Mass Effect Transcendence/The Principals/Sam Sheet: Difference between revisions
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'''Virtue''': Fortitude '''Vice''': Pride<br> | '''Virtue''': Fortitude '''Vice''': Pride<br> | ||
'''Species/Archetype''': Human Adept<br> | '''Species/Archetype''': Human Adept<br> | ||
'''Experience''': | '''Experience''': 0XP unspent <br> | ||
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'''Skills (3spec.s remaining)''' | '''Skills (3spec.s remaining)''' | ||
''Mental'': | ''Mental'': Academics●, Politics●●●("back room politics"), | ||
''Physical'': Assault●●, Athletics●●●, Covert●, Firearms●●●(SMG), Stealth●●, Survival● | ''Physical'': Assault●●, Athletics●●●, Covert●, Firearms●●●(SMG), Stealth●●, Survival● | ||
''Social'': Contacts●●●, Empathy●●●(Icebreaker), Intimidation●, Persuasion●●●, Socialise●, Subterfuge●●●● | ''Social'': Contacts●●●(criminal, biotics), Empathy●●●(Icebreaker), Intimidation●, Persuasion●●●, Socialise●, Subterfuge●●●● | ||
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Distortion ●●●(●) (Haze, Reave, Warp) (+1 from Distortion amp)<br> | Distortion ●●●(●) (Haze, Reave, Warp) (+1 from Distortion amp)<br> | ||
Integration | Integration ●●● (Barrier, Wall, Stasis)<br> | ||
Kinetics ●● (Lift, Throw)<br> | Kinetics ●● (Lift, Throw)<br> | ||
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'''Notable Equipment''' | '''Notable Equipment''' | ||
Light Armor | Light Armor Mods: no biotics penalty; +1Shields <br> | ||
Biotic Implant Amp: +1 to Distortion <br> | Biotic Implant Amp: +1 to Distortion <br> | ||
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'''XP Log''' | '''XP Log''' | ||
*10.5.12: Added Kinetics (Throw), 6XP | *10.5.12: Added Kinetics (Throw), 6XP | ||
*25.6.12: Added Integration (Barrier), 9XP | |||
*25.6.12: Added Academics, 3XP | |||
[[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br> | [[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br> |
Revision as of 21:45, 25 June 2012
Name: Samantha "Sam" Lyn
Callsign: Icebreaker
Concept:
Virtue: Fortitude Vice: Pride
Species/Archetype: Human Adept
Experience: 0XP unspent
Attributes
Int:●● Str:●● Pre:●●
Wits:●●● Dex:●●● Man:●●
Res:●●●●● Sta:●●●● Com:●●●●
Skills (3spec.s remaining)
Mental: Academics●, Politics●●●("back room politics"),
Physical: Assault●●, Athletics●●●, Covert●, Firearms●●●(SMG), Stealth●●, Survival●
Social: Contacts●●●(criminal, biotics), Empathy●●●(Icebreaker), Intimidation●, Persuasion●●●, Socialise●, Subterfuge●●●●
Merits
Ally: Aria ●
Allies: Classmates ●
Danger Sense ●●
Fleet of Foot ●●
Iron Stamina ●●
Natural Immunity ●
Resources ●●
Status: Grissom ●
Talents
Distortion ●●●(●) (Haze, Reave, Warp) (+1 from Distortion amp)
Integration ●●● (Barrier, Wall, Stasis)
Kinetics ●● (Lift, Throw)
Advantages
Willpower: 9
Health: 9
Initiative: +7
Perception: 7
Defence: 2 (3 when unarmored)
Speed: 11 (12 when unarmored)
Flaws
Notable Equipment
Light Armor Mods: no biotics penalty; +1Shields
Biotic Implant Amp: +1 to Distortion
Notes
XP Log
- 10.5.12: Added Kinetics (Throw), 6XP
- 25.6.12: Added Integration (Barrier), 9XP
- 25.6.12: Added Academics, 3XP