Flumina et Lacus Chargen: Difference between revisions
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*Gain a new Special Skill at rank 1 | *Gain a new Special Skill at rank 1 | ||
*Master a kung fu technique | *Master a kung fu technique | ||
==Skill== | |||
===Archetype Skills=== | |||
*'''Warrior:''' Martial Arts 10 (counts as Battle and any 2 weapon skills) | |||
*'''Politician:''' Law 10 (counts as Courtesy, Folklore and Intrigue) | |||
*'''Priest:''' Mysticism 10 (counts as Awareness and Religion) | |||
*'''Sage:''' Lore 10 (counts as Read and Lores though strange lores may have a penalty) | |||
*'''Doctor:''' Medicine 10 (counts as First Aid and Chirurgery, can prevent attribute loss from major wounds) | |||
'''New Skill: Circus''' | |||
*Circus replaces Tourney and gives knowledge of the events and practices of the games. It is used much like Tourney. | |||
===Starting Skills=== | |||
====Civilized==== | |||
'''Non-Combat''' | |||
*Awareness (5) | |||
*Boating (1) | |||
*Chirurgery (8) | |||
*Circus* (3) | |||
*Compose (1) | |||
*Courtesy (5) | |||
*Dancing (2) | |||
*First Aid (8) | |||
*Flirting (3) | |||
*Folklore (3) | |||
*Gaming (4) | |||
*Heraldry (3) | |||
*Hunting (2) | |||
*Intrigue (5) | |||
*Myth Lore* (1) | |||
*Orate (3) | |||
*Performance (2) | |||
*Play (Instrument) (3) | |||
*Recognize (5) | |||
*Religion (Greco-Roman) (3) | |||
*Singing (2) | |||
*Stewardship (5) | |||
*Swimming (2) | |||
'''Combat''' | |||
*Battle (8) | |||
*Horsemanship (3) | |||
*Sword (8) | |||
*Spear (8) | |||
*Dagger (5) | |||
*Club (5) | |||
*Unarmed (5) | |||
*Any 2 weapons (6) | |||
*All other weapons (3) | |||
====Barbarian==== | |||
'''Non-combat''' | |||
*Awareness (8) | |||
*Boating (1) | |||
*Chirurgery (5) | |||
*Circus* (0) | |||
*Compose (1) | |||
*Courtesy (1) | |||
*Dancing (3) | |||
*First Aid (10) | |||
*Flirting (3) | |||
*Folklore (3) | |||
*Gaming (5) | |||
*Heraldry (1) | |||
*Hunting (8) | |||
*Intrigue (2) | |||
*Myth Lore* (3) | |||
*Orate (3) | |||
*Performance (3) | |||
*Play (Instrument) (3) | |||
*Recognize (2) | |||
*Religion (Barbarian) (3) | |||
*Singing (3) | |||
*Stewardship (2) | |||
*Swimming (5) | |||
'''Combat''' | |||
*Battle (5) | |||
*Horsemanship (3) | |||
*Dagger (5) | |||
*Club (5) | |||
*Unarmed (5) | |||
*Any 3 weapons (8) | |||
*All other weapons (3) |
Revision as of 03:08, 4 December 2012
Basics
- Choose Archetype: (this gives you your special skill and Secret Arts).
- Choose Homeland
- Choose Way of Life (replaces PD Religion). See the 'Traits' sblock.
- Determine starting Passions. See 'Passions sblock.
- Divide 63 points among the 5 attributes (Size, Dexterity, Strength, Constitution, Appearance) none can be greater than 21.
- Way of Life Traits have a value of 13, all others have a 10 (remember that the pairs must add to 20 so a 13 in one is a 7 in its opposite)
- Define your Kung Fu Style: how does it look, what weapons does it use, what does it laugh at, what does it fear?
- Then, in order:
- Raise one Trait to 16
- Spend 6 points among your Traits (max 19)
- Choose 2 Special Skills (Rank 5) or Kung Fu Techniques
- Raise any 1 skill to 15
- Raise any 3 skills to 10
- Spend 4 points among Traits, Attributes, Passions or Skills (each point is worth 5 points to spread among skills however you wish, no skill may exceed 15)
- Spend 15 points distributed freely among your skills, no skill may exceed 15.
Aging
Each year aged gives 2 choices from the following list: (you may not double up in a single year)
- +1 to an Attribute (max 21)
- +1 to a Trait (max 19, the opposite trait is lowered by 1)
- +1 to a Passion (max 20)
- +1 to a skill rated 15+ (max 20)
- +5 distributed among skills (max 15)
- Gain a new Special Skill at rank 1
- Master a kung fu technique
Skill
Archetype Skills
- Warrior: Martial Arts 10 (counts as Battle and any 2 weapon skills)
- Politician: Law 10 (counts as Courtesy, Folklore and Intrigue)
- Priest: Mysticism 10 (counts as Awareness and Religion)
- Sage: Lore 10 (counts as Read and Lores though strange lores may have a penalty)
- Doctor: Medicine 10 (counts as First Aid and Chirurgery, can prevent attribute loss from major wounds)
New Skill: Circus
- Circus replaces Tourney and gives knowledge of the events and practices of the games. It is used much like Tourney.
Starting Skills
Civilized
Non-Combat
- Awareness (5)
- Boating (1)
- Chirurgery (8)
- Circus* (3)
- Compose (1)
- Courtesy (5)
- Dancing (2)
- First Aid (8)
- Flirting (3)
- Folklore (3)
- Gaming (4)
- Heraldry (3)
- Hunting (2)
- Intrigue (5)
- Myth Lore* (1)
- Orate (3)
- Performance (2)
- Play (Instrument) (3)
- Recognize (5)
- Religion (Greco-Roman) (3)
- Singing (2)
- Stewardship (5)
- Swimming (2)
Combat
- Battle (8)
- Horsemanship (3)
- Sword (8)
- Spear (8)
- Dagger (5)
- Club (5)
- Unarmed (5)
- Any 2 weapons (6)
- All other weapons (3)
Barbarian
Non-combat
- Awareness (8)
- Boating (1)
- Chirurgery (5)
- Circus* (0)
- Compose (1)
- Courtesy (1)
- Dancing (3)
- First Aid (10)
- Flirting (3)
- Folklore (3)
- Gaming (5)
- Heraldry (1)
- Hunting (8)
- Intrigue (2)
- Myth Lore* (3)
- Orate (3)
- Performance (3)
- Play (Instrument) (3)
- Recognize (2)
- Religion (Barbarian) (3)
- Singing (3)
- Stewardship (2)
- Swimming (5)
Combat
- Battle (5)
- Horsemanship (3)
- Dagger (5)
- Club (5)
- Unarmed (5)
- Any 3 weapons (8)
- All other weapons (3)