Dahan: Difference between revisions
Line 73: | Line 73: | ||
* '''Binary Chatter:''' ''Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.'' | * '''Binary Chatter:''' ''Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.'' | ||
** Gain +10 to tasks that involve ordering or communicating with servitors | ** Gain +10 to tasks that involve ordering or communicating with servitors | ||
* '''Mechanicus Implants:''' ''Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.'' | * '''Mechanicus Implants:''' ''Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.'' | ||
** | ** |
Revision as of 01:09, 20 November 2012
Background
Overview
Dahan has always had two great loves in his life. The first is a love of history, particularly the Horus Heresy period and the second is guns. The quest for knowledge of the events of the Horus Heresy was the down fall of Dahan career as a tech-priest. After being caught studying forbidden knowledge, his love for guns prevented his immediate execution. That day many a skitarii and even a couple Magos died trying to prevent Dahan and the tomes he obtained from leaving the planet. Unfortunately all the ancient tomes that Dahan had taken for the library were also destroyed.
During his retreat from the forge world Dahan was greatly wounded. These wounds lead to the replacement of his right eye and right arm with cybernetic devices. Massive scar tissue is still visible on his upper torso.
Appearance
Personality
- Pride (Logic):
- +5 Intelligence, -5 Perception
- Disgrace (Distruction):
- +2 Infamy, -4 Fellowship
- Motivation (Arcane):
- +2 Corruption, +2 Intelligence, -3 Strength
Desires and Goals
Dahan’s greatest desire is to build the greatest depositary of historical knowledge the Empire has ever seen and not hide it from the people. A secondary desire is to increase his collection of weapons. Dahan loathes the use of melee weapons but loves the artistic and historical value of them. His true love is beautifully crafted ballistic weapons.
Enemies and Hatreds
History
Views
Profile
Character Name | Player Name | Race | Archetype | Party Role | Infamy | Wounds | Corruption | Experience |
---|---|---|---|---|---|---|---|---|
Dahan | Carwyn | Human | Heretek | Historian/Ranged | 22 | 17 | 4 | 6950/7000 |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship |
---|---|---|---|---|---|---|---|---|
30 | 50 | 32 | 40 | 30 | 64 | 30 | 40 | 30 |
Skills
- Agility: Dodge
- Intelligence: Logic, Tech Use, Security
- Common Lores: Adeptus Mechanicus, Imperium, Tech, War
- Scholastic Lores: Legend
- Forbidden Lores: Archeotech, The Horus Heresy and Long War
- Languages: Low Gothic
- Trades: Archaeologist
- Perception: Awareness, Scrutiny
Talents
Tier One
- Die Hard:
- When suffering from blood loss, roll twice to avoid death.
- Enemy (Adeptus Mechanicus):
- Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.
- Lesser Minion of Chaos:
- Possesses a servo-skull as a minion.
- Mechadendrite Training (Utility):
- Including such varied types as Machine Spirit Interface, Manipulator, Medicae, Utility, Optical and countless others.
- Technical Knock:
- Can un-jam a weapon as a Half Action once per round.
- Total Recall:
- Nigh-perfect recall of any events or information learned. For extreme cases, an Intelligence Test may be called for.
- Weapon Tech:
- For one Round per combat Encounter, a weapon personally wielded by the character from the Melta, Plasma, Power, or Exotic category
increases its Damage and Penetration by an amount equal to his Intelligence Bonus.
- Weapon Training:
- Las, Plasma, Primary, Shock
Tier Two
Tier Three
Traits
Traits
- Binary Chatter: Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.
- Gain +10 to tasks that involve ordering or communicating with servitors
- Mechanicus Implants: Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.
- The Quick and the Dead: A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.
- +2 to Initiative rolls.
Mutations
Equipment
Armour
- Light Carapace Armour:
- Locations (Arms, Body, Legs), AP 5, 15 kg, Rare
Weapons
Cybernetics
- Cerebral Implant (Good): <free>
- Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests
- Embedded Auspex (Good): <acquisition>
- Acts as a full Auspex with a Half-Action to activate, allows a re-roll for all Perception-based Tests when in use
- +30 to Awareness Tests, make Tech-Use to detect many things, range 50m
- Flesh Replentishment (Good): <free>
- Make a Toughness +10 Test to remove fatigue (one level, plus one per degree of success) or recharge an Internal Reservoir.
- Luminen Capacitor (Common): <free>
- Can recharge powered systems with a Toughness Test or as an offensive weapon
- Mechanicum Assimilation 1 (Good): <acquisition>
- Gain the Machine (1) Trait
- Mind Impulse Unit (Good): <trade-in from weapons>
- +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)
Minions
Servo-skull 'Wayfarer' (Lesser)
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Loyalty | Wounds |
---|---|---|---|---|---|---|---|---|---|---|
1 | 30 | 1 | 10 | 10 | 10 | 30 | 7 | 1 | 30 | 3 |
A scouting and sniping model, the Wayfarer chassis has an enhanced sensor suite that allows multiple levels of visual and acoustic analysis.
- Skills: Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)
- Talents: Deadeye Shot, Heightened Senses (Hearing, Vision), Sound Constitution, Weapon Training (Las)
- Traits: Hoverer 4, Machine 2, Size 2
- Equipment: Long-Las, Auspex/Scanner (+20 to Awareness Tests)
Servo-skull 'Fleshtender' (Lesser)
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Loyalty | Wounds |
---|---|---|---|---|---|---|---|---|---|---|
25 | 1 | 1 | 10 | 1 | 30 | 1 | 30 | 1 | 30 | 2 |
A dual-purpose model used both for capture and medical/interrogative purposes, the affectionately-named "Fleshtender" servo-skull has enhanced cognitive circuits and adaptive learning patterns that are quite on the wrong side of orthodox. The metal tentacles danging from its jaw are quite effective as a weapon on their own
- Skills: Interrogation, Intimidation, Medicae, Speak Language (Low Gothic), Trade (Chymist)
- Talents: Disturbing Voice, Mimic, Sure Strike, Takedown, Weapon Training (Shock)
- Traits: Hoverer 4, Machine 2, Size 2
- Equipment: Neural Whip, Medi-kit (+20 to Medicae Tests)
Servo-skull 'Flamestealer' (Lesser)
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Loyalty | Wounds |
---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 1 | 20 | 30 | 30 | 10 | 7 | 1 | 30 | 4 |
This servo-skull has been optimized for scouting and stealth operations. Elusive and with both kleptomanic and pyromanic routines, it can sneak up on a target and either burn it to the ground or steal it away.
- Skills: Dodge, Security, Stealth, Sleight of Hand, Language (Low Gothic)
- Talents: Weapon Training (Flame)
- Traits: Hoverer 4, Machine 2, Size 2
- Equipment: Hand Flamer, Multikey (+20 to Security Tests)
Other Gear
- Combi-tool
- +10 to Tech-Use Tests
- Unholy unguents
- Dataslate
Alignment
- Khorne: 0
- Nurgle: 0
- Slaanesh: 0
- Tzeentch: 3
- Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight
Experience
Experience 6000-7000
- Skill: Awareness (200)
- Skill: Scrutiny (200)
- Skill: Forbidden Lore: Adeptus Mechanicus (200)
- Talent: Foresight (200)
- Skill: Interrogation (200)