Difference between revisions of "Protaincieus"
(Created page with "Protaincieus Male Halfling Druid 6 NG Strength 9 (-1) Dexterity 12 (+1) Constitution 12 (+1) Intelligence 12 (+1) Wisdom 18 (+4) Charisma 13 (+1) Size: Small Height: 3'...") |
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− | Protaincieus | + | Protaincieus <br> |
− | Male Halfling Druid 6 | + | Male Halfling Druid 6<br> |
− | NG | + | NG<br> |
+ | <br> | ||
+ | Strength 9 (-1)<br> | ||
+ | Dexterity 12 (+1)<br> | ||
+ | Constitution 12 (+1)<br> | ||
+ | Intelligence 12 (+1)<br> | ||
+ | Wisdom 18 (+4)<br> | ||
+ | Charisma 13 (+1)<br> | ||
+ | Size: Small<br> | ||
+ | Height: 3' 3"<br> | ||
+ | Weight: 36 lb<br> | ||
+ | Skin: Light<br> | ||
+ | Eyes: Hazel<br> | ||
+ | Hair: Light Brown; Wavy; Beardless<br> | ||
+ | Total Hit Points: 44<br><br> | ||
− | + | Speed: 15 feet [armor]<br><br> | |
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− | + | Armor Class: 20 = 10 +4 [hide] +3 [heavy wooden] +1 [small] +1 [dex] +1 [natural]<br><br> | |
− | + | Touch AC: 12<br> | |
+ | Flat-footed: 17<br> | ||
+ | Initiative modifier: +1 = +1 [dex]<br> | ||
+ | Fortitude save: +8 = 5 [base] +1 [con] +1 [halfling] +1[resistance]<br> | ||
+ | Reflex save: +5 = 2 [base] +1 [dex] +1 [halfling] +1[resistance]<br> | ||
+ | Will save: +11 = 5 [base] +4 [wis] +1 [halfling] +1[resistance]<br> | ||
+ | Attack (handheld): +3 = 3 [base] -1 [str] +1 [small]<br> | ||
+ | Attack (unarmed): +3 = 3 [base] -1 [str] +1 [small]<br> | ||
+ | Attack (missile): +5 = 3 [base] +1 [dex] +1 [small]<br> | ||
+ | Grapple check: -2 = 3 [base] -1 [str] -4 [small]<br><br> | ||
− | + | Languages: Common Druidic Halfling Sylvan<br><br> | |
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− | + | Feats:<br> | |
+ | Mounted Combat <br> | ||
+ | Companion Spellbound PHBII<br> | ||
+ | Extra Wild Shape CDiv<br><br> | ||
− | + | Skills:<br> | |
− | + | Concentration Con 10 = +2+8 <br> | |
− | + | Handle Animal Cha 10 = +2+8 <br> | |
− | + | Heal Wis 9 = +4+5 <br> | |
+ | Knowledge(nature)Int 11 = +1+8 +2 [druid]<br> | ||
+ | Listen Wis 8 = +2+4 +2 [halfling]<br> | ||
+ | Ride Dex 11 = +1+8 +2 [handle animal]<br> | ||
+ | Spot Wis 8 = +4+4 <br> | ||
+ | Survival Wis 8 = +2+4+2 [druid]<br><br> | ||
− | + | Handle Animal >= 5 ranks gives +2 on wild empathy checks.<br> | |
− | + | Know Nature >= 5 ranks gives +2 on survival checks above ground.<br><br> | |
− | Handle Animal | ||
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− | + | Zero-level Druid spells: 5 per day<br> | |
− | Know | + | Create Water<br> |
+ | Detect Magic<br> | ||
+ | Detect Poison<br> | ||
+ | Know Direction<br> | ||
+ | Light<br><br> | ||
− | + | First-level Druid spells: 5 per day<br> | |
+ | Speak with Animals x2<br> | ||
+ | Shillelagh<br> | ||
+ | Obscuring Mist<br> | ||
+ | Magic Fang<br><br> | ||
+ | Second-level Druid spells: 5 per day<br> | ||
+ | Summon Swarm<br> | ||
+ | Wood Shape<br> | ||
+ | Lesser Restoration<br> | ||
+ | Warp Wood<br> | ||
+ | Chill Metal<br><br> | ||
+ | Third-level Druid spells: 4 per day<br> | ||
+ | Neutralize Poison<br> | ||
+ | Remove Disease<br> | ||
+ | Call Lightning<br> | ||
+ | Plant Growth<br><br> | ||
+ | Halfling:<br> | ||
− | + | +2 dexterity / -2 strength (already included)<br> | |
+ | Small Size<br> | ||
+ | +2 racial bonus on climb, jump, move silently<br> | ||
− | + | +1 racial bonus on all saving throws <br> | |
+ | +2 morale bonus on saves vs. fear (stacks with racial bonus)<br> | ||
+ | +1 to hit with thrown weapons and slings<br> | ||
− | + | Druid:<br> | |
+ | Spontaneous Casting (summon nature's ally)<br> | ||
+ | <br> | ||
+ | Animal Companion<br> | ||
+ | Wild Empathy +10<br> | ||
+ | +2 on Knowledge (nature) and Survival <br> | ||
− | + | Woodland Stride (level 2)<br> | |
− | + | Trackless Step (level 3)<br> | |
− | + | Resist Nature's Lure (level 4)<br> | |
− | + | Wild Shape (level 5)<br> | |
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− | + | Backpack<br> | |
+ | Flint and steel<br> | ||
+ | Pouch x2<br> | ||
+ | Waterskins x2<br> | ||
+ | Healer kit<br> | ||
+ | Holly and mistletoe<br> | ||
+ | Spell component pouch<br> | ||
+ | Club<br> | ||
+ | 20 sling stones<br> | ||
− | + | Titian<br> | |
+ | Animal Companion: Dog (riding)<br> | ||
+ | Medium-Size Animal<br> | ||
− | + | Hit dice 6d8+12 (50 hit points)<br> | |
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− | + | Initiative +3 (Dex)<br> | |
− | + | Speed 40 feet<br> | |
− | + | + | AC: +3 Dex +8 natural +4 armor = 25<br> |
− | + | Attacks: Bite<br> | |
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− | Attacks: Bite | ||
Damage 1d6+6 (bite); | Damage 1d6+6 (bite); | ||
+ | <br> | ||
+ | Special Qualities: Scent<br> | ||
− | + | Saves: Fort +6; Ref +7; Will +3<br> | |
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− | Saves: Fort +6; Ref +7; Will +3 | ||
− | Abilities: Str 18, Dex 17, Con 15, Int 2, Wis 12, Cha 6 | + | Abilities: Str 18, Dex 17, Con 15, Int 2, Wis 12, Cha 6<br> |
− | Skills: Jump +9; Listen +7; Spot +7; Swim +7; Survival +1; | + | Skills: Jump +9; Listen +7; Spot +7; Swim +7; Survival +1;<br> |
− | Feats: Alertness, Track, Run | + | Feats: Alertness, Track, Run<br> |
− | Link, share spells | + | Link, share spells<br> |
− | Evasion, Devotion | + | Evasion, Devotion<br> |
Bonus tricks: 3 | Bonus tricks: 3 | ||
− | War-trained: Trip as Wolf on attack | + | War-trained: Trip as Wolf on attack<br> |
− | Items: | + | Items:<br> |
− | Wand of Cure Light Wounds 750 | + | Wand of Cure Light Wounds 750<br> |
− | Cloak of resistance +1 1,000 gp | + | Cloak of resistance +1 1,000 gp<br> |
− | Amulet of natural armor +1 2,000 | + | Amulet of natural armor +1 2,000<br> |
− | Chain Shirt Barding +1 1350 | + | Chain Shirt Barding +1 1350<br> |
− | Hide Armor +1 1165 | + | Hide Armor +1 1165<br> |
− | Heavy Darkwood Shield +1 1257 | + | Heavy Darkwood Shield +1 1257<br> |
− | Sickle +1 2306 | + | Sickle +1 2306<br> |
− | Sling +1 2300 | + | Sling +1 2300<br> |
− | 800 gp left | + | 800 gp left<br> |
Revision as of 19:37, 22 February 2012
Protaincieus
Male Halfling Druid 6
NG
Strength 9 (-1)
Dexterity 12 (+1)
Constitution 12 (+1)
Intelligence 12 (+1)
Wisdom 18 (+4)
Charisma 13 (+1)
Size: Small
Height: 3' 3"
Weight: 36 lb
Skin: Light
Eyes: Hazel
Hair: Light Brown; Wavy; Beardless
Total Hit Points: 44
Speed: 15 feet [armor]
Armor Class: 20 = 10 +4 [hide] +3 [heavy wooden] +1 [small] +1 [dex] +1 [natural]
Touch AC: 12
Flat-footed: 17
Initiative modifier: +1 = +1 [dex]
Fortitude save: +8 = 5 [base] +1 [con] +1 [halfling] +1[resistance]
Reflex save: +5 = 2 [base] +1 [dex] +1 [halfling] +1[resistance]
Will save: +11 = 5 [base] +4 [wis] +1 [halfling] +1[resistance]
Attack (handheld): +3 = 3 [base] -1 [str] +1 [small]
Attack (unarmed): +3 = 3 [base] -1 [str] +1 [small]
Attack (missile): +5 = 3 [base] +1 [dex] +1 [small]
Grapple check: -2 = 3 [base] -1 [str] -4 [small]
Languages: Common Druidic Halfling Sylvan
Feats:
Mounted Combat
Companion Spellbound PHBII
Extra Wild Shape CDiv
Skills:
Concentration Con 10 = +2+8
Handle Animal Cha 10 = +2+8
Heal Wis 9 = +4+5
Knowledge(nature)Int 11 = +1+8 +2 [druid]
Listen Wis 8 = +2+4 +2 [halfling]
Ride Dex 11 = +1+8 +2 [handle animal]
Spot Wis 8 = +4+4
Survival Wis 8 = +2+4+2 [druid]
Handle Animal >= 5 ranks gives +2 on wild empathy checks.
Know Nature >= 5 ranks gives +2 on survival checks above ground.
Zero-level Druid spells: 5 per day
Create Water
Detect Magic
Detect Poison
Know Direction
Light
First-level Druid spells: 5 per day
Speak with Animals x2
Shillelagh
Obscuring Mist
Magic Fang
Second-level Druid spells: 5 per day
Summon Swarm
Wood Shape
Lesser Restoration
Warp Wood
Chill Metal
Third-level Druid spells: 4 per day
Neutralize Poison
Remove Disease
Call Lightning
Plant Growth
Halfling:
+2 dexterity / -2 strength (already included)
Small Size
+2 racial bonus on climb, jump, move silently
+1 racial bonus on all saving throws
+2 morale bonus on saves vs. fear (stacks with racial bonus)
+1 to hit with thrown weapons and slings
Druid:
Spontaneous Casting (summon nature's ally)
Animal Companion
Wild Empathy +10
+2 on Knowledge (nature) and Survival
Woodland Stride (level 2)
Trackless Step (level 3)
Resist Nature's Lure (level 4)
Wild Shape (level 5)
Backpack
Flint and steel
Pouch x2
Waterskins x2
Healer kit
Holly and mistletoe
Spell component pouch
Club
20 sling stones
Titian
Animal Companion: Dog (riding)
Medium-Size Animal
Hit dice 6d8+12 (50 hit points)
Initiative +3 (Dex)
Speed 40 feet
AC: +3 Dex +8 natural +4 armor = 25
Attacks: Bite
Damage 1d6+6 (bite);
Special Qualities: Scent
Saves: Fort +6; Ref +7; Will +3
Abilities: Str 18, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +9; Listen +7; Spot +7; Swim +7; Survival +1;
Feats: Alertness, Track, Run
Link, share spells
Evasion, Devotion
Bonus tricks: 3
War-trained: Trip as Wolf on attack
Items:
Wand of Cure Light Wounds 750
Cloak of resistance +1 1,000 gp
Amulet of natural armor +1 2,000
Chain Shirt Barding +1 1350
Hide Armor +1 1165
Heavy Darkwood Shield +1 1257
Sickle +1 2306
Sling +1 2300
800 gp left