Adventure: Difference between revisions

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====The action====
====The action====
The party journeys to the dungeon and begins hacking up orcs.
The party journeys to the dungeon and begins hacking up orcs.
====The resolution of the plot====
Finally! This is just what I was looikng for.
"...and as you open the door, you hear the bellow of the Orcish Chieftain as he rushes to the attack!"
 
====Denouement====
====Denouement====
Everybody divvies up the treasure, and the wild-eyed old man reveals what that amulet the Chieftain was wearing actually does.
Everybody divvies up the treasure, and the wild-eyed old man reveals what that amulet the Chieftain was wearing actually does.


[[Category:Terminology]]
[[Category:Terminology]]

Revision as of 14:46, 12 August 2011

An adventure in a roleplaying game is a single, discrete story. Several adventures in sequence form a campaign. Game companies often publish pre-made adventure supplements. These are often called modules.


Adventures consist of certain basic elements common to all forms of storytelling:

Exposition

"You all meet in a tavern..." For the love of God, keep wrintig these articles.

The action

The party journeys to the dungeon and begins hacking up orcs. Finally! This is just what I was looikng for.

Denouement

Everybody divvies up the treasure, and the wild-eyed old man reveals what that amulet the Chieftain was wearing actually does.