Gilded Piety: Difference between revisions
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! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space | ! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space | ||
|- | |- | ||
| | | Mars Pattern Macrocannons|| Bs || Prow || Macrobattery || 6 || 5 || 1d10+2 || 3 || 4 || 2 | ||
|- | |- | ||
! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space | ! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space | ||
|- | |- | ||
| | | Mars Pattern Macrocannons|| Bs || Dorsal || Macrobattery || 6 || 5 || 1d10+2 || 3 || 4|| 2 | ||
|} | |} | ||
Line 26: | Line 26: | ||
* '''Supplies:''' | * '''Supplies:''' | ||
* '''Morale:''' | * '''Morale:''' | ||
* '''Crew:'''' | * '''Crew:'''' | ||
==Traits== | ==Traits== |
Revision as of 16:54, 3 February 2012
Background
Stats
Ship Name | Class | Speed | Detection | Maneuverability | Hull Integrity | Armor | Turret Rating | Weapon Capacity |
---|---|---|---|---|---|---|---|---|
Gilded Piety | Meritech Shrike | 13 | +20 | +30 | 30 | 16 | 2 | 1xDorsal,1xProw |
Combat Stats
Weapon Name | Skill | Location | Class | Range | Crit Rating | Damage | Strength | Power | space |
---|---|---|---|---|---|---|---|---|---|
Mars Pattern Macrocannons | Bs | Prow | Macrobattery | 6 | 5 | 1d10+2 | 3 | 4 | 2 |
Weapon Name | Skill | Location | Class | Range | Crit Rating | Damage | Strength | Power | space |
Mars Pattern Macrocannons | Bs | Dorsal | Macrobattery | 6 | 5 | 1d10+2 | 3 | 4 | 2 |
- Initiative
- Current Hull integrity:
- Crew skill level:
- Supplies:
- Morale:
- Crew:'
Traits
- Name
- Effect
Components
- Essentials
- Drive:
- Warp Engine:
- Geller field:
- Shield:
- Bridge:
- Life Sustainer:
- Crew Quarters:
- Auger Array:
- Non-Essentials
- Component: Description
Ship Roles
- First Officer: None Npc= No benefit
- Enginseer Prime: Magos Hoyt Beleron, Npc= No benefit
- High Factotum: None/NPC = No benefit
- Master of arms: Ash Nickto= No benefit
- Master Helmsmen: Robyn Leftjack= No benefit
- Master of Ordnance: None Npc= No benefit
- Master of Etherics: None Npc= No benefit
- Chief Chirurgeon: Torin, +10 Triage Extended Action
- Master of whispers: None Npc= No benefit
- Choir-master Telepathica: Xanatov= No benefit
- Navigator Primaris: Victrix na Xan'tai, Npc= No benefit
- Ship’s Confessor; None Npc= No benefit
- Drive master: None Npc= No benefit
- Omnissianic Congregator: None Npc= No benefit
- Chief Bosun: None Npc= No benefit
- Infernus Master: None Npc= No benefit
- Twistcatcher: None Npc= No benefit
- Master of the Vox: None Npc= No benefit
- Purser: None Npc= No benefit
- Carto-artifex: None Npc= No benefit
- Ships Steward: None Npc= No benefit
Ship actions
- Manoeuvre Actions
- Adjust bearing: 60
- Adjust speed: 60
- Adjust speed and bearing: 40
- Come to a new Heading: 50
- Disengage: 60 vs Challenging(+0) Detection+Scrutiny Test
- evasive manoeuvres: 50(-10 to shooting per degree of success
- Attack action
- Shooting: 51
- Extended actions
- Active Augury: Scrutiny+Detection+0 (30)
- Aid the Machine Spirit :Tech use+0 (30) ; +5 to maneuverability or detection, +5 per every 2 degrees over the first.
- Disinformation Blather or Deceive -10 (20) : increase morale by 1d5 per degree of success.
- Emergency Repairs: tech use -10 (20) :Repair one unpowered, damaged or depressurized component. Takes 1d5 turns -1 per degree of success.
- Flank speed: Tech-Use +0 (30) :+1 VU move per degree of success. If failed by 2 or more degrees engines are crippled.
- Focused Augury: Scrutiny+Detection +0(60): All components except Agure and void shields. One degree: All weapons. Two Degrees Auger and void shields + combat components. Three degrees All components.
- Hail the Enemy: Special
- Hit and Run: Pilot +0 (30): if successful make a Command +0 (30) if successful I crit {1d5 twice and pick} +1 Hull damage per degree of success.
- Hold Fast!: Will power (must have Air of Authority) reduce morale damage by 1 +1 per degree of success.
- Jame Communications: Tech Use -10 (20): Enemy unable to use Vox
- Lock on Target: Scrutiny+Detection +0 (60):+5 BS for one weapon, +5 per two degrees of success over the first.
- Prepare to Repel Borders!: Command +0 (30): +10 to opposed command tests+5 per degree of success.
- Put your back into it!: Intimidate or charm +0 (30): +5 BS to weapon, Emergency repairs or attempt to put out a fire., 1 extra per Evey three degrees of success.
- Triage: Medicae -10 (20) : Reduce crew damage by 1 per degree of success.