God Game Lite:Resources: Difference between revisions
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''<< [[God Game Lite:Main Page|Main Page]]'' | ''<< [[God Game Lite:Main Page|Main Page]]'' | ||
Deities get 3 tarot cards each [[God Game Lite:Epochs|epoch]]. These represent resources gathered by the deities over the previous epoch that are now available for use. | Deities get 3 tarot cards each [[God Game Lite:Epochs|epoch]]. These represent resources gathered by the deities over the previous epoch that are now available for use. Numbered cards give the listed number of the resource associated with their suit. | ||
==Suits== | ==Suits== | ||
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==Face Cards== | ==Face Cards== | ||
Each face card gives | Each face card gives 11 of the appropriate resource, but also increases certain [[God Game Lite:Problems|problems]]. | ||
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''TODO The list of problems is tentative'' | ''TODO The list of problems is tentative'' | ||
==Major arcana== | |||
The major arcana give 4 of each resource, and also suggest a major event that will occur during this [[God Game Lite:Epochs|epoch]]. | |||
==Uses== | ==Uses== |
Revision as of 19:54, 12 June 2011
<< Main Page
Deities get 3 tarot cards each epoch. These represent resources gathered by the deities over the previous epoch that are now available for use. Numbered cards give the listed number of the resource associated with their suit.
Suits
Each suit is associated with one of the four categories of act.
Suit | Category |
---|---|
Cups | Creation |
Swords | Destruction |
Wands | Transformation |
Pentacles | Control |
Face Cards
Each face card gives 11 of the appropriate resource, but also increases certain problems.
Rank | Problem |
---|---|
Page | Dependency |
Knight | Cult |
Queen | Schism |
King | Atheism |
TODO The list of problems is tentative
Major arcana
The major arcana give 4 of each resource, and also suggest a major event that will occur during this epoch.
Uses
The primary use for resources is to make acts easier. By spending 10 of the appropriate type of resource, the effective power level of an act can be reduced by 1. By spending 100, it can be reduced by 2. (It's unlikely that anyone would accumulate 1,000 of any one resource.)
The other major use for resources is resolving conflicts. The deity who puts more resources into the act succeeds.
Deities can trade resources whenever they want, though they're free to bargain for them.