Karnak 2e: Difference between revisions
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'''Saves:''' Toughness +6 (+3 flat-footed), Fortitude +6 (+12 when conscious), Reflex +10, Will +8 | '''Saves:''' Toughness +6 (+3 flat-footed), Fortitude +6 (+12 when conscious), Reflex +10, Will +8 | ||
'''Drawbacks:''' Weakness (Pollution, -1 drain on all abilities, Weekly, -2) | |||
'''Abilities 36 + Skills 16 (64 ranks) + Feats 28 + Powers 22 + Combat 36 + Saves 12 - Drawbacks 2 = Total 148''' | '''Abilities 36 + Skills 16 (64 ranks) + Feats 28 + Powers 22 + Combat 36 + Saves 12 - Drawbacks 2 = Total 148''' |
Revision as of 14:57, 11 April 2006
Karnak, PL 12
Str 14 (+2), Dex 18 (+4), Con 16 (+3), Int 18 (+4), Wis 20 (+5), Cha 10 (+0)
Skills: Acrobatics 8 (+12), Climb 6 (+8), Concentration 7 (+12), Escape Artist 6 (+10), Investigate 4 (+8), Knowledge (tactics) 6 (+10), Knowledge (theology and philosophy) 6 (+10), Notice 5 (+10), Pilot 1 (+5), Search 6 (+10), Sense Motive 5 (+8), Stealth 4 (+8)
Feats: Accurate Attack, Ambidexterity, Assessment, Attack Specialization (unarmed) 4, Benefit (Inhuman Royal), Blind-Fight, Defensive Roll 3, Dodge Focus 4, Elusive Target, Endurance, Evasion, Improved Critical (unarmed) 2, Improved Initiative, Improved Sunder, Power Attack, Stunning Attack, Teamwork 2, Trance
Powers:
- Drain Toughness 12 (Extra: Perception Range, Flaws: Full Action, Limited to Karnak's Next Attack Only, Power Feats: Subtle 2, Note: The target doesn't get a Saving Throw, instead it's Karnak that must make a Notice check against a DC equal to the target's Toughness +10)
- Enhanced Fortitude Save 6 (Metabolism Control, Flaw: Sustained Duration)
- Strike 6 (Power Feat: Mighty)
Combat: Attack +6 (+14 unarmed), Grapple +16, Damage +8 (unarmed), Defense +12 (+4 flat-footed), Knockback -3, Initiative +9
Saves: Toughness +6 (+3 flat-footed), Fortitude +6 (+12 when conscious), Reflex +10, Will +8
Drawbacks: Weakness (Pollution, -1 drain on all abilities, Weekly, -2)
Abilities 36 + Skills 16 (64 ranks) + Feats 28 + Powers 22 + Combat 36 + Saves 12 - Drawbacks 2 = Total 148