Roland: Difference between revisions
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* '''Name of Talent''' | * '''Name of Talent''' | ||
** Flavor Text of Talent | ** Flavor Text of Talent | ||
'''Technical Knock:''' May un-jam a gun as a half action 1/round | |||
'''Stranger to the Cult:''' Take a –10 on Tests involving knowledge of the Imperial Creed and a -5 on Fellowship Tests to interact with members of the Ecclesiarchy in formal settings. | |||
'''Ambidextrous:''' Does not suffer the –20 for actions using off hand.With Two-Weapon Wielder making attacks with both weapons in the same Turn dis just –10. | |||
'''Autosanguine:''' When applying healing,always counts as lightly wounded, and heals 2 Damage/day. | |||
'''Chem-Geld Talents:'''Seduction attempts against always fail, and Charm is one level more difficult | |||
'''Meditation:''' 10 uninterrupted mins and a will test removes one level of fatigue. | |||
'''Leap Up:''' Stand as a free action | |||
'''Hated(Pirates):'''+10 to all weapon skill tests vs. Pirates. | |||
'''The Face of the Enemy:''' Will never willingly have dealings with Pirates except under the Dire need suffer –10 to all Fel Tests in those dealings. Also, if given the slightest | |||
provocation, you will react violently towards them. | |||
'''Basic Weapon Training (Universal):''' | |||
'''Pistol Weapon Training (Universal)''' | |||
'''Melee Weapon Training (Universal):''' | |||
'''Thrown Weapon Training (Universal):''' | |||
'''Sound Constitution:'''+1 wound | |||
'''Two-Weapon Wielder (Ballistic):''' May attack with two weapons as a full action | |||
'''Rapid Reload:''' Reload in Half the time | |||
'''True Grit:''' Half Crit damage | |||
'''Sprint:''' move 4 extra meters with a Full Move Action, while taking a Run Action he can double his move for 1 Round. He gains 1 level of fatigue if he uses it twice in a row | |||
'''Bulging Biceps:''' Can fire heavy weapons without bracing | |||
'''Iron Jaw:''' Successful toughness test allows him to ignore stun. | |||
== Traits == | == Traits == |
Revision as of 14:11, 25 January 2012
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Background
Stats
Character Name | Player Name | Career Path | Ship's Role | Rank | Experience |
---|---|---|---|---|---|
Roland | Seekerofshadowlight | Arch-Militant | unknown | 2 | 8000 |
Home World | Birthright | Lure of the Void | Trials and Travails | Motivation | Lineage |
Forge world | False-man | Crusade | Hand of war | Pride | none |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Wounds | Fate | Insanity | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
45 | 51 | 49 | 41 | 42 | 37 | 39 | 38 | 33 | 12 | 3 | 10 | 0 |
Skills
Untrained Basic skills
Common Lore (Tech) (Int) : 18 Common Lore (Machine Cult) (Int) : 18
Trained skills
Common Lore (War)(Int): 37 Dodge (Ag)(+10): 52 Intimidate (S): 49 Scholastic Lore (Tactica Imperialis) (Int): 37 Secret Tongue (Military) (Int): 37 Speak Language (Low Gothic) (Int): 37 Awareness (per): 39 Common Lore (Imperial Guard)(Int): 37 Forbidden Lore (Pirates) (Int): 37 Literacy (int): 37 Medicae (Int): 37
Talents
- Name of Talent
- Flavor Text of Talent
Technical Knock: May un-jam a gun as a half action 1/round Stranger to the Cult: Take a –10 on Tests involving knowledge of the Imperial Creed and a -5 on Fellowship Tests to interact with members of the Ecclesiarchy in formal settings. Ambidextrous: Does not suffer the –20 for actions using off hand.With Two-Weapon Wielder making attacks with both weapons in the same Turn dis just –10. Autosanguine: When applying healing,always counts as lightly wounded, and heals 2 Damage/day. Chem-Geld Talents:Seduction attempts against always fail, and Charm is one level more difficult Meditation: 10 uninterrupted mins and a will test removes one level of fatigue. Leap Up: Stand as a free action Hated(Pirates):+10 to all weapon skill tests vs. Pirates. The Face of the Enemy: Will never willingly have dealings with Pirates except under the Dire need suffer –10 to all Fel Tests in those dealings. Also, if given the slightest provocation, you will react violently towards them. Basic Weapon Training (Universal): Pistol Weapon Training (Universal) Melee Weapon Training (Universal): Thrown Weapon Training (Universal): Sound Constitution:+1 wound Two-Weapon Wielder (Ballistic): May attack with two weapons as a full action Rapid Reload: Reload in Half the time True Grit: Half Crit damage Sprint: move 4 extra meters with a Full Move Action, while taking a Run Action he can double his move for 1 Round. He gains 1 level of fatigue if he uses it twice in a row Bulging Biceps: Can fire heavy weapons without bracing Iron Jaw: Successful toughness test allows him to ignore stun.
Traits
- Trait Name - Trait Description
Combat Stats
Weapon Name | Skill | Class | Range | Rate of Fire | Damage | Penetration | Clip | Reload | Special | Weight | Rarity |
---|---|---|---|---|---|---|---|---|---|---|---|
Weaponname | Accuracyname | Classname | Rangename | ROFname | Damagename | Nom De Plume | Clip Name | Reloadname | Specialabilityname | Weightname | Rarityname |
- Initiative Bonus:
- Movement:
- Wounds:
- TB:
- Armor:
- Dodge:
- Parry:
Equipment
Bionics
- Equipment name
- Equipment description
- Flavor text
- Equipment description
Weapons
- Weapon Name
- Notes about weapon (upgrades, quirks, etc.)
- Weapon Statline
- Flavor text
Armour
- Armor Name
- Fun and exciting subsystems
- Other notes
- Power requirements, if any
- Amount of AP provided
- Flavor text
Force Field
- Field Name
- Field type
- Protection Rating
- Fails only on a (insert number here)
- Flavor text
Other Equipment
- Equipment name
- Equipment type
- Equipment description
- Flavor text