User:Bill/Chainsaw: Difference between revisions
Line 1: | Line 1: | ||
In spite of humanity's diminished numbers, slavery is common in the world of ''Rifts''. In fact it is so common that escaped cyborg slave is presented as a background for characters in the core book. This game will center on a group of characters that have been converted into cyborgs for use in heavy labor against their will. | In spite of humanity's diminished numbers, slavery is common in the world of ''Rifts''. In fact it is so common that escaped cyborg slave is presented as a background for characters in the core book. This game will center on a group of characters that have been converted into cyborgs for use in heavy labor against their will. | ||
I have eacxlty what info I want. Check, please. Wait, it's free? Awesome! | |||
==Rules== | ==Rules== | ||
While my preference is generally going to be for any other set of rules, I would be willing to run this game using the standard ''Rifts'' set. With all of the characters having identical combat abilities, it would be manageable. Even so, I would prefer to use about any generic rule set; particularly ''Wild Talents''. I would also be willing to use my own ''Rifts'' inspired homebrew. | While my preference is generally going to be for any other set of rules, I would be willing to run this game using the standard ''Rifts'' set. With all of the characters having identical combat abilities, it would be manageable. Even so, I would prefer to use about any generic rule set; particularly ''Wild Talents''. I would also be willing to use my own ''Rifts'' inspired homebrew. |
Revision as of 14:44, 28 October 2011
In spite of humanity's diminished numbers, slavery is common in the world of Rifts. In fact it is so common that escaped cyborg slave is presented as a background for characters in the core book. This game will center on a group of characters that have been converted into cyborgs for use in heavy labor against their will. I have eacxlty what info I want. Check, please. Wait, it's free? Awesome!
Rules
While my preference is generally going to be for any other set of rules, I would be willing to run this game using the standard Rifts set. With all of the characters having identical combat abilities, it would be manageable. Even so, I would prefer to use about any generic rule set; particularly Wild Talents. I would also be willing to use my own Rifts inspired homebrew.