Hastus Kohath-Aurelius Levii (Heretek): Difference between revisions
Created page with "Here's a character sheet that I think is essentially finished. Hastus is part of ancient lineage of tech priests which existed in the early days of the Imperium. The lineage fe..." |
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I managed to max out my intelligence characteristic fairly well, and I should be pushing medicae, tech use, and lore tests, in the 80-90 range. I would have liked having a couple more skills, such as security, commerce, and daemonology lore. The character has a fairly impressive durability, in most ways close to Space Marine, and I think enough of a combat presence to be helpful beyond support abilities like potent first aid or combat formation. | I managed to max out my intelligence characteristic fairly well, and I should be pushing medicae, tech use, and lore tests, in the 80-90 range. I would have liked having a couple more skills, such as security, commerce, and daemonology lore. The character has a fairly impressive durability, in most ways close to Space Marine, and I think enough of a combat presence to be helpful beyond support abilities like potent first aid or combat formation. | ||
Hastus Kohath-Aurelius Levii | Hastus Kohath-Aurelius Levii | ||
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25 25 0 | 25 25 0 | ||
Wounds: 15 (17 - 2 Innovation) | |||
Infamy: 22 (19 + 3) | |||
[B]Corruption: | [B]Corruption: 7 (5 Betrayal, 2 Innovation) | ||
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Traits: | |||
Binary Chatter -- Increases the loyalty of servitors and other cybernetic constructs by 10. | |||
Mechanicus Implants -- The character has the specialized implants of an Adeptus Mechanicus Tech-Priest. | Mechanicus Implants -- The character has the specialized implants of an Adeptus Mechanicus Tech-Priest. | ||
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Advances: | |||
Combat Formation Talent, 250 Experience Points, Tzeentch. | |||
Medicae known, 200 Experience Points, Nurgle. | Medicae known, 200 Experience Points, Nurgle. | ||
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Gear: | |||
Best-Craftmanship Lascarbine | Best-Craftmanship Lascarbine | ||
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Cybernetics: | |||
GQ Cerberal Implant | GQ Cerberal Implant | ||
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Additional High Availabilty Gear: | |||
Backpack | |||
Common grenades (smoke, stun) | Common grenades (smoke, stun) | ||
Injectors | |||
Medi-kit | Medi-kit | ||
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Total Armour: 13 (all). TB: 4 | |||
Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4 (all). | Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4 (all). | ||
Weapons: | |||
Best Las Carbine: Basic, 75m, S/2/- 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable, 2.5 kg. | |||
Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg. | Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg. | ||
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Servo-Skull Biocurator pattern | |||
Weapon Skill 1 | Weapon Skill 1 | ||
Ballistic Skill 1 | Ballistic Skill 1 | ||
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Wounds: 15 | |||
Armour: 5 [B]TB:[/B] 3 | |||
Weapon, Flamer: 20 m, S/-/-, 1d0+4E, Pen 2, Clip 6, Rld 2 Full, Flame Spray. | Weapon, Flamer: 20 m, S/-/-, 1d0+4E, Pen 2, Clip 6, Rld 2 Full, Flame Spray. | ||
Skills: | |||
Awareness | Awareness | ||
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Talents: | |||
Double Team | Double Team | ||
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Traits: | |||
Mechanical 1 | Mechanical 1 | ||
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Glow-Globe | Glow-Globe | ||
Injectors | |||
Medkit | Medkit | ||
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Micro-Bead | Micro-Bead | ||
Pict Recorder | Pict Recorder. | ||
Revision as of 01:09, 12 December 2011
Here's a character sheet that I think is essentially finished.
Hastus is part of ancient lineage of tech priests which existed in the early days of the Imperium. The lineage fell to chaos when participating in a particular rebellion, and through the losses they suffered they fell from having dominion over whole worlds into becoming mercenary nomads. Their ways are unorthodox, but Hastus is even more so who would openly summon and bind the warp and its demons for his own benefit. He could have stayed among his order forever, but when he saw that he would learn more outside it he immediately left.
I managed to max out my intelligence characteristic fairly well, and I should be pushing medicae, tech use, and lore tests, in the 80-90 range. I would have liked having a couple more skills, such as security, commerce, and daemonology lore. The character has a fairly impressive durability, in most ways close to Space Marine, and I think enough of a combat presence to be helpful beyond support abilities like potent first aid or combat formation.
Hastus Kohath-Aurelius Levii
Heretek Disciple of Chaos
Pride: Logic
Disgrace: Betrayal
Motivation: Innovation
Weapon Skill: 39
Ballistic Skill: 39
Strength: 35
Toughness: 40
Agility: 40
Intelligence: 60
Perception: 30
Willpower: 40
Fellowship: 25
Extended Characteristics
Final Start All.Points Misc
Weapon Skill:
39 25 14
Ballistic Skill:
39 25 14
Strength:
35 25 0 10 Light Power Armour
Toughness:
40 25 15
Agility:
40 25 15
Intelligence:
60 38 17 5 Advancement
Perception:
30 20 10
Willpower:
40 25 15
Fellowship:
25 25 0
Wounds: 15 (17 - 2 Innovation)
Infamy: 22 (19 + 3)
[B]Corruption: 7 (5 Betrayal, 2 Innovation)
[B]Skills: [/B]Common Lore (Adeptus Mechanicus, Imperium, Tech, War), Dodge, Forbidden Lore (Warp), Linguistics (Low Gothic), Logic, Medicae, Parry, Scholastic Lore (Astromancy), Tech Use +10, Trade (Armourer).
[B]Talents:[/B]
Armour-Monger
Combat Formation (250, Tzeentch)
Die Hard
Enemy (Adeptus Mechanicus)
Lesser Minion of Chaos (Ancient Servo-Skull)
Mechadendrite Training (Utility)
Technical Knock
Total Recall
Weapon Training (Las, Primary, Power, Shock)
Traits:
Binary Chatter -- Increases the loyalty of servitors and other cybernetic constructs by 10.
Mechanicus Implants -- The character has the specialized implants of an Adeptus Mechanicus Tech-Priest.
The Quick and the Dead -- To survive in the Vortex, particularly as a human, one must be quick, both in wits and action. Sometimes fast reflexes can compensate for ceramite armour. All Heretics with this Trait add a +2 bonus to Initiative Rolls.
Advances:
Combat Formation Talent, 250 Experience Points, Tzeentch.
Medicae known, 200 Experience Points, Nurgle.
Intelligence +5, 250 Experience Points, Unaligned
Dodge known, 200 Experience Points, Slaanesh.
Gear:
Best-Craftmanship Lascarbine
Dark Mechanicus Power Axe
Combi-tool
Dataslate
Unholy Unguents
Acquisiton - Light Power Armour (Armour History: Horns; Auto-Senses, Sustainable Power Source, Vox Link)
Cybernetics:
GQ Cerberal Implant
Lumenin Capacitors
GQ Servo Arm
Utility Mechadentrite
Acquisition - Good Quality Embedded Auspex
Acquisition - Mechanical Assimilation (Quantity 4)
Skeletal Petrification (replaces light carpace armour)
Additional High Availabilty Gear:
Backpack
Common grenades (smoke, stun) Injectors
Medi-kit
Micro-Bead
Recoil Gloves
Scavenged Long-Las with Red-Dot Sight and with compatible Hot-Charge Packs.
Total Armour: 13 (all). TB: 4
Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4 (all).
Weapons:
Best Las Carbine: Basic, 75m, S/2/- 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable, 2.5 kg.
Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg.
Power Axe: 1d10+10 E, Pen 6, Power Field Unbalanced, 8 kg.
Servo-Arm: 2d10+14 I, Pen 10.
Utility Mechadendrite: 1D5 R, Pen 0, Defensive Mono.
Servo-Skull Biocurator pattern
Weapon Skill 1
Ballistic Skill 1
Strength 1
Thoughness 30
Ag lity 5
Intelligence 30
Perception 30
Willpower 1
Fellowship 1
Wounds: 15
Armour: 5 [B]TB:[/B] 3
Weapon, Flamer: 20 m, S/-/-, 1d0+4E, Pen 2, Clip 6, Rld 2 Full, Flame Spray.
Skills:
Awareness
Dodge
Medicae
Stealth
Talents:
Double Team
Heightened Sense (Sight)
Technical Knock
Unremarkable
Weapon Training (Flamer)
Traits:
Mechanical 1
Hoverer 2
Integrated Items:
Chrono
Flamer
Flak Armour Equivalent
Glow-Globe
Injectors
Medkit
Micro-Bead
Pict Recorder.