ELS Elixir: Difference between revisions
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Created page with " Affiliations: Solo d6 , Buddy d10 , Team d8 Biokinesis: Superhuman Stamina d10 Biomanipulation d10 Healing d12 SFX: Genetic Reset- When Elixir is either physically stressed..." Tag: large unwikified new article |
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==Affiliations== | |||
Solo d6 , Buddy d10 , Team d8 | |||
==Powers== | |||
Biokinesis: | Biokinesis: | ||
Superhuman Stamina d10 | Superhuman Stamina d10 | ||
Line 7: | Line 7: | ||
Healing d12 | Healing d12 | ||
SFX: Genetic Reset- When Elixir is either physically stressed out or takes physical trauma he enters a coma and when he wakes up (after a transition scene) all physical stress and trauma is gone | *SFX: Genetic Reset- When Elixir is either physically stressed out or takes physical trauma he enters a coma and when he wakes up (after a transition scene) all physical stress and trauma is gone | ||
SFX: Support- Spend a PP to borrow the highest die from the Doom Pool as an asset for your next action. Step back the die and return to the Doom Pool | *SFX: Support- Spend a PP to borrow the highest die from the Doom Pool as an asset for your next action. Step back the die and return to the Doom Pool | ||
SFX: Healer: Able to treat physical Trauma as stress for the purposes of reducing it. | *SFX: Healer: Able to treat physical Trauma as stress for the purposes of reducing it. | ||
SFX: Pushed to the Limit- Step up or double Biokinesis power for an action and then step up physical stress. | *SFX: Pushed to the Limit- Step up or double Biokinesis power for an action and then step up physical stress. | ||
SFX: Affliction- Add a d6 and step up effect die by +1 when using Biomanipulation to inflict a complication on Target. | *SFX: Affliction- Add a d6 and step up effect die by +1 when using Biomanipulation to inflict a complication on Target. | ||
Limit: Mutant | *Limit: Mutant | ||
Limit: Touch- Biokinesis powers only work when Josh is touching his target. | *Limit: Touch- Biokinesis powers only work when Josh is touching his target. | ||
Limit: Turn to Black- When you use Biomanipulation to cause stress or add a complication take or step up emotional stress. | *Limit: Turn to Black- When you use Biomanipulation to cause stress or add a complication take or step up emotional stress. | ||
Limit: Organics- Powers only work on organic beings (powers will not work on robots or other non-organic forms of life). | *Limit: Organics- Powers only work on organic beings (powers will not work on robots or other non-organic forms of life). | ||
==Specialties== | |||
*Medical Master d10 | |||
*Combat Expert d8 | |||
*Science Master d10 | |||
*Menace Expert d8 | |||
==Distinctions== | |||
*Omega Class Healer | |||
*Potential Savior of Mutant Kind | |||
*Scourge of the Purifiers | |||
==Milestones== | |||
===Black or Gold=== | |||
*1xp when Josh uses his Healing Power. | |||
*3xp when Josh uses Biomanipulation to cause harm to another. | |||
*10xp when Josh either refuses to use his powers for harm another or kills with them | |||
===Getting Over Rahne=== | |||
*1 XP when you first express attraction in a potential romantic interest who seems hostile toward you during a scene. | |||
*3 XP when you take physical or emotional stress resulting from your romantic interest. | |||
*10 XP when you break things off completely with your romantic interest or choose to defy risk and convention to stay with her. | |||
Latest revision as of 21:53, 8 October 2013
Affiliations[edit]
Solo d6 , Buddy d10 , Team d8
Powers[edit]
Biokinesis: Superhuman Stamina d10 Biomanipulation d10 Healing d12
- SFX: Genetic Reset- When Elixir is either physically stressed out or takes physical trauma he enters a coma and when he wakes up (after a transition scene) all physical stress and trauma is gone
- SFX: Support- Spend a PP to borrow the highest die from the Doom Pool as an asset for your next action. Step back the die and return to the Doom Pool
- SFX: Healer: Able to treat physical Trauma as stress for the purposes of reducing it.
- SFX: Pushed to the Limit- Step up or double Biokinesis power for an action and then step up physical stress.
- SFX: Affliction- Add a d6 and step up effect die by +1 when using Biomanipulation to inflict a complication on Target.
- Limit: Mutant
- Limit: Touch- Biokinesis powers only work when Josh is touching his target.
- Limit: Turn to Black- When you use Biomanipulation to cause stress or add a complication take or step up emotional stress.
- Limit: Organics- Powers only work on organic beings (powers will not work on robots or other non-organic forms of life).
Specialties[edit]
- Medical Master d10
- Combat Expert d8
- Science Master d10
- Menace Expert d8
Distinctions[edit]
- Omega Class Healer
- Potential Savior of Mutant Kind
- Scourge of the Purifiers
Milestones[edit]
Black or Gold[edit]
- 1xp when Josh uses his Healing Power.
- 3xp when Josh uses Biomanipulation to cause harm to another.
- 10xp when Josh either refuses to use his powers for harm another or kills with them
Getting Over Rahne[edit]
- 1 XP when you first express attraction in a potential romantic interest who seems hostile toward you during a scene.
- 3 XP when you take physical or emotional stress resulting from your romantic interest.
- 10 XP when you break things off completely with your romantic interest or choose to defy risk and convention to stay with her.