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A character for [[XCrawl:Sparkle Motion|Xcrawl: Sparkle Motion]], a Dungeons and Dragons game of fame and fortune. | A character for [[XCrawl:Sparkle Motion|Xcrawl: Sparkle Motion]], a Dungeons and Dragons game of fame and fortune. | ||
[[file:Samri Gloaming.jpg|thumb|Samri]] | |||
==Bio== | ==Bio== |
Revision as of 02:12, 20 July 2011
A character for Xcrawl: Sparkle Motion, a Dungeons and Dragons game of fame and fortune.
Bio
Samri is the daughter of B-list celebrities struggling to get out from under her family's meager shadow. Despite spending more time designing fabulous new adornments for her armor and weapons than training, she nevertheless has made a name for herself on the Xcrawl circuit, where she seems determined to wring every single trace of fame out of the experience.
Profile
Role: Defender/Striker
Paladin Virtue: Fabulous
Character tags: Fashion icon, Vapid Z-list celebrity, Narcissist, Closeted Xcrawl nerd
Likes: Attention, sparkle, the new spring line Dislikes: Ugly people, people more famous than her
Combat Block
Eladrin Paladin/Hexblade 5
HP: 47 Bloodied: 23 Healing Surges: 10 Surge Value: 11
AC: 22 Fort: 16 Reflex: 17 Will: 20
Speed: 5 Initiative: +5 Passive Insight: 13 Passive Perception: 13
Melee Basic Attack: see Moonfire Blade
Ranged basic Attack: See Eldritch Bolt
Ability Scores
Strength 10
Constitution 14
Dexterity 12
Intelligence 16
Wisdom 8
Charisma 20
Skills
Trained
Arcana +14, Bluff +12, Diplomacy +12, History +12
Untrained
Acrobatics +1, Athletics +0, Dungeoneering +1, Endurance +2, Heal +1, Insight +3, Intimidate +7, Nature +1, Perception +3, Religion +5, Stealth +1, Streetwise +7, Thievery +1
Feats
- FREEBIE: Versatile Expertise
- Level 1: Hybrid Talent (Paladin armor)
- Level 2: Pact Blade Manifestation (White Well)
- Level 4: Crimson Fire (1d10 curse damage when target is subject to paladin mark)
At-Will Powers
Moonfire Blade
At-Will Arcane, Implement, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +11 vs. Reflex
Hit: 1d12 + 6 radiant damage. If the target ends its next turn adjacent to you, it takes 1 radiant damage.
Special: You can use this power as a melee basic attack.
Ardent Strike
At-Will Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +11 vs. AC
Hit: 1d12 + 6 damage, and the target is subject to your divine sanction until the end of your next turn.
Special: When charging, you can use this power in place of a melee basic attack.
Eldritch Bolt
At-Will Arcane, Force, Implement Standard Action Ranged 10
Target: One creature Attack: +9 vs. Reflex Hit: 1d10 + 6 force damage.
Special: You can use this power as a ranged basic attack.
Enounter Powers
Valorous Smite
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +11 vs. AC
Hit: 2d12 + 6 damage. Each enemy within 3 squares of you is subject to your divine sanction until the end of your next turn.
Otherwind Stride
Encounter Arcane, Implement, Teleportation
Standard Action Close burst 1
Target: Each creature in the burst
Attack: +9 vs. Fortitude
Hit: 1d8 + 6 damage, and the target is immobilized until the end of your next turn.
Effect: You teleport 8 squares.
Daily Powers
Armor of Agathys
Daily Arcane, Cold Standard Action Personal
Effect: You gain 13 temporary hit points. Until the end of the encounter, an enemy that starts its turn adjacent to you takes 1d6 + 2 cold damage.
Hallowed Circle
Daily Divine, Implement, Zone
Standard Action Close burst 3
Target: Each enemy in the burst
Attack: +9 vs. Reflex
Hit: 2d6 + 6 damage.
Effect: The burst creates a zone of bright light that lasts until the end of the encounter. You and your allies gain a +1 power bonus to all defenses while within the zone.
Utility powers
Bless Weapon
Daily Divine, Radiant Minor Action Personal
Effect: Choose one weapon you are wielding. Until the end of the encounter, you gain a +1 power bonus to attack rolls with that weapon, and it deals 1d6 extra radiant damage on a hit. In addition, you can score a critical hit with the weapon on a roll of 18–20 against creatures vulnerable to radiant damage.
Items
- Adventurer's Kit
- Fine Clothing
- Potion of Resistance (heroic tier)
- Potion of Healing (heroic tier)
- Symbol of Dire Fate +1 (+1 to hit marked opponent, 1d12 crit vs. marked opponent)
- Plate Armor
- Light Shield
- Blade of the White Well