basic Skills Rank 7 - +10 to all Lore and Fear tests. Immune to Pinning.

Advances Reduce all Characteristics to 25 base and use RT scale costs Halve cost of all other Advances.