Wicoca: Difference between revisions
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Created page with "=== Wicoca === *(Class): (Level) *(Experience currently possessed) / (Experience needed for next level) *Hits: (current)/(maximum) *Combat Pool: (number goes here) *Modifiers: (L..." |
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=== Wicoca === | === Wicoca === | ||
* | * Warrior: 1 | ||
*( | *(0) / (500) | ||
*Hits: ( | *Hits: (1/1) | ||
*Combat Pool: ( | *Combat Pool: (1) | ||
*Modifiers: ( | *AC 6 with a shield, 5 without | ||
*Morale: ( | *Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism) | ||
*Reaction: ( | *Morale: (+0) | ||
*Initiative: ( | *Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen) | ||
*Movement: ( | *Initiative: (+1) | ||
*Movement: (16) | |||
'''Traits''' | '''Traits''' | ||
*Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.) | *Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.) | ||
** | **Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings). | ||
** | **Coward. Simply -1 to morale. | ||
** | ** | ||
*Abilities: (Same as for G&C) | *Abilities: (Same as for G&C) | ||
** | **Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism. | ||
** | **Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft. | ||
** | ** | ||
'''Equipment''' | '''Equipment''' | ||
* | *Flail | ||
* | *Long bow | ||
* | *Leather armour | ||
* | *Shield, 1 silver 9 pences | ||
* | *Dagger | ||
* | *bottle of spirits | ||
*backpack | |||
*flint and tinder | |||
* | *hunting horn | ||
* | *waterskin | ||
* | *6 torches | ||
* | *pouch | ||
* | *6 spikes | ||
* | *10 meters of rope | ||
* | *hard tack (3 days) | ||
* | * kestrel named Rasho | ||
* | |||
* | |||
Revision as of 21:18, 29 February 2012
Wicoca
- Warrior: 1
- (0) / (500)
- Hits: (1/1)
- Combat Pool: (1)
- AC 6 with a shield, 5 without
- Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism)
- Morale: (+0)
- Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen)
- Initiative: (+1)
- Movement: (16)
Traits
- Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.)
- Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings).
- Coward. Simply -1 to morale.
- Abilities: (Same as for G&C)
- Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.
- Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft.
Equipment
- Flail
- Long bow
- Leather armour
- Shield, 1 silver 9 pences
- Dagger
- bottle of spirits
- backpack
- flint and tinder
- hunting horn
- waterskin
- 6 torches
- pouch
- 6 spikes
- 10 meters of rope
- hard tack (3 days)
- kestrel named Rasho