DWLinS Lanethe: Difference between revisions

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Name: Lanethe the Wild
Name: Lanethe the Wild
Race: Elf
Race: Elf
Class: Ranger
Class: Ranger 2 (Cleric 1)


Appearance: Animal eyes (catlike eyes), wild hair, travelling clothes, wild body.
Appearance: Animal eyes (catlike eyes), wild hair, travelling clothes, wild body.
Line 11: Line 11:
  Con 13 (+1)
  Con 13 (+1)
  Int 8 (-1)
  Int 8 (-1)
  Wis 15 (+1)
  Wis 16 (+2)
  Cha 9 (-)
  Cha 9 (-)


Line 26: Line 26:
  Animal Companion - Cougar (Ferocity +3, Cunning +1, 1 Armor, Instinct +2), quick reflexes, ferocious, intimidating; trained to fight humanoids and hunt; it is frightening and forgetful.
  Animal Companion - Cougar (Ferocity +3, Cunning +1, 1 Armor, Instinct +2), quick reflexes, ferocious, intimidating; trained to fight humanoids and hunt; it is frightening and forgetful.
  Command
  Command
God Amidst the Wastes (Chenicha, the Lady of Wild Places)


Equipment
Equipment


  Dungeon rations (5 uses, 1 weight),  
  Dungeon rations (4 uses, 1 weight),  
  Leather armor (1 armor, 1 weight),  
  Leather armor (1 armor, 1 weight),  
  Bundle of arrows (3 ammo, 1 weight).
Shield (+1 armour, 2 weight),
  Hunter’s bow (near, far, 1 weight) and spear (reach, 1 weight)
  Bundle of arrows (2 ammo, 1 weight),
  Hunter’s bow (near, far, 1 weight),
Spear (reach, 1 weight),
Dueling Rapier (close, 1 piercing, precise, 2 weight)


Load: 5/11
Load: 9/11


Bonds
Bonds

Revision as of 16:54, 22 December 2012

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Name: Lanethe the Wild Race: Elf Class: Ranger 2 (Cleric 1)

Appearance: Animal eyes (catlike eyes), wild hair, travelling clothes, wild body.

Str 12 (-)
Dex 16 (+2)
Con 13 (+1)
Int 8 (-1)
Wis 16 (+2)
Cha 9 (-)

HP: 21

Damage: d8

Alignment: Chaotic (Free someone from literal or figurative bonds)

Moves:

Hunt and Track
Called Shot
Animal Companion - Cougar (Ferocity +3, Cunning +1, 1 Armor, Instinct +2), quick reflexes, ferocious, intimidating; trained to fight humanoids and hunt; it is frightening and forgetful.
Command
God Amidst the Wastes (Chenicha, the Lady of Wild Places)

Equipment

Dungeon rations (4 uses, 1 weight), 
Leather armor (1 armor, 1 weight), 
Shield (+1 armour, 2 weight),
Bundle of arrows (2 ammo, 1 weight),
Hunter’s bow (near, far, 1 weight),
Spear (reach, 1 weight),
Dueling Rapier (close, 1 piercing, precise, 2 weight)

Load: 9/11

Bonds

I have guided Gregor before and they owe me for it. (No matter how much he protests about that silly skirmish!)
Astrafel is a friend of nature, so I will be their friend as well. (Because, hey! fellow elf!)
The Colonel has no respect for nature, so I have no respect for them. (Only you can prevent forest fires!)
Brother Whatever does not understand life in the wild, so I will teach them. (Unusually, it's the 'life' part, rather than the 'wild' part, that's in doubt)