Metevah: Difference between revisions
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*Hits: 1/1 | *Hits: 1/1 | ||
*Combat Pool: 1 | *Combat Pool: 1 | ||
*AC: 3 | |||
*Modifiers: | *Modifiers: | ||
*Morale: | *Morale: 0 | ||
*Reaction: | *Reaction: 0 | ||
*Initiative: | *Initiative: 0 | ||
*Movement: | *Movement: 20 | ||
== Traits == | == Traits == | ||
*Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.) | *Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.) | ||
Line 18: | Line 19: | ||
** | ** | ||
*Abilities: (Same as for G&C) | *Abilities: (Same as for G&C) | ||
** Crafty | ** Crafty - The character has an exceptionally sharp mind. +1 bonus to attempts to cast or learn spells, and ability or saving rolls involving memory, deduction or other cleverness. | ||
** | ** | ||
** | ** | ||
Line 42: | Line 43: | ||
**Gems, Jewelry, and so forth: | **Gems, Jewelry, and so forth: | ||
== Spells == | == Spells == | ||
* Clumsiness (CL1) - combat usefulness and humiliation! | |||
* Dazzle (CL2) - blind and stuff, for many combat rounds. | |||
* Divination (CL2-4) -find stuff out about now (CL2), the past (CL3), and the future (CL4) | |||
* Dread Curse of Azathoth! (CL2) - impress horrific things or cause Hysteria. Whee! | |||
* Cure Moderate Wounds (CL3) - cures wounds. | |||
* |
Revision as of 22:19, 4 March 2012
Metevah
Basics
- Magician: 1
- Image at: http://www.imdb.com/media/rm2205128960/tt0112701
- 0/500
- Hits: 1/1
- Combat Pool: 1
- AC: 3
- Modifiers:
- Morale: 0
- Reaction: 0
- Initiative: 0
- Movement: 20
Traits
- Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.)
- Abilities: (Same as for G&C)
- Crafty - The character has an exceptionally sharp mind. +1 bonus to attempts to cast or learn spells, and ability or saving rolls involving memory, deduction or other cleverness.
Equipment
- Armour: (List Armor and Shields here)
- Weaponry:
- Wizard's Staff
- Sling
- Gear: (To save space, place all equipment here in one line)
- Cloak
- Treasure
- Marks:
- Crowns:
- Shillings:
- Pennies:
- Farthings:
- Gems, Jewelry, and so forth:
Spells
- Clumsiness (CL1) - combat usefulness and humiliation!
- Dazzle (CL2) - blind and stuff, for many combat rounds.
- Divination (CL2-4) -find stuff out about now (CL2), the past (CL3), and the future (CL4)
- Dread Curse of Azathoth! (CL2) - impress horrific things or cause Hysteria. Whee!
- Cure Moderate Wounds (CL3) - cures wounds.