Ship Stats: Devil's Due: Difference between revisions
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All weapons have the 2, A (Ammunition: see below), and S (Ship) tags. All require a time measured in long ticks to reload before firing. This may be reduced by 1 for each success on a Dex+Archery roll with a difficulty of the weapon's negative Accuracy. | All weapons have the 2, A (Ammunition: see below), and S (Ship) tags. All require a time measured in long ticks to reload before firing. This may be reduced by 1 for each success on a Dex+Archery roll with a difficulty of the weapon's negative Accuracy. | ||
===Demi-culverin=== | ====Demi-culverin==== | ||
*Speed 4Long, Accuracy -2, Damage 18L/4, Rate 1, Range 150, Cost OOOO | *Speed 4Long, Accuracy -2, Damage 18L/4, Rate 1, Range 150, Cost OOOO | ||
===Demi-cannon=== | ====Demi-cannon==== | ||
*Speed 4Long, Accuracy -3, Damage 20L/5, Rate 1. Range 125, Cost OOOOO | *Speed 4Long, Accuracy -3, Damage 20L/5, Rate 1. Range 125, Cost OOOOO | ||
===Falconet=== | ====Falconet==== | ||
*Speed 3Long, Accuracy -1, Damage 10L/3, Rate 1, Range 300, Cost OOOO | *Speed 3Long, Accuracy -1, Damage 10L/3, Rate 1, Range 300, Cost OOOO | ||
===Minion=== | ====Minion==== | ||
*Speed 3Long, Accuracy -1, Damage 15L/4, Rate 1, Range 200, Cost OOOO | *Speed 3Long, Accuracy -1, Damage 15L/4, Rate 1, Range 200, Cost OOOO | ||
Revision as of 20:11, 3 April 2012
New Ship Rules
All vessels have one Upper Deck weapon mount. This may fire in all directions, except on Galley-hulled vessels where it may fire only in the Fore Arc. Armed Carracks also have one pair of Port/Starboard weapon mounts. These weapons may fire only into the Port/Starboard arc.
A weapon mount can only mount one weapon (cannon, ballista, sail cutters, etc.) per 10 tons of unmodified cargo capacity per weapon slot. Biremes/triremes may only ever mount a single weapon.
Hull Types
Galley
- Variants: Bireme, Trireme
Knarr
- Variants: Longship, Cog
Caravel
Carrack
- Variants: Great Carrack
Hull Stats
Galley (Resources 3)
- Speed: 3/4 mph
- Maneuver: -3S (Sail), -2S (Rowed)
- Crew: 60/10
- Cargo: 40 tons
- Soak: 6L/12B
- Health Levels: Ux8/Mx4/Cx3/I/D
- Other: Coastal vessel
Bireme (Resources 3)
- Speed: 4/5 mph
- Maneuver: -3S (Sail), -1S (Rowed)
- Crew: 120/20
Trireme (Resources 4)
- Speed: 5/7 mph
- Maneuver: -3S (Sail), +0S (Rowed)
- Crew: 200/35
Knarr (Resources 3)
- Speed: 2/6 mph
- Maneuver: -3S (Sail)
- Crew: 20/10
- Cargo: 24 tons
- Soak: 6L/12B
- Health Levels: Ux6/Mx4/Cx3/I/D
Longship (Resources 3)
- Speed: 5/12 mph
- Maneuver: -3S (Sail), -1S (Rowed)
- Crew: 40
- Cargo: 12 tons
- Health Levels: Ux8/Mx4/Cx3/I/D
Cog (Resources 3)
- Other: Coastal Vessel
Caravel (Resources 4)
- Speed: 3/9 mph
- Maneuver: -1S (Sail)
- Crew: 25/10
- Cargo: 30 tons
- Soak: 8L/12B
- Health Levels: Ux10/Mx5/Cx4/I/D
Carrack (Resources 4)
- Speed: 3/9 mph
- Maneuver: -2S (Sail)
- Crew: 60/15
- Cargo: 160 tons
- Soak: 10L/16B
- Health Levels: Ux12/Mx6/Cx4/I/D
Great Carrack (Resources 5)
- Speed: 2/7 mph
- Maneuver: -4S (Sail)
- Crew: 300/60
- Cargo: 400 tons
- Soak: 12L/18B
- Health Levels: Ux14/Mx6/Cx4/I/D
Modifications
Armed (Carracks only)
- Halve cargo capacity, gain Port/Starboard weapon slots
Lateen Rigging
- Increase maneuverability, decrease narrative speed
Passenger Quarters
- Halve cargo capacity, gain comfortable quarters
Ram
- Vessel suffers no damage when ramming (ramming rules in Scroll of Kings)
Craftsmanship
Fine (+0 Resources)
- Choose one: +1 Maneuver, +1L/1B Soak
Exceptional (+1 Resources)
- Choose two: +1 Maneuver, +1L/1B Soak, +10% cargo capacity, +1 Undamaged Health Level
Ship Weapons
All weapons have the 2, A (Ammunition: see below), and S (Ship) tags. All require a time measured in long ticks to reload before firing. This may be reduced by 1 for each success on a Dex+Archery roll with a difficulty of the weapon's negative Accuracy.
Demi-culverin
- Speed 4Long, Accuracy -2, Damage 18L/4, Rate 1, Range 150, Cost OOOO
Demi-cannon
- Speed 4Long, Accuracy -3, Damage 20L/5, Rate 1. Range 125, Cost OOOOO
Falconet
- Speed 3Long, Accuracy -1, Damage 10L/3, Rate 1, Range 300, Cost OOOO
Minion
- Speed 3Long, Accuracy -1, Damage 15L/4, Rate 1, Range 200, Cost OOOO
Ammunition
Iron Shot (Resources 2)
- Default; must be forged.
Sail-Cutters (Resources 2)
- Called shot required to target sails. Double damage, but only affects rigging.
Grape Shot (Resources 1)
- Each successful hit is compared to the Dodge DV of everyone on deck of the targeted vessel, but does not damage the vessel itself.