Difference between revisions of "Hastus Kohath-Aurelius Levii (Heretek)"

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(Created page with "Here's a character sheet that I think is essentially finished. Hastus is part of ancient lineage of tech priests which existed in the early days of the Imperium. The lineage fe...")
 
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I managed to max out my intelligence characteristic fairly well, and I should be pushing medicae, tech use, and lore tests, in the 80-90 range. I would have liked having a couple more skills, such as security, commerce, and daemonology lore. The character has a fairly impressive durability, in most ways close to Space Marine, and I think enough of a combat presence to be helpful beyond support abilities like potent first aid or combat formation.  
 
I managed to max out my intelligence characteristic fairly well, and I should be pushing medicae, tech use, and lore tests, in the 80-90 range. I would have liked having a couple more skills, such as security, commerce, and daemonology lore. The character has a fairly impressive durability, in most ways close to Space Marine, and I think enough of a combat presence to be helpful beyond support abilities like potent first aid or combat formation.  
 +
  
 
Hastus Kohath-Aurelius Levii
 
Hastus Kohath-Aurelius Levii
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25 25 0
 
25 25 0
  
[B]Wounds: [/B]         15 (17 - 2 Innovation)
+
Wounds:        15 (17 - 2 Innovation)
  
[B]Infamy: [/B]       "http://invisiblecastle.com/roller/view/3291258/"] 22 (19 + 3)
+
Infamy:       22 (19 + 3)
  
[B]Corruption:[/B] 7 (5 Betrayal, 2 Innovation)
+
[B]Corruption: 7 (5 Betrayal, 2 Innovation)
  
  
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[B]Traits:
+
Traits:
  
[/B]Binary Chatter -- Increases the loyalty of servitors and other cybernetic constructs by 10.
+
Binary Chatter -- Increases the loyalty of servitors and other cybernetic constructs by 10.
  
 
Mechanicus Implants -- The character has the specialized implants of an  Adeptus Mechanicus Tech-Priest.
 
Mechanicus Implants -- The character has the specialized implants of an  Adeptus Mechanicus Tech-Priest.
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[B]Advances:
+
Advances:
  
[/B]Combat Formation Talent, 250 Experience Points, Tzeentch.
+
Combat Formation Talent, 250 Experience Points, Tzeentch.
  
 
Medicae known, 200 Experience Points, Nurgle.
 
Medicae known, 200 Experience Points, Nurgle.
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[B]Gear: [/B]
+
Gear:
  
 
Best-Craftmanship Lascarbine
 
Best-Craftmanship Lascarbine
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[B]Cybernetics:[/B]
+
Cybernetics:
  
 
GQ Cerberal Implant
 
GQ Cerberal Implant
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[B]Additional High Availabilty Gear:
+
Additional High Availabilty Gear:
  
[/B]Backpack
+
Backpack
  
Common grenades (smoke, stun).
+
Common grenades (smoke, stun)
 +
Injectors
  
 
Medi-kit
 
Medi-kit
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[B]Total Armour: [/B]13 (all). [B]TB: [/B]4
+
Total Armour: 13 (all). TB: 4
  
 
Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4  (all).
 
Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4  (all).
  
  
[B]Weapons:
+
Weapons:
  
[/B]Best Las Carbine: Basic, 75m, S/2/- 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable, 2.5 kg.
+
Best Las Carbine: Basic, 75m, S/2/- 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable, 2.5 kg.
  
 
Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg.  
 
Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg.  
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[B]Servo-Skull Biocurator pattern  
+
Servo-Skull Biocurator pattern  
 
Weapon Skill 1
 
Weapon Skill 1
 
Ballistic Skill 1
 
Ballistic Skill 1
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[B]Wounds:[/B]
+
Wounds: 15
  
[B]Armour:[/B] 5 [B]TB:[/B] 3
+
Armour: 5 [B]TB:[/B] 3
  
 
Weapon, Flamer: 20 m, S/-/-, 1d0+4E,  Pen 2, Clip 6, Rld 2 Full, Flame Spray.
 
Weapon, Flamer: 20 m, S/-/-, 1d0+4E,  Pen 2, Clip 6, Rld 2 Full, Flame Spray.
  
  
[B]Skills: [/B]
+
Skills:
  
 
Awareness
 
Awareness
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[B]Talents:[/B]
+
Talents:
  
 
Double Team
 
Double Team
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[B]Traits:[/B]
+
Traits:
  
 
Mechanical 1
 
Mechanical 1
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Glow-Globe
 
Glow-Globe
  
Injector
+
Injectors
  
 
Medkit
 
Medkit
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Micro-Bead
 
Micro-Bead
  
Pict Recorder.[/sblock]
+
Pict Recorder.
 
 
 
 
Input? All comments welcome.
 

Revision as of 18:09, 11 December 2011

Here's a character sheet that I think is essentially finished.

Hastus is part of ancient lineage of tech priests which existed in the early days of the Imperium. The lineage fell to chaos when participating in a particular rebellion, and through the losses they suffered they fell from having dominion over whole worlds into becoming mercenary nomads. Their ways are unorthodox, but Hastus is even more so who would openly summon and bind the warp and its demons for his own benefit. He could have stayed among his order forever, but when he saw that he would learn more outside it he immediately left.

I managed to max out my intelligence characteristic fairly well, and I should be pushing medicae, tech use, and lore tests, in the 80-90 range. I would have liked having a couple more skills, such as security, commerce, and daemonology lore. The character has a fairly impressive durability, in most ways close to Space Marine, and I think enough of a combat presence to be helpful beyond support abilities like potent first aid or combat formation.


Hastus Kohath-Aurelius Levii

Heretek Disciple of Chaos

Pride: Logic

Disgrace: Betrayal

Motivation: Innovation


Weapon Skill: 39

Ballistic Skill: 39

Strength: 35

Toughness: 40

Agility: 40

Intelligence: 60

Perception: 30

Willpower: 40

Fellowship: 25

Extended Characteristics

Final Start All.Points Misc

Weapon Skill:

39 25 14

Ballistic Skill:

39 25 14

Strength:

35 25 0 10 Light Power Armour

Toughness:

40 25 15

Agility:

40 25 15

Intelligence:

60 38 17 5 Advancement

Perception:

30 20 10

Willpower:

40 25 15

Fellowship:

25 25 0

Wounds: 15 (17 - 2 Innovation)

Infamy: 22 (19 + 3)

[B]Corruption: 7 (5 Betrayal, 2 Innovation)


[B]Skills: [/B]Common Lore (Adeptus Mechanicus, Imperium, Tech, War), Dodge, Forbidden Lore (Warp), Linguistics (Low Gothic), Logic, Medicae, Parry, Scholastic Lore (Astromancy), Tech Use +10, Trade (Armourer).


[B]Talents:[/B]

Armour-Monger

Combat Formation (250, Tzeentch)

Die Hard

Enemy (Adeptus Mechanicus)

Lesser Minion of Chaos (Ancient Servo-Skull)

Mechadendrite Training (Utility)

Technical Knock

Total Recall

Weapon Training (Las, Primary, Power, Shock)


Traits:

Binary Chatter -- Increases the loyalty of servitors and other cybernetic constructs by 10.

Mechanicus Implants -- The character has the specialized implants of an Adeptus Mechanicus Tech-Priest.

The Quick and the Dead -- To survive in the Vortex, particularly as a human, one must be quick, both in wits and action. Sometimes fast reflexes can compensate for ceramite armour. All Heretics with this Trait add a +2 bonus to Initiative Rolls.


Advances:

Combat Formation Talent, 250 Experience Points, Tzeentch.

Medicae known, 200 Experience Points, Nurgle.

Intelligence +5, 250 Experience Points, Unaligned

Dodge known, 200 Experience Points, Slaanesh.


Gear:

Best-Craftmanship Lascarbine

Dark Mechanicus Power Axe

Combi-tool

Dataslate

Unholy Unguents

Acquisiton - Light Power Armour (Armour History: Horns; Auto-Senses, Sustainable Power Source, Vox Link)


Cybernetics:

GQ Cerberal Implant

Lumenin Capacitors

GQ Servo Arm

Utility Mechadentrite

Acquisition - Good Quality Embedded Auspex

Acquisition - Mechanical Assimilation (Quantity 4)

Skeletal Petrification (replaces light carpace armour)


Additional High Availabilty Gear:

Backpack

Common grenades (smoke, stun) Injectors

Medi-kit

Micro-Bead

Recoil Gloves

Scavenged Long-Las with Red-Dot Sight and with compatible Hot-Charge Packs.


Total Armour: 13 (all). TB: 4

Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4 (all).


Weapons:

Best Las Carbine: Basic, 75m, S/2/- 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable, 2.5 kg.

Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg.


Power Axe: 1d10+10 E, Pen 6, Power Field Unbalanced, 8 kg.

Servo-Arm: 2d10+14 I, Pen 10.

Utility Mechadendrite: 1D5 R, Pen 0, Defensive Mono.


Servo-Skull Biocurator pattern Weapon Skill 1 Ballistic Skill 1 Strength 1 Thoughness 30 Ag lity 5 Intelligence 30 Perception 30 Willpower 1 Fellowship 1


Wounds: 15

Armour: 5 [B]TB:[/B] 3

Weapon, Flamer: 20 m, S/-/-, 1d0+4E, Pen 2, Clip 6, Rld 2 Full, Flame Spray.


Skills:

Awareness

Dodge

Medicae

Stealth


Talents:

Double Team

Heightened Sense (Sight)

Technical Knock

Unremarkable

Weapon Training (Flamer)


Traits:

Mechanical 1

Hoverer 2

Integrated Items:

Chrono

Flamer

Flak Armour Equivalent

Glow-Globe

Injectors

Medkit

Micro-Bead

Pict Recorder.