Flumina et Lacus Chargen: Difference between revisions

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Created page with " Back to Main *5 Aspects (1 Defining, 2 Major, 2 Minor) *1 External Style *1 Internal Style *13 Points in Skills *Archetype Secret Arts *12 Chi (you regen..."
 
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*5 Aspects (1 Defining, 2 Major, 2 Minor)
==Basics==
*1 External Style
*Choose Archetype: (this gives you your special skill and Secret Arts).
*1 Internal Style
*Choose Homeland
*13 Points in Skills
*Choose Way of Life (replaces PD Religion). See the 'Traits' sblock.
*Archetype Secret Arts
*Determine starting Passions. See 'Passions sblock.
*12 Chi (you regenerate 2/round)
*Divide 63 points among the 5 attributes (Size, Dexterity, Strength, Constitution, Appearance) none can be greater than 21.
*4 Upgrades
*Way of Life Traits have a value of 13, all others have a 10 (remember that the pairs must add to 20 so a 13 in one is a 7 in its opposite)
*Define your Kung Fu Style: how does it look, what weapons does it use, what does it laugh at, what does it fear?


1 pt Upgrades:  
*Then, in order:
- 3 Skill points
**Raise one Trait to 16
- 2 Internal Techniques of rank 2 or 3
**Spend 6 points among your Traits (max 19)
- 1 Internal Technique of rank 4 or 5
**Choose 2 Special Skills (Rank 5) or Kung Fu Techniques
- Special Weapon
**Raise any 1 skill to 15
- 1 Chi
**Raise any 3 skills to 10
2 pt Upgrades:
**Spend 4 points among Traits, Attributes, Passions or Skills (each point is worth 5 points to spread among skills however you wish, no skill may exceed 15)
- New Style (External or internal)
**Spend 15 points distributed freely among your skills, no skill may exceed 15.


*Note: I plan on backporting Entanglement as normal. Aspects will cover deeds/virtues with Defining = 5, Major = 3, Minor = 2.
 
 
===Aging===
Each year aged gives 2 choices from the following list: (you may not double up in a single year)
*+1 to an Attribute (max 21)
*+1 to a Trait (max 19, the opposite trait is lowered by 1)
*+1 to a Passion (max 20)
*+1 to a skill rated 15+ (max 20)
*+5 distributed among skills (max 15)
*Gain a new Special Skill at rank 1
*Master a kung fu technique

Revision as of 03:04, 4 December 2012

Back to Main


Basics

  • Choose Archetype: (this gives you your special skill and Secret Arts).
  • Choose Homeland
  • Choose Way of Life (replaces PD Religion). See the 'Traits' sblock.
  • Determine starting Passions. See 'Passions sblock.
  • Divide 63 points among the 5 attributes (Size, Dexterity, Strength, Constitution, Appearance) none can be greater than 21.
  • Way of Life Traits have a value of 13, all others have a 10 (remember that the pairs must add to 20 so a 13 in one is a 7 in its opposite)
  • Define your Kung Fu Style: how does it look, what weapons does it use, what does it laugh at, what does it fear?
  • Then, in order:
    • Raise one Trait to 16
    • Spend 6 points among your Traits (max 19)
    • Choose 2 Special Skills (Rank 5) or Kung Fu Techniques
    • Raise any 1 skill to 15
    • Raise any 3 skills to 10
    • Spend 4 points among Traits, Attributes, Passions or Skills (each point is worth 5 points to spread among skills however you wish, no skill may exceed 15)
    • Spend 15 points distributed freely among your skills, no skill may exceed 15.


Aging

Each year aged gives 2 choices from the following list: (you may not double up in a single year)

  • +1 to an Attribute (max 21)
  • +1 to a Trait (max 19, the opposite trait is lowered by 1)
  • +1 to a Passion (max 20)
  • +1 to a skill rated 15+ (max 20)
  • +5 distributed among skills (max 15)
  • Gain a new Special Skill at rank 1
  • Master a kung fu technique