Steelsheriff: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Created page with "The Steel Sheriff, PL8 Abilities Strength 10, Stamina --, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 0 POWERS Heart of Steam: Strength of Steel: En..."
 
No edit summary
 
Line 1: Line 1:
The Steel Sheriff, PL8
== '''The Steel Sheriff, PL8''' ==


Abilities
'''ABILITIES'''
Strength 10, Stamina --, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 0
* Strength 10
* Stamina --
* Agility 0
* Dexterity 0
* Fighting 6
* Intellect 0
* Awareness 0
* Presence 0


POWERS
'''POWERS'''
Heart of Steam:
'''Heart of Steam'''
Strength of Steel: Enhanced Strength 10
* Strength of Steel: Enhanced Strength 10
Alt: Steam Gun: Ranged Damage 8
** Alt: Steam Gun: Ranged Damage 8
Alt: Steam Jet: Affliction 8 [Fort-based; Impaired/Disabled/Incapacitated; Area: Cone]
** Alt: Steam Jet: Affliction 8 [Fort-based; Impaired/Disabled/Incapacitated; Area: Cone]
(22 points)
***(22 points)
Body of Steel:
Protection 10,
Enhanced Dodge 6
Self Repair: Regeneration 5 [Persistent; Source: Scrap Metal]
Immunity 33 [Aging, Critical Hits, Fortitude Effects]
Headlamps: Environment 1 [Bright Light, Cone] (This doesn't seem supported by the rules; environment is naturally a radius, and I want this to function as a directed beam. So I took it as a 1 point flaw, probably incorrectly.)
(49 points)
Full Head of Steam:
Speed 4
Alt: Leaping 3
Alt: Power Lift: Power-Lifting 4
(6 points)


Advantages
'''Body of Steel'''
Improved Grab, Chokehold, Improved Initiative 5, Fast Grab, Improved Hold, Fearless, Interpose, Move-By Action, Diehard
* Protection 10,
* Enhanced Dodge 6
* Self Repair: Regeneration 5 [Persistent; Source: Scrap Metal]
* Immunity 33 [Aging, Critical Hits, Fortitude Effects]
* Headlamps: Environment 1 [Bright Light, Cone]
**(49 points)


Skills
'''Full Head of Steam'''
Athletics 4 (+14), Deception (+0), Expertise: Engineering 4 (+4), Insight 6 (+6), Intimidation 2 (+2), Investigation 8 (+8), Perception 8 (+8), Persuasion 4 (+4), Ranged Combat: Steam Gun 4 (+4), Stealth (+0)
* Speed 4
** Alt: Leaping 3
** Alt: Power Lift: Power-Lifting 4
***(6 points)


Offense
'''ADVANTAGES'''
Initiative +20
* Improved Grab
Steam Gun +8, Damage 8
* Chokehold
Punch +6, Damage 10
* Improved Initiative 5
Grab +6
* Fast Grab
* Improved Hold
* Fearless
* Interpose
* Move-By Action
* Diehard


Defense
'''SKILLS'''
Dodge 6, Parry 6
* Athletics 4 (+14)
Toughness 10 (Def Roll 0), Fortitude --, Will 10
* Deception (+0)
* Expertise: Engineering 4 (+4)
* Insight 6 (+6)
* Intimidation 2 (+2)
* Investigation 8 (+80
* Perception 8 (+8)
* Persuasion 4 (+4)
* Ranged Combat: Steam Gun 4 (+4)
* Stealth (+0)


Power Points
'''OFFENSE'''
* Initiative +20
* Steam Gun +8, Damage 8
* Punch +6, Damage 10
* Grab +6
 
'''DEFENSE'''
* Dodge 6, Parry 6
* Toughness 10 (Def Roll 0), Fortitude --, Will 10
 
'''POWER POINTS'''
Abilities 2 + Powers 77 + Advantages 13 + Skills 20 + Defenses 8 = Total 120
Abilities 2 + Powers 77 + Advantages 13 + Skills 20 + Defenses 8 = Total 120


Complications
'''COMPLICATIONS'''
Motivation -- Justice. The Steel Sheriff was, quite literally, built to be a justice machine. He cannot conceive of allowing injustice to continue, if he's aware of it.
* ''Motivation -- Justice:'' The Steel Sheriff was, quite literally, built to be a justice machine. He cannot conceive of allowing injustice to continue, if he's aware of it.


It's Not Easy, Being Steel: People tend, not surprisingly, to shy away from an enormous, smoking metal man. Few are inclined to trust him, until they get to know him.
* ''It's Not Easy, Being Steel:'' People tend, not surprisingly, to shy away from an enormous, smoking metal man. Few are inclined to trust him, until they get to know him.

Latest revision as of 23:48, 14 January 2013

The Steel Sheriff, PL8[edit]

ABILITIES

  • Strength 10
  • Stamina --
  • Agility 0
  • Dexterity 0
  • Fighting 6
  • Intellect 0
  • Awareness 0
  • Presence 0

POWERS Heart of Steam

  • Strength of Steel: Enhanced Strength 10
    • Alt: Steam Gun: Ranged Damage 8
    • Alt: Steam Jet: Affliction 8 [Fort-based; Impaired/Disabled/Incapacitated; Area: Cone]
      • (22 points)

Body of Steel

  • Protection 10,
  • Enhanced Dodge 6
  • Self Repair: Regeneration 5 [Persistent; Source: Scrap Metal]
  • Immunity 33 [Aging, Critical Hits, Fortitude Effects]
  • Headlamps: Environment 1 [Bright Light, Cone]
    • (49 points)

Full Head of Steam

  • Speed 4
    • Alt: Leaping 3
    • Alt: Power Lift: Power-Lifting 4
      • (6 points)

ADVANTAGES

  • Improved Grab
  • Chokehold
  • Improved Initiative 5
  • Fast Grab
  • Improved Hold
  • Fearless
  • Interpose
  • Move-By Action
  • Diehard

SKILLS

  • Athletics 4 (+14)
  • Deception (+0)
  • Expertise: Engineering 4 (+4)
  • Insight 6 (+6)
  • Intimidation 2 (+2)
  • Investigation 8 (+80
  • Perception 8 (+8)
  • Persuasion 4 (+4)
  • Ranged Combat: Steam Gun 4 (+4)
  • Stealth (+0)

OFFENSE

  • Initiative +20
  • Steam Gun +8, Damage 8
  • Punch +6, Damage 10
  • Grab +6

DEFENSE

  • Dodge 6, Parry 6
  • Toughness 10 (Def Roll 0), Fortitude --, Will 10

POWER POINTS Abilities 2 + Powers 77 + Advantages 13 + Skills 20 + Defenses 8 = Total 120

COMPLICATIONS

  • Motivation -- Justice: The Steel Sheriff was, quite literally, built to be a justice machine. He cannot conceive of allowing injustice to continue, if he's aware of it.
  • It's Not Easy, Being Steel: People tend, not surprisingly, to shy away from an enormous, smoking metal man. Few are inclined to trust him, until they get to know him.