Open4E:Main Page: Difference between revisions
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==[[Open4E:Actions|Performing Actions]]== | ==[[Open4E:Actions|Performing Actions]]== | ||
==Pacing and Tempo== | ==Pacing and Tempo== | ||
During the game, the flow of time may be measured in two distinct pacings, based on the tempo and tactical danger that the characters are in. | |||
===[[Open4E:Scenes|Scenes]]=== | ===[[Open4E:Scenes|Scenes]]=== | ||
===[[Open4E:Encounters|Encounters]]=== | ===[[Open4E:Encounters|Encounters]]=== |
Revision as of 18:25, 9 July 2012
Open4E
This system is intended to be a streamlined and open tactical RPG. The primary source of inspiration is Dungeons and Dragons 4th Edition.
Our system goals:
- A unified class design system, with simplified hybriding and multiclassing
- Better balance between power choices within a class
- Smoother progression between levels, and an elimination of "speedbump" and "tax" feats
Sections
The Core Mechanic
Performing Actions
Pacing and Tempo
During the game, the flow of time may be measured in two distinct pacings, based on the tempo and tactical danger that the characters are in.