Metevah: Difference between revisions
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Revision as of 22:48, 5 March 2012
Metevah
Basics
- Magician: 1
- Image at: http://www.imdb.com/media/rm2205128960/tt0112701
- 0/500
- Hits: 1/1
- Combat Pool: 1
- AC: 3
- Modifiers:
- Morale: 0
- Reaction: 0
- Initiative: 0
- Movement: 20
Traits
- Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.)
- Abilities: (Same as for G&C)
- Crafty - The character has an exceptionally sharp mind. +1 bonus to attempts to cast or learn spells, and ability or saving rolls involving memory, deduction or other cleverness.
Equipment
- Armour: (List Armor and Shields here)
- Weaponry:
- 2-handed staff
- Sling
- Gear: (To save space, place all equipment here in one line)
- Cloak
- Treasure
- Marks:
- Crowns:
- Shillings: 15
- Pennies:
- Farthings:
- Gems, Jewelry, and so forth:
Spells
- Clumsiness (CL1) - combat usefulness and humiliation!
- Dazzle (CL2) - blind and stuff, for many combat rounds.
- Divination (CL2-4) -find stuff out about now (CL2), the past (CL3), and the future (CL4)
- Dread Curse of Azathoth! (CL2) - impress horrific things or cause Hysteria. Whee!
- Cure Moderate Wounds (CL3) - cures wounds.