The Voyage of the Caveat: Difference between revisions
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*10 Air Marines | *10 Air Marines | ||
=The Ship= | =The Good Ship Caveat Emptor= | ||
Jervis & Bottingly Tigerfish Class (Modified) | |||
*'''Handling:''' 8 | |||
*'''Movement:''' 100mph | |||
*'''Armour Points:''' 5 | |||
*'''Crew:''' 50/40 | |||
*Resource Space: 50/50 | |||
*'''Range:''' 1,500 miles | |||
*'''Fixed Cargo Space:''' 50 | |||
*'''Cost:''' He15,830 | |||
*'''Resources:''' | |||
**Grappling Hooks (4) | |||
**Marine Quarters | |||
**Sails | |||
**Sickbay | |||
**Small Cannon (20) | |||
**Standard Cabin | |||
**Weapons Locker | |||
**Workshop | |||
*Weapons: Small Cannon (20) (10 per side) | |||
*Broadside Damage: 100 | |||
*Health: 17 Health Dice | |||
=Ships Charter= | =Ships Charter= |
Revision as of 23:06, 10 December 2011
Setting
The game system is "Abney Park's Air Pirates" based off of the Victoriana core rules.
GMed by prankster_dragon
The Crew
The Ships officers include:
- Edmund Blackthorn-Santiago - Captain played by Glyptodont
- RyanCloud - First mate played by Scorch
- William Ashton Smythe - Engineer played by Kester's Hero
- Tiffany 16 - Ships Doctor played by Psychophant
- Ship M8 Boatswain; Boarding party played by Iskallor
Crew includes:
- 50 Able Bodied seamen
- 10 Air Marines
The Good Ship Caveat Emptor
Jervis & Bottingly Tigerfish Class (Modified)
- Handling: 8
- Movement: 100mph
- Armour Points: 5
- Crew: 50/40
- Resource Space: 50/50
- Range: 1,500 miles
- Fixed Cargo Space: 50
- Cost: He15,830
- Resources:
- Grappling Hooks (4)
- Marine Quarters
- Sails
- Sickbay
- Small Cannon (20)
- Standard Cabin
- Weapons Locker
- Workshop
- Weapons: Small Cannon (20) (10 per side)
- Broadside Damage: 100
- Health: 17 Health Dice
Ships Charter
(Tentative)
Loot is distributed as follows
- Captain: 2 Shares (About 2.9%)
- The Ship: 1.5 Shares (About 2.2%)
- First Mate: 1.5 Shares (About 2.2%)
- Officers: 1.25 Shares (About 1.8%)
- Crew: 1 Share (About 1.45%)
Additional payouts as follow:
- Crew get a bonus .25 share if they are seriously injured in an engagement but fully recoverable
- Crew can vote over what a payout would be for a permanent crippling injury or survival benefits
- Any deceased crew who doesn't file a last will and testament with the bursar will have his belongings default to the ship upon his/her/its death.
From the Typical agreement (p189)
- Every pirate has a vote in the running of things.
- Every pirate has the right to food and strong liquor, unless scarcity forces a vote to forbid it.
- Each pirate has a right to a share of the booty, as agreed. If any pirate steals the common booty they shall be marooned in a deserted place. If any pirate steals from another he shall be cut with a blade and let off at the nearest pirate port.
- Every pirate must keep their weapons in good order.
- Desertion in battle shall be punished by death or marooning.
- No fighting aloft. Any quarrel between crew-mates to be settled on land with cutlass and steampistol.
- Mutiny shall be punished by death or marooning.
Ammendments:
- No gambling on the ship and no drinking on duty.
- No fraternizing with your fellow shipmates on ship.
NPC's
Gameplay
We use Invisible castle for die rolls
1d6.open(6) will reroll any 6 e.g. 9d6.extra(6) → [2,2,4,4,3,4,5,2,[6, 2]] = (34)
As for Black Dice, the IC roller lets you make multiple rolls at once.