Green Arrow PL14: Difference between revisions
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Green Arrow: PL 14; | |||
Init +9 (Dex, Improved Inititive); Defense 20 (15 flat footed); Spd 30 ft; Atk +7 melee (+4S bow), +24 ranged (+14L Arrows); SV Dmg +7, Fort +3, Ref +7, Will +2; Str 14, Dex 20, Con 16, Int 18, Wis 14, Cha 17 | |||
Skills: (synergies and super bonuses counted.) Acrobatics 12, Balance 7, Bluff 8, Computers 6, Diplomacy 7, Gather Information 5, Intimidate 10, Jump 9, Repair 6, Science (Ecology, Engineering, Sociology) 6, Science (all others untrained) 4, Sense Motive 7, Survival 4, Taunt 5 | |||
Feats: Attractive, Dodge, Evasion, Heroic Surge, Hero's Luck, Improved Inititive, Lightning Reflexes, Pointblank Shot, Sidekicks | |||
Powers: Marksman +14 [stunt: Trick Shooter; Extra: Innate; Cost 6pp] | |||
Equipment: Scientific Genius +4 [Stunt: Frenetic Worker, Ranged Weapon Mastery; Extra: Clever Inventor, Utility Belt; Cost 3pp] |
Latest revision as of 06:57, 25 June 2012
Green Arrow: PL 14;
Init +9 (Dex, Improved Inititive); Defense 20 (15 flat footed); Spd 30 ft; Atk +7 melee (+4S bow), +24 ranged (+14L Arrows); SV Dmg +7, Fort +3, Ref +7, Will +2; Str 14, Dex 20, Con 16, Int 18, Wis 14, Cha 17
Skills: (synergies and super bonuses counted.) Acrobatics 12, Balance 7, Bluff 8, Computers 6, Diplomacy 7, Gather Information 5, Intimidate 10, Jump 9, Repair 6, Science (Ecology, Engineering, Sociology) 6, Science (all others untrained) 4, Sense Motive 7, Survival 4, Taunt 5
Feats: Attractive, Dodge, Evasion, Heroic Surge, Hero's Luck, Improved Inititive, Lightning Reflexes, Pointblank Shot, Sidekicks
Powers: Marksman +14 [stunt: Trick Shooter; Extra: Innate; Cost 6pp]
Equipment: Scientific Genius +4 [Stunt: Frenetic Worker, Ranged Weapon Mastery; Extra: Clever Inventor, Utility Belt; Cost 3pp]