18thCenturyMage/Arms and Equipment: Difference between revisions
Created page with "==Weaponry== ''Reloading'': All firearms of this period were muzzle-loaders which took a considerable amount of time to reload. It takes six turns to reload a sidearm, nine turn..." |
No edit summary |
||
Line 14: | Line 14: | ||
''Sidearms'' | ''Sidearms'' | ||
<pre> | <pre> | ||
Type Damage Range Strength Size | Type Damage Range Strength Size Special | ||
---------------------------------------------------------------------------- | ---------------------------------------------------------------------------- | ||
Pocket pistol | Pocket pistol | ||
Line 26: | Line 26: | ||
''Longarms'' | ''Longarms'' | ||
<pre> | <pre> | ||
Type Damage Range Strength Size | Type Damage Range Strength Size Special | ||
---------------------------------------------------------------------------- | ---------------------------------------------------------------------------- | ||
Carbine | Carbine | ||
Line 36: | Line 36: | ||
</pre> | </pre> | ||
All Longarms require two hands to use accurately. Firing a longarm one-handed incurs a - | All Longarms require two hands to use accurately. Firing a longarm one-handed incurs a -1 dice penalty. | ||
''Propelled Weapons'' | ''Propelled Weapons'' | ||
<pre> | <pre> | ||
Type Damage Range Strength Size | Type Damage Range Strength Size Special | ||
---------------------------------------------------------------------------- | ---------------------------------------------------------------------------- | ||
Atlatl | Atlatl | ||
Blowgun | Blowgun | ||
Bolas | Bolas | ||
Bow† | |||
Sling | Sling | ||
</pre> | </pre> | ||
†Requires two hands. | |||
''Thrown Weapons'' | ''Thrown Weapons'' | ||
<pre> | <pre> | ||
Type Damage Range Strength Size | Type Damage Range Strength Size Special | ||
---------------------------------------------------------------------------- | ---------------------------------------------------------------------------- | ||
Axe | |||
Dart | Dart | ||
Javelin | Javelin | ||
Knife | |||
</pre> | </pre> | ||
Line 66: | Line 67: | ||
''Melee Weapons'' | ''Melee Weapons'' | ||
<pre> | <pre> | ||
Type Damage Size | Type Damage Size Special | ||
--------------------------------------------------------------------- | --------------------------------------------------------------------- | ||
Broadsword/Sabre | |||
Baton | |||
Club | |||
Cutlass | |||
Fixed bayonet† | |||
Halberd/Spontoon† | |||
Knife | |||
Quarterstaff† | |||
Smallsword/Rapier | |||
Sledgehammer† | |||
Spear† | |||
Sword-cane | |||
Tomahawk | |||
Woodcutter's axe† | |||
</pre> | </pre> | ||
†Requires two hands; if used one-handed, the Strength requirement increases by one. | |||
Revision as of 21:28, 1 January 2013
Weaponry
Reloading: All firearms of this period were muzzle-loaders which took a considerable amount of time to reload. It takes six turns to reload a sidearm, nine turns to reload a smoothbore longarm and twelve turns to reload a rifled longarm.
Ammunition:
Weapon traits: The weapons listed below come with a number of traits that are additional to those in the core nWoD system.
Armour Piercing: Weapons with the AP trait are designed to punch through or ignore armour with greater efficiency than normal. Any hit with an AP weapon reduces the damage reduction from the target's armour by an amount equal to the AP trait. AP from different sources stack together
Inaccurate: Weapons with the Inaccurate do not fire true, all range penalties are increased; to -4 at medium range and -6 at long range.
Sidearms
Type Damage Range Strength Size Special ---------------------------------------------------------------------------- Pocket pistol Travelling pistol Dragoon pistol
Adding "scratch rifling" to a pistol makes it more accurate, though is considered ungentlemanly if brought to a duel. Scratch rifling adds 1 dot to the cost, removes the Inaccurate trait, and increases the range by 50%.
Longarms
Type Damage Range Strength Size Special ---------------------------------------------------------------------------- Carbine Rifled carbine Musket Long rifle Fowling piece Blunderbuss
All Longarms require two hands to use accurately. Firing a longarm one-handed incurs a -1 dice penalty.
Propelled Weapons
Type Damage Range Strength Size Special ---------------------------------------------------------------------------- Atlatl Blowgun Bolas Bow† Sling
†Requires two hands.
Thrown Weapons
Type Damage Range Strength Size Special ---------------------------------------------------------------------------- Axe Dart Javelin Knife
Melee Weapons
Type Damage Size Special --------------------------------------------------------------------- Broadsword/Sabre Baton Club Cutlass Fixed bayonet† Halberd/Spontoon† Knife Quarterstaff† Smallsword/Rapier Sledgehammer† Spear† Sword-cane Tomahawk Woodcutter's axe†
†Requires two hands; if used one-handed, the Strength requirement increases by one.