Difference between revisions of "M&M Revised (v1.5) System Resource Document"

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(MOST RECENT UPDATE LOG - April 2006)
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==MOST RECENT UPDATE LOG - April 2006==   
+
==MOST RECENT UPDATE LOG - May 13, 2006==   
 +
* Posted a Table of Contents, using M&M2e as the base which we can edit with M&M1e updates.
 
* If you see any missing links, typos, or mistakes of any type, please help make this a better SRD by making the correction.
 
* If you see any missing links, typos, or mistakes of any type, please help make this a better SRD by making the correction.
 
* Once the M&M1e test is posted in it's chapters we can begin updating.
 
* Once the M&M1e test is posted in it's chapters we can begin updating.
 
* Post your notes for UPDATES in the [http://wiki.rpg.net/index.php/Talk:M%26M_Revised_%28v1.5%29_System_Resource_Document discussion thread] (also above) so we can discuss it before making a permanent change.
 
* Post your notes for UPDATES in the [http://wiki.rpg.net/index.php/Talk:M%26M_Revised_%28v1.5%29_System_Resource_Document discussion thread] (also above) so we can discuss it before making a permanent change.
 +
 +
 +
==TABLE OF CONTENTS==
 +
*  Foreword
 +
*  Introduction
 +
 +
===What is Mutants & Masterminds 1.5?=== 
 +
*  The Basics
 +
*  Game Play
 +
*  Important Terms
 +
 +
 +
==CHAPTER 1:  HERO CREATION==
 +
*  Hero Creation Summary
 +
 +
===Hero Archetypes===
 +
*  Why Archetypes?
 +
**  The Battlesuit 
 +
**  Costumed Adventurer
 +
**  Energy Controller
 +
**  Gadgeteer
 +
**  Martial Artist
 +
**  Mimic
 +
**  Mystic
 +
**  Paragon
 +
**  Powerhouse 
 +
**  Psionic
 +
**  Shapeshifter
 +
**  Speedster
 +
**  Weapon-Master
 +
 +
===Power Points===
 +
*  Starting Power Points
 +
*  Spending Power Points
 +
 +
===Power Level===
 +
*  Hero Creation Examples
 +
**  The Costumed Adventurer
 +
**  The Energy Controller 
 +
 +
 +
==CHAPTER 2:  ABILITIES==
 +
===Generating Ability Scores===
 +
*  Buying Ability Scores 
 +
*  Ability Modifiers 
 +
*  The Abilities 
 +
*  Altering Ability Scores 
 +
*  Debilitated Ability Scores 
 +
*  Nonexistent Ability Scores
 +
===Attack Bonus=== 
 +
===Defense Bonus=== 
 +
*  Dodge Bonus 
 +
===Saving Throws=== 
 +
*  Capabilities 
 +
*  Movement
 +
*  Size 
 +
*  Carrying Capacity
 +
 +
 +
==CHAPTER 3:  SKILLS==
 +
===Skill Basics=== 
 +
*  How Skills Work 
 +
*  Untrained Skill Checks 
 +
*  Interaction Skills 
 +
*  Manipulation Skills
 +
*  Specialty Skills
 +
===Skill Descriptions===
 +
 +
 +
==CHAPTER 4:  FEATS==
 +
*  Acquiring Feats 
 +
===Feat Descriptions=== 
 +
*  Fighting Styles
 +
 +
 +
==CHAPTER 5:  POWERS==
 +
===Acquiring Powers===
 +
*  Power Costs
 +
*  Power Descriptors 
 +
*  Power Effect Types 
 +
*  Alteration 
 +
*  Attack
 +
*  Defense
 +
*  General
 +
*  Mental
 +
*  Movement 
 +
*  Sensory
 +
*  Trait 
 +
===How Powers Work===
 +
*  Power Checks 
 +
*  Action 
 +
*  Range
 +
*  Duration
 +
*  Progression 
 +
*  Saving Throw 
 +
*  Countering Powers
 +
*  Power Descriptions
 +
*  Power Feats 
 +
*  Power Modifiers
 +
*  Applying Modifiers 
 +
*  Extras 
 +
*  Flaws
 +
 +
 +
==CHAPTER 6:  CHARACTERISTICS==
 +
*  Details
 +
*  Name
 +
*  Age 
 +
*  Appearance
 +
*  Alternate Identity
 +
*  Origin 
 +
*  Personality
 +
*  Allegiance
 +
===Extra Effort=== 
 +
*  Using Extra Effort 
 +
*  Fatigue from Extra Effort
 +
===Hero Points=== 
 +
*  Using Hero Points 
 +
*  Earning Hero Points
 +
===Drawbacks===
 +
*  Drawback Value
 +
*  Drawback Descriptions 
 +
 +
 +
==CHAPTER 7:  DEVICES & EQUIPMENT== 
 +
===Devices=== 
 +
*  Battlesuits
 +
*  Costumes 
 +
*  Enhanced Equipment
 +
*  Weapons 
 +
*  Other Devices 
 +
*  Plot Devices
 +
*  Inventing
 +
*  Magical Rituals 
 +
===Equipment===
 +
*  Equipment Cost 
 +
*  Wealth (Optional) 
 +
*  General Equipment 
 +
*  Tools 
 +
*  Utility Belt 
 +
===Weapons=== 
 +
*  Melee Weapons
 +
*  Ranged Weapons
 +
===Armor=== 
 +
*  Archaic Armor 
 +
*  Modern Armor 
 +
*  Shields 
 +
===Vehicles===
 +
===Headquarters=== 
 +
===Constructs=== 
 +
 +
 +
==CHAPTER 8:  COMBAT== 
 +
*  Combat Sequence 
 +
*  Combat Statistics 
 +
*  Attack
 +
*  Defense
 +
*  Damage
 +
*  Saving Throws
 +
*  Initiative 
 +
*  Initiative Checks
 +
*  Surprise
 +
*  Actions
 +
*  The Combat Round
 +
*  Action Types
 +
*  Action Descriptions 
 +
*  Miscellaneous Actions 
 +
*  Combat Modifiers
 +
*  Aggressive Stance 
 +
*  Area Attack 
 +
*  Autofire Attack 
 +
*  Conditions
 +
*  Cover
 +
*  Concealment 
 +
*  Defensive Stance 
 +
*  Ganging Up 
 +
*  Helpless Defenders 
 +
*  Improvised Weapons 
 +
*  Minions
 +
*  Surprise Attacks
 +
*  Damage
 +
*  Toughness Saving Throws
 +
*  Tracking Damage
 +
*  Damage Conditions
 +
*  Knockback 
 +
*  Ability Damage 
 +
*  Damaging Objects
 +
*  Fatigue 
 +
*  The Environment 
 +
*  Light and Darkness
 +
*  Heat and Cold
 +
*  Starvation and Thirst
 +
*  Suffocation
 +
*  Falling 
 +
*  Poison
 +
*  Disease 
 +
*  Radiation
 +
*  Gravity
 +
*  Atmospheric Conditions
 +
*  Condition Summary
 +
 +
 +
==CHAPTER 9:  GAMEMASTERING== 
 +
*  Running the Game
 +
*  Creating Adventures 
 +
 +
 +
==CHAPTER 10:  WORLD-BUILDING== 
 +
*  Setting
 +
*  Style
 +
*  Genre
 +
*  Origins 
 +
*  Cosmology 
 +
*  History
 +
*  Society
 +
*  Organizations
 +
 +
 +
==CHAPTER 11:  FRIENDS & FOES==
 +
===Villains===
 +
*  Why Archetypes?
 +
**  The Armored Meglomanic
 +
**  The Brain in a Jar
 +
**  Corrupt Sorcerer
 +
**  Evil Robot 
 +
**  Hulking Brute 
 +
**  Kung Fu Killer
 +
**  Mad Scientist
 +
**  Master of Disguise 
 +
**  Master of Energy 
 +
**  Puppeteer 
 +
**  Savage Man-Beast 
 +
**  Sinister Simian
 +
**  Ultimate Mimic
 +
**  Vampire Lord 
 +
*Supporting Characters
 +
**  Creatures
 +
**  Monsters 
 +
 +
 +
==INTRODUCTORY ADVENTURES== 
 +
*  Adventure One: The Heist 
 +
*  Adventure Two: A League of Your Own 
 +
 +
 +
==CONTRIBUTORS==
 +
 +
 +
==CHARACTER SHEET==
 +
 +
 +
  
 
==[[Legal Disclaimer]]==  
 
==[[Legal Disclaimer]]==  

Revision as of 14:42, 13 May 2006

Mutants-and-Masterminds-1.gif

Welcome to M&M Revised (v1.5)
This wiki is a System Reference Document project that attempts to update Green Ronin's Mutants & Masterminds superhero role-playing Game. The M&M 1.5 System Reference Document is a comprehensive toolbox consisting of rules, feats, skills, powers, various systems, devices, equipment, heroes, villains, and monsters compatible with the d20 System version of Mutants & Masterminds and various other roleplaying games from Green Ronin Publishing. You may consider this material Open Game Content under the Open Game License, and may use modify, and distribute it.
Based off of the D&D SRD 3.5.


MOST RECENT UPDATE LOG - May 13, 2006

  • Posted a Table of Contents, using M&M2e as the base which we can edit with M&M1e updates.
  • If you see any missing links, typos, or mistakes of any type, please help make this a better SRD by making the correction.
  • Once the M&M1e test is posted in it's chapters we can begin updating.
  • Post your notes for UPDATES in the discussion thread (also above) so we can discuss it before making a permanent change.


TABLE OF CONTENTS

  • Foreword
  • Introduction

What is Mutants & Masterminds 1.5?

  • The Basics
  • Game Play
  • Important Terms


CHAPTER 1: HERO CREATION

  • Hero Creation Summary

Hero Archetypes

  • Why Archetypes?
    • The Battlesuit
    • Costumed Adventurer
    • Energy Controller
    • Gadgeteer
    • Martial Artist
    • Mimic
    • Mystic
    • Paragon
    • Powerhouse
    • Psionic
    • Shapeshifter
    • Speedster
    • Weapon-Master

Power Points

  • Starting Power Points
  • Spending Power Points

Power Level

  • Hero Creation Examples
    • The Costumed Adventurer
    • The Energy Controller


CHAPTER 2: ABILITIES

Generating Ability Scores

  • Buying Ability Scores
  • Ability Modifiers
  • The Abilities
  • Altering Ability Scores
  • Debilitated Ability Scores
  • Nonexistent Ability Scores

Attack Bonus

Defense Bonus

  • Dodge Bonus

Saving Throws

  • Capabilities
  • Movement
  • Size
  • Carrying Capacity


CHAPTER 3: SKILLS

Skill Basics

  • How Skills Work
  • Untrained Skill Checks
  • Interaction Skills
  • Manipulation Skills
  • Specialty Skills

Skill Descriptions

CHAPTER 4: FEATS

  • Acquiring Feats

Feat Descriptions

  • Fighting Styles


CHAPTER 5: POWERS

Acquiring Powers

  • Power Costs
  • Power Descriptors
  • Power Effect Types
  • Alteration
  • Attack
  • Defense
  • General
  • Mental
  • Movement
  • Sensory
  • Trait

How Powers Work

  • Power Checks
  • Action
  • Range
  • Duration
  • Progression
  • Saving Throw
  • Countering Powers
  • Power Descriptions
  • Power Feats
  • Power Modifiers
  • Applying Modifiers
  • Extras
  • Flaws


CHAPTER 6: CHARACTERISTICS

  • Details
  • Name
  • Age
  • Appearance
  • Alternate Identity
  • Origin
  • Personality
  • Allegiance

Extra Effort

  • Using Extra Effort
  • Fatigue from Extra Effort

Hero Points

  • Using Hero Points
  • Earning Hero Points

Drawbacks

  • Drawback Value
  • Drawback Descriptions


CHAPTER 7: DEVICES & EQUIPMENT

Devices

  • Battlesuits
  • Costumes
  • Enhanced Equipment
  • Weapons
  • Other Devices
  • Plot Devices
  • Inventing
  • Magical Rituals

Equipment

  • Equipment Cost
  • Wealth (Optional)
  • General Equipment
  • Tools
  • Utility Belt

Weapons

  • Melee Weapons
  • Ranged Weapons

Armor

  • Archaic Armor
  • Modern Armor
  • Shields

Vehicles

Headquarters

Constructs

CHAPTER 8: COMBAT

  • Combat Sequence
  • Combat Statistics
  • Attack
  • Defense
  • Damage
  • Saving Throws
  • Initiative
  • Initiative Checks
  • Surprise
  • Actions
  • The Combat Round
  • Action Types
  • Action Descriptions
  • Miscellaneous Actions
  • Combat Modifiers
  • Aggressive Stance
  • Area Attack
  • Autofire Attack
  • Conditions
  • Cover
  • Concealment
  • Defensive Stance
  • Ganging Up
  • Helpless Defenders
  • Improvised Weapons
  • Minions
  • Surprise Attacks
  • Damage
  • Toughness Saving Throws
  • Tracking Damage
  • Damage Conditions
  • Knockback
  • Ability Damage
  • Damaging Objects
  • Fatigue
  • The Environment
  • Light and Darkness
  • Heat and Cold
  • Starvation and Thirst
  • Suffocation
  • Falling
  • Poison
  • Disease
  • Radiation
  • Gravity
  • Atmospheric Conditions
  • Condition Summary


CHAPTER 9: GAMEMASTERING

  • Running the Game
  • Creating Adventures


CHAPTER 10: WORLD-BUILDING

  • Setting
  • Style
  • Genre
  • Origins
  • Cosmology
  • History
  • Society
  • Organizations


CHAPTER 11: FRIENDS & FOES

Villains

  • Why Archetypes?
    • The Armored Meglomanic
    • The Brain in a Jar
    • Corrupt Sorcerer
    • Evil Robot
    • Hulking Brute
    • Kung Fu Killer
    • Mad Scientist
    • Master of Disguise
    • Master of Energy
    • Puppeteer
    • Savage Man-Beast
    • Sinister Simian
    • Ultimate Mimic
    • Vampire Lord
  • Supporting Characters
    • Creatures
    • Monsters


INTRODUCTORY ADVENTURES

  • Adventure One: The Heist
  • Adventure Two: A League of Your Own


CONTRIBUTORS

CHARACTER SHEET

Legal Disclaimer

This SRD site is non-commercial and we don't make any money from putting it together. It is in no way approved by, sponsored by, or affiliated with Green Ronin Publishing.
This SRD site Requires the use of the Mutants & Masterminds, published by Green Ronin Publishing.


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