Green Arrow PL14: Difference between revisions

From RPGnet
Jump to navigation Jump to search
anh em may cung voi coi nap
m Reverted edits by 37.59.80.67 (talk) to last revision by 205.188.116.197
 
Line 1: Line 1:
Hello my friend heres my new gig easy as it looks Ill send u a total of 5350++ backlinks to your website in 2 tiers. This gig its for 1 website and up to 5 keywords. First tier to your main website 350 page rank 1-5 and the the second tier of 5000 profile backlinks pointing to your first tier.Ill send u a report in a txt file in less than 48 hours.Any question just send me a private message
Green Arrow: PL 14;
 
Init +9 (Dex, Improved Inititive); Defense 20 (15 flat footed); Spd 30 ft; Atk +7 melee (+4S bow), +24 ranged (+14L Arrows); SV Dmg +7, Fort +3, Ref +7, Will +2; Str 14, Dex 20, Con 16, Int 18, Wis 14, Cha 17
 
Skills: (synergies and super bonuses counted.) Acrobatics 12, Balance 7, Bluff 8, Computers 6, Diplomacy 7, Gather Information 5, Intimidate 10, Jump 9, Repair 6, Science (Ecology, Engineering, Sociology) 6, Science (all others untrained) 4, Sense Motive 7, Survival 4, Taunt 5  
 
Feats: Attractive, Dodge, Evasion, Heroic Surge, Hero's Luck, Improved Inititive, Lightning Reflexes, Pointblank Shot, Sidekicks
 
Powers: Marksman +14 [stunt: Trick Shooter; Extra: Innate; Cost 6pp]
Equipment: Scientific Genius +4 [Stunt: Frenetic Worker, Ranged Weapon Mastery; Extra: Clever Inventor, Utility Belt; Cost 3pp]

Latest revision as of 06:57, 25 June 2012

Green Arrow: PL 14;

Init +9 (Dex, Improved Inititive); Defense 20 (15 flat footed); Spd 30 ft; Atk +7 melee (+4S bow), +24 ranged (+14L Arrows); SV Dmg +7, Fort +3, Ref +7, Will +2; Str 14, Dex 20, Con 16, Int 18, Wis 14, Cha 17

Skills: (synergies and super bonuses counted.) Acrobatics 12, Balance 7, Bluff 8, Computers 6, Diplomacy 7, Gather Information 5, Intimidate 10, Jump 9, Repair 6, Science (Ecology, Engineering, Sociology) 6, Science (all others untrained) 4, Sense Motive 7, Survival 4, Taunt 5

Feats: Attractive, Dodge, Evasion, Heroic Surge, Hero's Luck, Improved Inititive, Lightning Reflexes, Pointblank Shot, Sidekicks

Powers: Marksman +14 [stunt: Trick Shooter; Extra: Innate; Cost 6pp]

Equipment: Scientific Genius +4 [Stunt: Frenetic Worker, Ranged Weapon Mastery; Extra: Clever Inventor, Utility Belt; Cost 3pp]